Man, i dont know what it is but it seems like i've been hearing a lot of people going back to older Final Fantasy games lately. Maybe I'm just noticing it because i'm finally playing through the DS version of 4 for the first time right now. Anyways, because of that, i've been thinking about the Active Time Battle system some myself, especially since 4 was the first game to implement it and it has been used and modified so many times in the entries that have followed.
I'm not saying the ATB system is perfect, but i do like the action-forward layer of twitch it brings to the combat. I agree, it makes the gameplay frantic, but i think that's ultimately a benefit. It forces you to focus, and in doing so is able to trigger all sorts of emotions because its got you by the balls. There's tension in watching that bar fill up in anticipation of your move and it creates a palpable sense of dread that the enemy will get to act first, requiring you to alter your choice to compensate, even in a span of a fraction of a second. A weird side effect to it is that you're so hyper focused on selecting actions, the downtime between inputs can seem to take fucking forever because you're so invested. There are times when it makes the game feel slower, but i honestly cant tell if thats just a trick of the mind or not.
Tangentially, the DS version of 4 also added a casting timer on top of the ATB so you know exactly when your party members will act, which i think is great and want to know if the original had that as well, since none of the others do as far as i know.
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