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Daniel

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A Whole New World, a New Fantastic Point of View

The new standard bearers of gaming?
The new standard bearers of gaming?

Just 3 weeks ago I was the type of gamer who denied he was any such thing. People would ask me about video games and I'd spout off half-knowledge, not wanting to appear to know too much about something so seemingly unimportant. Friends would come over and I'd turn off the video games unless I knew they were "cool." While my hippie friends would decry Call of Duty World at War as contributing to some systemic conditioning of the masses to war and violence, I would subtly bring them into the fold, nodding in agreement to the game's harmful effects on me while I inserted LittleBigPlanet. Soon they were slapping my sackboy around with such sadistic enjoyment as I'd never seen by anyone in Call of Duty.

I began to realize that video gaming appealed to many more people than I thought. There's something for anyone. The historian and I may dispute the accuracy of the newest Call of Duty title, or the plausibility of a future such as EndWar predicts. The athlete may marvel at Mirrors Edge, the pilot tries his skill in the digital cockpit in HAWX, and the person who fancies themself a problem solver is tested by Portal 2.

Video game companies are broadening their appeal, there's no doubt about that. Perhaps spearheaded by Nintendo and their Wii, we're going to be seeing an egalitarian shift by companies like Sony, Microsoft and Nintendo in order to sell more copies. What will be the breaking point though? Will a person who buys a will simply for Wii Fit and a healthier lifestyle be considered a "gamer"? Or the army private who trains with Call of Duty, will he be considered as such? This broadening of video games is what partly makes the industry so exciting to watch, and I see it being the norm for the next several years.

(Author's Note: Yes, the title of this blog is from Disney's Aladdin...it seemed appropriate.)
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