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darkwingduck

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darkwingduck

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@rayeth said:

I love figuring out problems and solving puzzles (FEZ was fun for this reason), and Dark Souls is one huge combat puzzle.

this.

i fell in love with this game when i realized that every encounter that seemed "brutal" or "unfair" was solvable if you were willing to put your mind to work (or, you know, look it up on the internet).i guess you just have to be willing to find stuff out on your own and accept that the game wont hold your hand. there is great satisfaction to be found in dark souls, both gameplay and story-wise if you do.

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darkwingduck

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#2  Edited By darkwingduck

@gamefreak9 said:

Really? Your a DH and want vit? I played through chap 1 never getting below 50% or using a potion. DH is all avoidance abilities so I dno why you need HP, Skellie king and Butcher didn't even touch me.

to be fair, almost everybody got trough act one without losing a critical amount of hp

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darkwingduck

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#3  Edited By darkwingduck

hell yeah!!! though there was only one right way to play this game as far as i'm concerned ----> mynameismethos baby!!

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#4  Edited By darkwingduck

@Mooqi: its under ''features'' since it was free for everyone

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#5  Edited By darkwingduck

@GuyIncognito: you're right of course, my wording was a bit sloppy. CoD was not the originator of the perk system in any way. the game did, however, introduce it to a wider audience and made it so popular that it became almost mandatory for modern shooters to have a similar system.

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darkwingduck

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#6  Edited By darkwingduck

@PenguinDust: CoD 4 introduced the perk system which greatly influenced multiplayer shooters and games in general, and the modern setting was also fairly new at the time.

though i completely agree with DotA being a worthy candidate for this list.

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darkwingduck

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#7  Edited By darkwingduck

so did the paypal option get removed again or am i missing something? because when i try to sign up for a paid account it only lets me type in my credit card number. 

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#8  Edited By darkwingduck
@Dookysharpgun said:

  Also the game gives you an illusion of choice, but because the game is a prequel, therefore having to stick to the canon of the first game, none of the choices mean anything. Even the end choices carry sweet fuck all weight. This is because it was just a prequel, in other words, a waste of time.           

the games major story focus is raising questions that humanity might have to face in the future, the different endings are not mainly there to serve as a starting point for the first deus ex, but rather to make the player think what HE would do. in that regard the ending of DE HR is a lot more meaningful then most game endings  

  The voice acting made Adam seem like Christian Bale in Batman, and the compressed cutscenes really show their weakness at times. Enemy AI acts up a lot, the game has major issues with glitched side missions and extra options, and any of the DLC stuff comes too late in the story to make any difference really.  

 i played the german version which had fucking sweet voice acting so i cant speak on that

      Oh and I really hate the fact that without certain augments, you have to run around trying to lap up every ounce of XP just to unlock the abilities to continue on. These are all questionable design choices, some of which really shouldn't be an issue in this day and age. Especially when you've done a pile of work to get into a building as easy as possible, only to be met with a computer or a drop you can't get past, because you thought 'hey, I can play this game however I want right? So I'm going to put points into whatever I want!' and missed several 'important' augments that were actually really needed.   

 That's just straight up wrong. you can play through the whole game without ever spending a point in augments, all you need is 1point into hacking which the game provides to you at the start of the game. the only parts of the game were you might not get access  without augs are secret areas and some minor sidequests

   Just one more nagging issue I have...the XP earning system is utter shite. More XP for stealth and less for combat really voids the whole 'play as you want angle'. I get the logic behind it, but it makes you alter your play, thus, you aren't playing the way YOU want, more the way that the game wants.   The game was marketed as revolutionary, we were told that it was going to be awesome...and yet it was above average and kind of poorly executed...it lacked the polish that would have made it a much better game.

the part about the action being rewarded less is true and unfortunate. but nobody ever marketed the game as "revolutionary" i think you are misled by the subtitle "Human Revolution" which has to be applied to the story, not the game itself. 
 
don't get me wrong, i'll say it time and time again. the game has flaws. but people shouldn't curse this game or even say it's mediocre. it is one of the best games to have come out this year. 
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#9  Edited By darkwingduck
@TheHT said:
@valrog said:
@darkwingduck said:
@valrog:  guys who just got knocked out can be woken up by their comrades, also i know its just a game, but come on! spare those poor henchmens lives .
Too bad that the guards who weren't taken care of never notice that their buddy who was there a second ago has gone missing and thus never bother to look behind the nearest crate to investigate. Besides, if I shoot them once I used a nonlethal takedown I don't lose the "Merciful Soul" bonus so I don't know why I just don't get a "Cold Bastard" bonus when I use a lethal takedown in the first place.  Don't get me wrong, I love this game but it has room for improvements.
Yeah, the game promotes, at least if you measure experience gathering efficiency, being stealthy. But then you realize, oh wait the experience difference isn't a huge deal, and then play the game whichever way you want.
  not once in my playtrough did i get the idea to shoot an unconscious enemy, it's dumb that that works and you get more experience then for going straight lethal but, like TheHT, i don't think the non existence of a "cold bastard" bonus will make a huge difference experience wise. and you can't really fault a game that partially focuses on ethnic questions for rewarding a "good" style of playing. as i've said in an earlier post, different play styles will lead to different levels of enjoyment, which sucks.  
   @valrog said:
 Don't get me wrong, I love this game but it has room for improvements.
no doubt
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#10  Edited By darkwingduck
@valrog:  guys who just got knocked out can be woken up by their comrades, also i know its just a game, but come on! spare those poor henchmens lives .