dbz1995's forum posts

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#1 Posted by dbz1995 (4962 posts) -

Nice to see this is still going on - used to play with the Giantbomb lot about 8 years ago at SSF, nice to see mikefightnight is still playing! I might see if I can play some, not this weekend though!

Also nice to see a Birdie player!

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#2 Posted by dbz1995 (4962 posts) -

It's quite ironic that Rising Thunder suffers from this problem, given their stance to attempt to lower the skill ceiling and actually make the game more accessible. In fact, I'd put forward the argument that Rising Thunder suffers from the problem of crowding out new players more so than most other fighting games, because:

1) The technical alpha gave people an advantage, like you've said, to figure out what people do, and how to counter it. The people who got technical alpha codes were largely people already within the fighting game fanbase, so with refined fundamentals, the open alpha doesn't actually give any newcomers any ability to play the game. It's true that the game is in alpha, and therefore should be given to dedicated people who will try out the game, but it contradicts the ethos to make the game accessible, especially since:

2) There is no matchmaking/casual system implemented. On average, I probably play around Diamond II players. I don't think I've played 20 games yet. More importantly though, there is no way you can filter through to find a skill level that you can IMPROVE to. I've seen a lot of 'it's your fault because you're not trying hard enough', mainly on the dark crevices on non-Giantbomb sites, but there is no way you can improve on the fundamentals of a fighting game without people whom you can test what works/does not work on. The lack of a matchmaking system is bad enough, but the implementation of a ranking system is a sure deterrent for any kind of casual play. You will not get a chance to play against people if a ranking is at mind.

3) Information is perfect for a lot of players and easily practiced - what I mean is that, as a Crow player, I know that my Beyblade stuffs jump-ins, buffer cr.heavy x Beyblade stuffs dash-ins, and stuff like that. These are advantages I've, again, got from playing the Technical Alpha. Against every character, I should know what to do (I don't though. I hate Chel.). Due to the lack of inputs and such, I don't need to dedicate myself to a particular move - I just need to react to whatever you're doing. This means that the value of my information (from playing the game, from theorising it, etc.) is far higher, because it can be easily practised, than in other fighting games such as Street Fighter. In Street Fighter, if they're a jump attack away from me and I'm playing Ryu, I know I can either Hadoken or Shoryuken, anticipating some kind of walk-in or some kind of jump-in respectively. Inputs necessitate some kind of commitment, which means that the information that I have, of the perks of Hadoken and Shoryuken against your character, is less valuable, because the ability to do either of those moves in each case is less fluid. Most characters in Rising Thunder have the ability to defensively counter every option in the game, and given the ease of doing so for a player who knows what to do, the game gets a lot harder for the people who do not.

I still think the game is a really good thing for the fighting game genre, showing that skill isn't necessarily derived from execution difficulties. Also, the network must be on some sorta dope, because I've had 300 ping games go without a cinch. That said, the way they've handled the Alpha makes it a far search from that gateway drug fighting game that allows new players to develop fighting game fundamentals without an impossible learning curve, whether created from an intrinsically competitive nature or a plethora of nuances.

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#3 Posted by dbz1995 (4962 posts) -

Looking at the competitive bit, but I love everything about MK, so it depends on whether I get a good group to play with. PSN ID is hasibd - used to main Sektor in MK9, loving the look of Takeda and Liu Kang in the new one. That's the plan, though I don't think I've ever stuck with the plan for a main in a fighting game.

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#4 Posted by dbz1995 (4962 posts) -

Hey there, if anybody has an Xbox One beta code, please say, thanks!

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#5 Posted by dbz1995 (4962 posts) -

I'll be well happy to play a bit - we used to have a pretty big community on here, dunno where they've all gone. I recently got back into it, and am still a bit rusty (and my internet keeps cutting out), but I wanna keep Killroy's essence alive and start playing Abel!

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#6 Posted by dbz1995 (4962 posts) -

Yeah, you would think that everybody is in the Netherrealm right now, and somebody will free them, right? If Fujin is in this game, maybe it'll be Raiden that gets everybody out, disrupts the will of the Elder Gods, and thus is replaced by Fujin as Protector of Earthrealm - but something pretty bad would have to happen for Raiden to get those guys out in the first place, maybe Shinnok or Brotherhood of the Shadow invasion of Earthrealm?

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#7 Posted by dbz1995 (4962 posts) -

@mowgers said:

Pacific Rim. I think its maybe a little unwise to directly compare the two because they aren't necessarily the same genre. Godzilla is a monster movie (which should be about the monster first and the people second). Pacific Rim is a Super Robot movie (which should be the other way round, humans and their giant robos first, monsters second).

I think this was my problem with Godzilla - whilst it hyped itself up (by the outstanding trailers, the title, and everything else prior to its release) to be a monster movie, I don't think it really was. Godzilla was the good guy, as such - there was nothing really monstrous about him when he was saving our asses. In fact, his sole objective - to kill Mutos - didn't seem to be for anything else but saving us. He didn't gain any predator points for killing them, there didn't seem to be anything of particular gain for him, he just did it. In short, he was just a human being with the capabilities to surpass human power - which is what I think most 'Super Robot' films are like - emphasised by the whole fire-breathing thing, because we needed to give this monster a cool visual means to beat the bad guy. Godzilla's incomprehension of what it really was is what made it thoroughly disappointing for me. So yeah, Pacific Rim is better.

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#8 Edited by dbz1995 (4962 posts) -

I thought at first this was some kind of sick joke. As with many celebrities and figures, I always thought Ryan to be kind of...there. I'm not a regular visitor of Giantbomb, but every so often I'll survey over the Quick Looks and the news stuff. It's strange to think that something so core to gaming to me - the whole of the crew of Giantbomb, not just Ryan - is gone. Dave put it in far better words than I ever can. That's how Ryan should be remembered, let's be honest. He may have been full of pearls of wisdom, but you would probably only find them after too many drinks.

http://www.thanksryan.com/

Rest in peace, duder.

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#9 Posted by dbz1995 (4962 posts) -

The Lord of the Rings: The Third Age. A critique I particularly remember is that there was completely no point behind the multiplayer - you might as well be handing controllers around. But it was enough for me and my brother to play through that game and love it

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#10 Posted by dbz1995 (4962 posts) -

I've just got the game, but by god does Shazam seem ridiculous. His power trait gives him ludicrous damage, he has a low and high throw (King, anyone?) that he can combo after after burning one meter, his jumping light and medium attacks are insane - both cross up ridiculously well (even his ass his a ridiculous hitbox on his medium attack), with his medium attack being great to combo after and his light attack, with only 2 frames of hit advantage, can make some mental mind-games with his grabs. His damage seems decent (though I haven't seen other characters damage), and his teleport will make zoning much easier. Main right here!