@snaketelegraph: Thanks duder, it's been a surprising amount of fun considering how admittedly rough around the edges the games are by modern standards. I've started playing the next phase and am having to cook up some interesting work-arounds for the challenge-based runs.
danielkempster's forum posts
Hey duder, thanks for the shout-out at the end of your blog. I'll be sure to return the favour when I get the next post all finished up.
Yeah, there's a lot to be said for how solid that core feedback loop of exploring, catching and training is and how far it carries what is otherwise a pretty by-the-numbers. I have to agree that, at least from memory, the diversity of encounters really goes downhill in the middle third of the game. Everything from Celadon through Fuchsia kinda drags because the routes are long, there's a trainer to battle almost every other step, and the long grass doesn't yield much besides Raticate, Pidgeotto and Fearow. I think the back end does get a little bit more interesting though, with Seafoam Islands and the Pokémon Mansion on Cinnabar Island throwing a few more unusual encounters your way.
I also share your stance on nicknames these days. Used to hate them and didn't see the point, being as the devs put so much care into the species names, but now it feels weird doing a playthrough without them.
I look forward to seeing your Gen 2 write-up when you get there. Which game will you be playing, out of curiosity? Gold, Silver, or Crystal?
Hey ZP, I've just finished putting together my traditional "end of year top ten list" blog for this year:
As others have said, I tend to mentally keep track of games in the context of when I played them rather than when they originally released, but a quick sort through the spreadsheet I keep has enabled me to put together the following list:
- 2011 - - I remember getting this at launch and being super-bummed about not being able to play it because I only had an SDTV and the fonts were too small to read on it. I spent my Christmas money on a 19" HDTV and threw myself into it in January, writing daily journal entries about my gameplay exploits for my blog on this here very website. To say I was immersed would be an understatement.
- 2012 - - I've played The Walking Dead twice and both playthroughs were among the most important gaming experiences in my adult life. My first playthrough in 2013 left a lasting impression thanks to the quality of its writing and characters. My second playthrough in 2017 was the first video game I ever played in the company of my fiancée. "Keep that hair short" is the only acceptable final dialogue choice.
- 2013 - - I grew up on Red and Blue, but fell off the series when it migrated to the GBA and I moved up into secondary school. Sixth gen dragged me back in in a big way - I completed the National Pokédex, got into breeding, IV training and competitive battling. The fact a lot of my friends also got sucked back into the franchise at the same time helped too. To date, this is the only game I have knowingly put over 1,000 hours into.
- 2014 - - I'm not a big Halo guy, and this predominantly gets on here due to there being very slim pickings in terms of 2014 releases I've actually played. However, I will forever associate this game with playing the series' campaigns in co-op with my buddy Duncan, bringing us together digitally when we were physically separated by hundreds of miles.
- 2015 - - Similar to Skyrim, I associate this game with the acquisition of a new TV (I upgraded from my aforementioned 19" screen to a 40" behemoth, and MGSV was the first game I ever played on it). It was also one of my first experiences with emergent, systemic gameplay in an open world title, making it exceptionally memorable.
- 2016 - - Equal parts throwback and innovator, the 2016 DOOM reboot is potentially the best first-person shooter campaign I've ever played. The relentless action, the puzzle-like ebb and flow of its combat, the slick aesthetics, the commendable self-awareness in its characterisation of the DOOM Marine, it all combines into a product that far exceeds the sum of its parts.
- 2017 - - I had a really hard time picking between this and Horizon Zero Dawn, but BotW just edges it out by being my first game on the Nintendo Switch. I spent the first five weeks of 2018 playing this and nothing else, taking advantage of the console's handheld mode to sneak in game time even when the TV was in use. MGSV was my first systemic open-world game, but this is without a doubt the best I've played to date.
- 2018 - - I was definitely a Spyro kid growing up. Everyone in the family home loved the little purple dragon, even my mum would play for hours and lose herself in those first three PS1 games. The N. Sane Trilogy is a more polished product, but the Reignited Trilogy hit me right in whatever the nostalgic equivalent of the solar plexus is. Ripto's Rage is the best game of the three, by the way.
- 2019 - - I don't think Kingdom Hearts III was ever going to live up to the lofty ideal I'd imagined, but it got pretty darn close in a lot of ways. It's not as warm and fuzzy as the first game, and it's not quite as tight and fun to play as the second, but after over a decade of spin-offs and interquels, it definitely earned the number at the end of its title.
- 2020 - - Final Fantasy VII Remake's plot disappears up itself towards the end in a way that I would probably deeply admire if I didn't revere the source material so much. Thankfully the characters are so well written and faithful to their 1997 counterparts, and the hybrid battle system is so much fun, that in retrospect the issues I had with the story seem easy to forgive.
- 2021 - - This is actually the only 2021 release I've played this year. I've been an Oddworld fan for over twenty years and Abe's Exoddus was probably my favourite game in the series (it's a close-fought thing between it and Stranger's Wrath), but I absolutely adored this reimagining of Abe's second outing. The new gameplay additions feel like a natural fit, and aesthetically it's the best the series has ever been.
First game I ever played was Alex Kidd in Miracle World on the SEGA Master System. I was about four years old at the time, and I don't think I ever made it further than the third level. I ended up revisiting it a few years ago in the format of a This Is the Run-style series, beating it on the seventeenth run. It... doesn't hold up all that well, truth be told. The jumping physics are weird and the hitboxes for making contact with enemies are pretty dubious if not straight-up busted. Nostalgia carried me through, though.
This all reminds me that there was a remake in development which released a few months ago May have to check that out if it's reasonably priced.
I'm currently playing through Oddworld: Soulstorm on PS4, I'm about halfway through, I think. It's been a while since I played Oddysee and Exoddus, but I did replay New n Tasty earlier this year and off the back of that, I feel confident in saying that thus far this is the best one of these that Oddworld Inhabitants have made to date (not counting Stranger's Wrath, which plays so differently as to be pretty much incomparable). I'm glad I held off for a couple of months while the devs patched it to its current state, because I feel like playing it at launch and encountering all the bugs I heard about would have really soured me on the experience. As it stands, I cannot wait to keep playing and see where it goes from here.
I discovered Tim Rogers back in late 2019 through his contributions to Kotaku's YouTube channel, and have followed his output pretty closely ever since. Action Button is hands down my favourite games-related media at the moment. I love his writing style, that combination of meticulously-remembered anecdotes and painstakingly-researched facts with a style of prose that verges on poetic at times, and he has a fantastic voice for reading his scripts that just makes them eminently listenable. Having seen all of the Action Button videos except for The Last of Us (which I will watch as soon as I've played that game for myself), the DOOM review is probably my favourite video so far.
To put it another way - I spent a significant chunk of my weekend watching a six-hour "review" of a Japan-only dating simulator that I will never play, and just thinking about it makes me want to watch it all over again. The guy is, indeed, a madman, and I admire him deeply for it.
My first game played in 2021 was Fallout 4. It's a game that I've come back to a couple of times since its release in 2015, but always burned out on before seeing the main story through to a conclusion. So this time, I went in with the express intention of mainlining the critical path and I feel like I had a much better experience for it. Started playing it on Boxing Day, skipped going back to Sanctuary Hills with Preston Garvey (which prevented the constant interruptions related to the Minutemen and building settlements), ended up siding with the Institute and saw the end on New Year's Day after only about fourteen hours of playtime. Not sure how much longer I'll stick with it going forward, but it sure feels good to finally tick it off the backlog after all this time.
@shagge: Thanks for reading and commenting, and sorry if my words dredged up anything uncomfortable for you. They actually did make a first-person Dead Space, by the way - it was an on-rails shooter released on the Wii (that's a sentence that'd fill most of an "unwise gaming industry business decisions" bingo card!) called Dead Space Extraction. I've never played it myself though, so I'm not sure how it handles the whole "diegetic UI" aspect of the series from a first-person perspective. If that's an aspect of the game that got your attention, I highly recommend gamer_152's three-part blog on the subject - they're all linked in my comment above. The whole series is a brilliantly-written exploration of not only why Dead Space's UI was so innovative, but also why that innovation didn't catch on in the way some might have expected given the high praise.
@sparky_buzzsaw: Thanks for taking the time to read and respond Sparky, especially given the consensus seems to be that this post ended up being a much tougher read than I'd intended - sorry about that! I hope you and yours are doing okay by the way - I came off Facebook about three months ago, so I haven't been able to keep up with what's going on with you. Hope you're staying safe and writing as much as circumstances allow.
@arbitrarywater:Thanks for the response, and glad to see you're still kicking around on this bit of the internet. I'm doing well thanks, although work is tough at the moment - I work in healthcare and can already sense we are in for an exceptionally shitty winter. I think off the back of this crazy year, there are probably some games that I will forever think of as "lockdown games" - Final Fantasy VII Remake and Pokémon Let's Go, Eevee!, specifically. Also, huh, it seems that I still haven't written down any substantial thoughts on the former (outside of that blog in May about how awesome Aerith is in it). I've been seriously considering revisiting the original Final Fantasy VII next month, as a way to mark the twentieth anniversary of the first time I ever played it. That would probably be a good time to write something lengthy and comparative, I suppose? And yeah, Dead Space is fantastic, and should probably be next in line for EA to push out some form of remaster once they're done with the Mass Effect Trilogy, or whatever it is they're calling that. Take care, stay safe, and keep on spinnin' that wheel of dubious RPGs.
Also, whoever on the staff was kind enough to slot this blog into the Community Highlights section of the home page, thank you so much. Holy moley, that was a humbling thing to see when I opened the site up this morning.