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A Comparison of Bioware's Giants: Dragon Age vs. Mass Effect 2

  So I finally finished Dragon Age Origins. I've been playing it since it came out, on and off. During that time I played Mass Effect 2. The similarities between the two were obvious. Both were story driven, moral choice-heavy games. But the main similarities come from the simple line of: "You're facing a bad guy, go get some teammates." 
 
Mass Effect saw you maybe due two or three missions for Cerberus before giving you optional "side" quests to help out each squad member, and in-turn gain their loyalty. You will soon to find that after you finish the optional squad quests, you only have about 3 or so more missions for Cerberus. I was pretty disappointed by Mass Effect at the end when I realized the ENTIRE GAME is just helping out squad members. At first I thought it would be a nice addition, but by the end I realized that i spent probably 75% of my playing time just doing squad missions. I understand that the characters of Mass Effect are deep and these missions help you realize the complexity of each squad member, but in the end, these missions are optional. Wth? Why are the optional missions making up the majority of the game? 
 
Dragon Age on the other hand, sees you completing tasks for different "clans" or "groups" so that they may aid you in the final battle against the Darkspawn. Up until you get these missions to enlist the other clans, you play a little bit. You experience you're characters back story, and their introduction (While in Mass Effect youre back-story is basically summed up in a cut-scene). Enlisting these clans is not "optional" and is actually required. But the depth of each of these quests was amazing. You are constantly given new choices to make that could greatly effect your outcome. Once the clans are enlisted, you get bit more missions until your final confrontation. 
 
In the end, I feel Bioware did a much better job with Dragon Age rather than Mass Effect (in terms of gameplay, i hardly ever play Dragon Age-esque games). I felt after I enlisted each clan in Dragon Age I had about 4 more hours of main story missions before the final battle. While Mass Effect you only get about another 1 or hour and a half worth of missions until you face the final boss.  
 
Mass Effect's story felt compressed and lazy to me, while Dragon Age was much better thought out and truly deserves its title of "A Dark Fantasy Epic".    

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  So I finally finished Dragon Age Origins. I've been playing it since it came out, on and off. During that time I played Mass Effect 2. The similarities between the two were obvious. Both were story driven, moral choice-heavy games. But the main similarities come from the simple line of: "You're facing a bad guy, go get some teammates." 
 
Mass Effect saw you maybe due two or three missions for Cerberus before giving you optional "side" quests to help out each squad member, and in-turn gain their loyalty. You will soon to find that after you finish the optional squad quests, you only have about 3 or so more missions for Cerberus. I was pretty disappointed by Mass Effect at the end when I realized the ENTIRE GAME is just helping out squad members. At first I thought it would be a nice addition, but by the end I realized that i spent probably 75% of my playing time just doing squad missions. I understand that the characters of Mass Effect are deep and these missions help you realize the complexity of each squad member, but in the end, these missions are optional. Wth? Why are the optional missions making up the majority of the game? 
 
Dragon Age on the other hand, sees you completing tasks for different "clans" or "groups" so that they may aid you in the final battle against the Darkspawn. Up until you get these missions to enlist the other clans, you play a little bit. You experience you're characters back story, and their introduction (While in Mass Effect youre back-story is basically summed up in a cut-scene). Enlisting these clans is not "optional" and is actually required. But the depth of each of these quests was amazing. You are constantly given new choices to make that could greatly effect your outcome. Once the clans are enlisted, you get bit more missions until your final confrontation. 
 
In the end, I feel Bioware did a much better job with Dragon Age rather than Mass Effect (in terms of gameplay, i hardly ever play Dragon Age-esque games). I felt after I enlisted each clan in Dragon Age I had about 4 more hours of main story missions before the final battle. While Mass Effect you only get about another 1 or hour and a half worth of missions until you face the final boss.  
 
Mass Effect's story felt compressed and lazy to me, while Dragon Age was much better thought out and truly deserves its title of "A Dark Fantasy Epic".    

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hatking

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Edited By hatking

You're basing your entire argument on the length of the games.  A game can be short and still better than others.  I am in midst of playing Dragon Age myself, I've beaten ME2 twice and am on a third and fourth playthrough.  I don't get how those missions being optional really impacts their quality, in fact I'd say that is a pretty cool design choice.  Having the option to see what will happen if you do not gain the trust and support of a character versus getting their trust is pretty unique to that game.   
 
In the end I spent about 50 doing everything in ME2, I hear Dragon Age can take up 90.  Neither are short games so complaining about that is silly, they are both totally worth the price tag and will keep you entertained long enough.   
 
I feel like ME2 is far more real than Dragon Age though, not in theme or setting, although that too, but the people and characters.  They seem like real people, they all have lives they've lived that have led up to this point and you can dig in and really get to know them.  Dragon Age has that too, to an extent, but the characters are not as likable, they mostly fit the typical fantasy stereotypes. 
 
So far I have to say that ME2 is a better game, both in gameplay and story, but I haven't beaten Dragon Age yet.  Don't get me wrong either, Dragon Age appears to be totally wonderful... but like I said I haven't beaten it yet.
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@HatKing: Im not complaining about the length of the games. ME took me like 30 hours and Dragon age took me about 65, so both were of course worth their price tag. My problem, is with the fact the squad missions are basically the entirety of Mass Effect rather than the development of the main story. While dragon age was more appropriate in the allocation of the game time. 
 
 Maybe this is a new way of doing things and im just conventional , or maybe its because Mass effect is still only a sequel. But I expected more from the main story. It was interesting and i just wanted more i suppose. Not to take away from the squad missions, some were fun, and it was great for character development. But that premise is basically 10 short games in one, with each level independent of the other. Thats what I didnt like. 
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Edited By hatking
@arab_prince:
I think it was just a different way to tell a story.  There was still the general theme of what was happening in the background so it wasn't like nothing was really progressing.  This just allowed them a little more freedom in their writting.  It is a approach sometimes used in movies when dealing with mulitple writers or directors.  The story will be broken up into smaller sections each with their own arch, while the main story or theme still progresses in the background (Sin City or Paris Je T'aime are good examples).  To me the characters are what is most important about the game and it is their stories that really make it all work, the main arch is still intact and comes to a satisfying end, at least I thought.  Would you have felt different if the loyalty missions weren't optional?
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@HatKing: I see your point. I don't think so, cause I felt like the loyalty missions truly had nothing to do with the main arch. In Dragon Age, the whole point of doing the side missions was FOR the main arch, while in Mass Effect they were just independent. But the loyalty missions did decide your fate at the end of the game, which truly was Mass Effects goal. So, I guess it did what it wanted very well, I'm just not that used to it yet :P
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Edited By j_drace
@arab_prince: I agree with is that Dragon Age: Origins was a better game, however that is the only thing that I agree with.  The side quests in Dragon Age did not affect the main story whatsoever.  Helping the Blackstone Irregulars or Slim Calhoun does not affect the story at all.  With Morrigan regardless of what you do she always gives you the same options in the end.  The character specific side quests doin't change anything either.  Sten's sword had no affect on me siding with the Elves or Werewolves.  The point of side quests are for them to be on the side and not interfere with the main story, that's why they are optional.
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Edited By hatking
@arab_prince:
I guess it speaks to the quality of the game when our biggest complaint is that there wasn't enough to play.
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@j_drace: i meant the missions with the dwarves, circle of magi, and the elves. the reason you did those missions was FOR the main story, while a mission you do for miranda or thane is not FOR the main mission rather, just an independent story. im just not used to the side quests (the loyaltly missions in mass effect) being the majority of the game. 
@HatKing: indeed. both of these are extremely high quality games. Bioware never ceases to make masterpieces. (rhymed ;))
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Edited By j_drace
@arab_prince said:
" @j_drace: i meant the missions with the dwarves, circle of magi, and the elves. the reason you did those missions was FOR the main story, while a mission you do for miranda or thane is not FOR the main mission rather, just an independent story. im just not used to the side quests (the loyaltly missions in mass effect) being the majority of the game. 
@HatKing: indeed. both of these are extremely high quality games. Bioware never ceases to make masterpieces. (rhymed ;)) "
@arab_prince: I think you're confused about this game.  The missions with dwarves and such are all the main quest.  You have to do every single one of those missions to unlock the Landsmeet Quest.  You can't compare those missions to side quests and those missions aren't side quests.  You're case is totally invalid.
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@j_drace: thats what im saying man. in both Dragon Age and Mass Effect, you have missions which involve helping out teammates. in dragon age its part of the main quest, while in mass effect they are side quests. but in mass effect these missions make up the majority of the game, while they are still classified as "side" missions.  while in dragon age, it is part of the main quest yes, but also, these missions dont make up 75% of dragon age. that is my problem. its hard to explain
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Edited By Cornman89

I actually really like ME2's approach to its story, in that it was a significant departure from what i expected. It was more of a heist movie than space opera -- specialist gets recruited for a job, goes out and recruits a getaway driver, safe-cracker, tech nerd, femme fatale, etc., then he does the job. Boom. Done.

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@Cornman89: thats an interesting way of looking at it. yeah i can see it that way. short and sweet to the point. its a little tough though holding mass effect in that light though since there are also stray missions on planets and the whole mining ordeal. but looking at it like that is kinda cool