danielkempster's forum posts

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danielkempster

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I discovered Tim Rogers back in late 2019 through his contributions to Kotaku's YouTube channel, and have followed his output pretty closely ever since. Action Button is hands down my favourite games-related media at the moment. I love his writing style, that combination of meticulously-remembered anecdotes and painstakingly-researched facts with a style of prose that verges on poetic at times, and he has a fantastic voice for reading his scripts that just makes them eminently listenable. Having seen all of the Action Button videos except for The Last of Us (which I will watch as soon as I've played that game for myself), the DOOM review is probably my favourite video so far.

To put it another way - I spent a significant chunk of my weekend watching a six-hour "review" of a Japan-only dating simulator that I will never play, and just thinking about it makes me want to watch it all over again. The guy is, indeed, a madman, and I admire him deeply for it.

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danielkempster

2804

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Reviews: 9

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My first game played in 2021 was Fallout 4. It's a game that I've come back to a couple of times since its release in 2015, but always burned out on before seeing the main story through to a conclusion. So this time, I went in with the express intention of mainlining the critical path and I feel like I had a much better experience for it. Started playing it on Boxing Day, skipped going back to Sanctuary Hills with Preston Garvey (which prevented the constant interruptions related to the Minutemen and building settlements), ended up siding with the Institute and saw the end on New Year's Day after only about fourteen hours of playtime. Not sure how much longer I'll stick with it going forward, but it sure feels good to finally tick it off the backlog after all this time.

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danielkempster

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Merry Christmas Cam. Hope it was the best one you could have possibly had.

And by extension, Merry Christmas, Happy Holidays, and Happy New Year to all you awesome Giant Bomb users. Here's hoping 2021 will be better.

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danielkempster

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@shagge: Thanks for reading and commenting, and sorry if my words dredged up anything uncomfortable for you. They actually did make a first-person Dead Space, by the way - it was an on-rails shooter released on the Wii (that's a sentence that'd fill most of an "unwise gaming industry business decisions" bingo card!) called Dead Space Extraction. I've never played it myself though, so I'm not sure how it handles the whole "diegetic UI" aspect of the series from a first-person perspective. If that's an aspect of the game that got your attention, I highly recommend gamer_152's three-part blog on the subject - they're all linked in my comment above. The whole series is a brilliantly-written exploration of not only why Dead Space's UI was so innovative, but also why that innovation didn't catch on in the way some might have expected given the high praise.

@sparky_buzzsaw: Thanks for taking the time to read and respond Sparky, especially given the consensus seems to be that this post ended up being a much tougher read than I'd intended - sorry about that! I hope you and yours are doing okay by the way - I came off Facebook about three months ago, so I haven't been able to keep up with what's going on with you. Hope you're staying safe and writing as much as circumstances allow.

@arbitrarywater:Thanks for the response, and glad to see you're still kicking around on this bit of the internet. I'm doing well thanks, although work is tough at the moment - I work in healthcare and can already sense we are in for an exceptionally shitty winter. I think off the back of this crazy year, there are probably some games that I will forever think of as "lockdown games" - Final Fantasy VII Remake and Pokémon Let's Go, Eevee!, specifically. Also, huh, it seems that I still haven't written down any substantial thoughts on the former (outside of that blog in May about how awesome Aerith is in it). I've been seriously considering revisiting the original Final Fantasy VII next month, as a way to mark the twentieth anniversary of the first time I ever played it. That would probably be a good time to write something lengthy and comparative, I suppose? And yeah, Dead Space is fantastic, and should probably be next in line for EA to push out some form of remaster once they're done with the Mass Effect Trilogy, or whatever it is they're calling that. Take care, stay safe, and keep on spinnin' that wheel of dubious RPGs.

Also, whoever on the staff was kind enough to slot this blog into the Community Highlights section of the home page, thank you so much. Holy moley, that was a humbling thing to see when I opened the site up this morning.

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danielkempster

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@junkerman: Thanks for taking the time to read, it's very much appreciated.

I feel that Dead Space definitely holds up in 2020. Visually it's a little rough around the edges and I did experience some annoying frame rate issues on PS3, which is where I replayed it, but there's a real cohesive quality to its aesthetic which is enhanced even further by its diegetic HUD elements (which @gamer_152 has written a fantastictrilogyof blogs about, if you're interested in reading more stuff about Dead Space and haven't already checked those out). I can't fault the gameplay too much either, save for the aforementioned issues with the turret section controls and the slightly-too-video-gamey, shoot-the-weak-point boss battles that punctuate the story. There's an almost methodical weight to most of Isaac's animations that makes every action feel like a commitment, and I love the options for incorporating both stasis and kinesis into combat, which as far as I can recall wasn't something I employed too much back in the day, but which I really leaned on this time through some tense moments of ammo scarcity. My only complaint, and this is purely subjective, is that the game doesn't dole out enough power nodes over a single playthrough to keep your whole arsenal sufficiently upgraded, which resulted in me sticking with just three weapons for most of my time with it. I know that's probably a conscious decision on the developers' part to promote New Game Plus playthroughs, but from my one-and-done perspective I would have liked just a little more flexibility in the upgrade system to encourage me to experiment more with my loadout.

Once again, thanks for reading, and if you do decide to revisit Dead Space, I hope you enjoy it as much as I did.

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danielkempster

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@sparky_buzzsaw: Ladies and gentlemen, please stop your submissions for Comment of the Year - we already have our winner.

Fun fact - all the clubs featured at this stage in the career mode are named after real-life village cricket teams that I used to play for and against in my teens and early twenties. Long Marston is just a few miles down the road from where I live, and its cricket club is one of the most affluent and successful teams in the local area. My personal favourite memory of playing against them in real life was finding out that they had a player amongst their ranks called Richard Head. Needless to say he was the target of most of our sledging that day...

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danielkempster

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As it's the only game released this year that I've played thus far, my vote has to go to Crash Team Racing Nitro-Fueled. Activision's studios have really been hitting it out of the park with their retro remakes these last few years, and Nitro-Fueled might just be the best one yet.

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danielkempster

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Hey folks. Just a heads up that I've changed the scheduling of my stream slightly to allow me a little bit of rest time and preserve my health. I'll still be starting at 10:00am EDT on Saturday, but I'll be taking a six-hour break from 19:00 through to 01:00 on Sunday, then playing right through until my scheduled finish time of 16:00 EDT Sunday.

Good luck to everyone taking part - let's get this classroom built!!

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danielkempster

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@efesell: Thanks duder, I sense I'm going to need it. I've been doing some research and apparently there's a mechanic called "damage correction" which adjusts the power of combo finishers to better balance the combat for Zero EXP. It resets with physical attacks but not magic or summons, so it seems like the most viable strategies involve landing combo finishers to maximise the damage correction, then spamming the shit out of offensive magic and summons like Genie and Mushu to do lots of damage in a very short space of time. Sounds simple in theory but I'm sure the execution is going to be a whole other matter. I'm planning to get some practice in before the real thing, so hopefully I can get a handle on how that stuff works, as well as learning a bit more about revenge values for the really tough bosses (assuming they're a thing in KH1, because I know they are in KH2). Zero EXP also has a Second Chance-style passive effect where Sora keeps 1HP if he's hit by an attack that would otherwise KO him, so I expect that to be my saving grace in many situations.

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danielkempster

2804

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I'll definitely be looking to get in on this again this year. The last two have been awesome and raised a lot of money for a truly great cause. I'll be in touch when I've given some proper thought as to what I'd like to do this year.