@dantespardadevil: 'time flows differently in Lordran' I'd say that the NPCs are 'unique' to the timeline you exist in, and standard hollows (normal enemies so to speak) are so long gone that they appear in the same places no matter what time they exist in. As for the bosses, you literally take and keep their very powerful and unique soul so they wouldn't keep existing in your version of the timeline. Hope that makes some sense lol
But that's over thinking and over explaining game mechanics really.
I've loved it so far. I've got the crown but have two bosses left to beat. I've beat Raime the Rebel aka Fume Knight and I loved that fight, loved the Demon's Souls reference in that fight ;) it was real tough, must have died about 40 times figuring out his attacks! Easily one of the best fights in the game, maybe one of the best in the series? For people having trouble with a melee build, here's what I figured out: make sure you can fast roll, this is essential if you don't have very sturdy shields like a greatshield! During dual-wield stage, strafe right around Fume Knight and dodge roll to the right of him as he attacks to keep as behind him as possible, strike after he uses the big sword, this is where you get the best opportunity. When he buffs the big weapon start dodging to the left. You'll dodge his massive sweep attacks and dodge his jabs (which mostly hit to your right). just get as far back as possible with back rolls for the massive AOE (sword in ground).
@ultoroscariot: Super 3DS makes perfect sense. 'New' 3DS doesn't imply the added power to the system. Seriously bad marketing. Unless they change the name for the Western release. I won't keep my hopes up though...
Did someone noticed that the Dark seems tied to Womens ?
The Mage outfits, black and white, are each designed to be worn by women mages and men mages... black, being the female robe.
Nashandra, a shard of Manus, is a woman.
Elena, another shard of Manus, is another woman.
Gwyndolin, of the Dark Sun, is the leader of the Darkmoon covenent and was raised as female.
In many cultures, the Moon is a symbol of women. The Yin, black half of the Yin/Yang circle, represent the female half of humanity.
On the opposite end, we have the white mage robe, worn by male mages.
Gwynn, Lord of Sunlight.
Vendrick, King of Drangleic, have a golden throne in his castle.
Of course, this could be only minor lore, but it could be important.
Hmm, I don't know, maybe it's some form of clue as to the true nature of the leaders of the kingdom? They are the robes of Drangleic mages specifically, perhaps representing the king (white robes for the king who would light the flame) and the queen (black robes that represent the queen's dark nature).
As for Gwyndolin, yes he was raised as a woman but he is allied with Frampt in a way due to him creating the illusion of sunlight and of his sister to fool the undead in to thinking that relighting the flame and continuing the age of fire is the correct course of action. His army of Darkmoon Blades hunt down those who would break this illusion and his plans.
So, Vaati made another awesome video on the lore of the DLC
I kind of hope that all the stories of all three of the DLC isn't just 'king brought down by his power hungry queen' though. Still holding out for a fight against a resurrected Manus to round off the series though.
@mcwingstar: Took a couple of hours, but I beat the two main bosses. Grave of the Dead? Do you mean the Grave of Saints that you drop down into from Majula? Anyway...
Given what Vendrick says when you visit his memory after completing the first DLC, it seems the Crowns pre-date his rule, meaning squid lady Elana predates Nashandra (or maybe they're one and the same and Manus lady just gets reborn each time?). I'm more interested as to why Benhart is available for that fight, along with the comment of "you don't deserve the mire" when you enter the arena. also, wtf is with the stone mural?
The Vorgh [sp] ring you pick up in the arena and spear you make from the soul offer some insight into Sinh and Vorgh, although it's not clear what significance either of them have yet so far.
As to a wild/dumb theory, Matt Lees recently reiterated the position in his vid of another DS2 critic that Dark Souls 2 overall is a bizarre meta-commentary on the fleeting nature of sequels, a theory which explains why the game has a various amount of middling aspects to it when held up against its predecessors. If this is the case (it likely isn't), then it's both a stupidly smart and self-aware thing to do, and at the same time incredibly damning. In other words, they knew they couldn't make a game that could live up to the expectations, so they intentionally screwed it up in places, backing the idea up with the vague lines about "desire" and "want" and degenerative "cycles", and the player directly being addressed as the one to "break" said cycle. Except you're not breaking the cycle at all, because you bought the damn game and are playing it, meaning both the production cycle and any subsequent's game's quality will continue to spiral downwards.
JESTER THOMAS IS AN ASS.
To be fair Benhart pokes his head into a lot of weird places, including, y'know, the past. I think the story of Shulva is pretty self contained so I was pretty happy that all the answers regarding itself. It doesn't provide much in the way of answers for the main game's lore. The Dragon Mural making another appearance again makes a lot connections but even more questions. If Shulva is underneath Black Gulch then I guess it's not to much to wonder they heard of the Dragon Shrine but worshiping dragons or not, it's a little overboard to make a mural way bigger then the source... unless Shulva was the idea for the Dragon Shrine's. Grrr, too many questions.
Well isn't the DLC supposed to all link to Vendrick? Maybe this is one of the first places they came across and was where his and Aldia's fascination of dragons originated?