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DarthEnder

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DarthEnder

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#1  Edited By DarthEnder

Hey guys, I put together a slideshow of all the main Robot Masters from the classic Mega Man series.

There's a few of these up on youtube already, but I've never seen one that also included themes for each character.

Enjoy.

Loading Video...

Edit: Put together another one for all the Mavericks from the MMX series:

Loading Video...

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DarthEnder

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Hey guys, I put together a slideshow of all the characters from the Street Fighter series.

There's a few of these up on youtube already, but I've never seen one that also included themes for each character.

Enjoy.

Loading Video...

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DarthEnder

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Hey guys, I put together a slideshow of all the characters from the Street Fighter series.

There's a few of these up on youtube already, but I've never seen one that also included themes for each character.

Enjoy.

Loading Video...

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DarthEnder

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#4  Edited By DarthEnder

I feel like bumping this since the whole Yoshi's Island controversy started relates to this topic directly. :p

Anyway, since I first posted this topic, there's been two more NSMB games. So they'd basically be:

New Super Mario Bros. 2 = Super Mario Bros. 7
New Super Mario Bros. U = Super Mario Bros. 8

So I think Nintendo would be totally justified if they just released it's next side scrolling 2D Mario game Super Mario Bros. 9.

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DarthEnder

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Site looks great, but the loss of the achievement aggregator is like a knife in the heart!

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#6  Edited By DarthEnder

@ArtisanBreads said:

Anyways I'm very much with you on being surprised at the hate for stealth. If you're a Thief fan I'm a bit surprised you think Dishonored is where you want Thief to go. Not that I didn't like it but it's just a very different type of game to me.

You and I must see it very differently then because to me, Dishonored is EXACTLY the same type of game as Thief. It's closer to Thief 1 and 2 than Thief DS was. Almost everything I like about Thief is in Dishonored.

And the stuff that's new, like mid-mission quests, is stuff Thief should have in the future. Even the Rune powers are exactly the kind of thing I would have expected Garrett to be able to do with his Glyphs(instead of the really lame stuff they do in DS).

As I said before, the only thing Dishonored is really missing is the nuanced light and shadow interactions that the Thief games have.

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#7  Edited By DarthEnder

@Brendan said:

I think a lot of people were tired of waiting in shadows with imprecise, unclear line of sight/noise/etc mechanics that would require a lot of trial and error, and a bunch of waiting and doing little in between. That describes the majority of my experience with early Splinter Cell games, and a Thief game I tried once.

Thief is in no way unclear about your sight. There's a light gem right in the middle if your interface. The darker it is, the more hidden you are, the closer you can get to an enemy before you are seen. And everything contributes to the feedback from that light gem. The darkness you are standing in. If you're crouched or not. How fast you're moving. If you're leaning out. Even whether you have your weapons out or not.

It's the most simple, straightforward method of letting the player know just how hidden they are outside of games like Mark of the Ninja or Chronicles of Riddick. And those games only have two setting, Hidden, and Not Hidden. Thief has a wide range of nuance to just how hidden you can be at a given time.

A Light Gem is pretty much the only mechanic I would like to see added to Dishonored honestly. Well, that and some kind of indicator every time someone dies, you get spotted, or a body is found in the level you're in.

@Will_M said:

I feel like Thief got stealth right the very first time and no one has even gotten close. It gave you open level design to pick your own approach. You also get plenty of tools and gadgets to use for both stealth and offensives purposes. Dishonored has been one of the only games thats been designed like this and its a fucking shame. If you look at a game like Assassin's Creed 3 its no wonder why they dislike stealth in video games.

I couldn't agree more. It's always been kind of infuriating to me that the only games to get Stealth right were some of the first ones ever made, and everything that came after managed to screw it up somehow.

I love just about everything about the Assassin's Creed series, and there are tons of elements that I'd love to see in a Thief series(primarily the parkour). But the one thing Assassin's Creed has always done terribly is the Stealth. Stealth with zero ability to hide in the shadows is no stealth at all my friend. When stealth just boils down to making sure you keep an object between you and the guards, that's not really stealth, that's Pac-man.

@tourgen said:

I think many people dislike "traditional" stealth games where one misstep leads to a complete fail-state and you get reset back to the beginning of the stealth gauntlet.

I actually have zero problem with that type of stealh gameplay provided there is quicksaving. I have absolutely no compunction against save-scumming my way through Thief or Dishonored and, frankly, I love playing that way.

Add a special hardcore setting for people who don't want to play that way. But leave me to do it how I want.

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#8  Edited By DarthEnder

So, I listen to a LOT of different gaming podcasts, so I got to hear a ton of people give their opinions on two games this year, Mark of the Ninja, and Dishonored.

And almost without exception I would hear the exact same phrases "I normally hate stealth games but..." or "This was the game that actually made me not hate stealth games."

Now, I love stealth games. The Thief series is in the running for one of my favorite gaming franchises of all time. So finding out that apparently EVERYONE hates stealth games was pretty goddamn mindblowing to me.

I dunno. Am I alone in this?

P.S. Dishonored was everything I wanted a modern Thief game to be. I think the Thief 4 team is going to have their work cut out for them trying to surpass it.

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#9  Edited By DarthEnder

Pretty sure this was the first CV game I beat also, and I played the hell out of the NES ones.

I remember it not being that difficult until you hit that last run of 4 bosses in a row.

Beating Slogra, Gaibon and Death all on one continue was a super pain, and then Dracula was really hard too. Not Dracula X hard, but still really hard.

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#10  Edited By DarthEnder

I swear I must be the only person ever that liked Dracula X better than Castlevania IV.

Look, I know that Dracula X is a very poor port of Rondo of Blood. But I didn't know that at the time.

At the time, I was just a guy that loved Castlevania and played every one on the NES and SNES.

I mean, I really liked CV4 when it came out. Easily better than the NES ones, but I was never really comfortable with the whipping, and I didn't really like the way the player's sprite was freakin gigantic. And I didn't really like the color palette of the game. Everything was all brownish and gray. It was all very bland, like CV2.

But most of all, I didn't like the music. There's only one original song in that game that's fantastic. Theme of Simon. There are other great themes, but they're remixes of songs from earlier games. Most of the original songs in the game sound awful to me. They're all this, like, free-form jazz played on a church organ. It's just, bleh.

Then Dracula X came out, and I was like, "Now THIS plays like classic Castlevania. The controls are tight, precise, Richter is a much smaller sprite, looks cooler, backflips." The graphics were sharp, and colorful. Just like CV1 and 3.

And the music was AMAZING. Sounded 10x better than CV4.

Yeah, the last boss battle was total BS, but other than that, I loved this game.

So yeah, Dracula X was my favorite Castlevania for a long time, until I played SotN.