Something went wrong. Try again later

deactivated-5b6c667dde711

This user has not updated recently.

961 10021 0 0
Forum Posts Wiki Points Following Followers

deactivated-5b6c667dde711's forum posts

Avatar image for deactivated-5b6c667dde711
deactivated-5b6c667dde711

961

Forum Posts

10021

Wiki Points

0

Followers

Reviews: 15

User Lists: 5

@hatking said:

I'm just going to be selfish and pick the folks who have the most similar interests/senses of humor to my own. Jeff, Ryan, Austin, Vinny, Abby, Dan. Much love to everybody, but if I can exorcise DOTA from this website, I guess I will.

yeah this is my list. plus maybe an occasional Dave Snider as a guest appearance

Avatar image for deactivated-5b6c667dde711
deactivated-5b6c667dde711

961

Forum Posts

10021

Wiki Points

0

Followers

Reviews: 15

User Lists: 5

@violentsquirrel said:

@twolines said:

Whatever the game wants to say about mental illness, it all goes down the toilet once it is used for shock value. Really disappointing.

The way I interpreted this was that Yuri's suicide was brought about by Monika's manipulation of the character's personalities to be more extreme and unlikable in an attempt to get the player to pay attention to her, thus why her suicide was so over-the-top. Sayori's depression and eventual suicide was part of the "proper" story and thus was portrayed in a more realistic fashion.

Sayori's wasn't really any more tasteful though. The music when you find her feels pretty inappropriate and the glitch effects only portray it as a creepypasta jump scare thing without any of the consequences and emotional aftermath that actually come with real life suicide. I don't think it would have hurt the game to wait a while before jumping into the NG+ thing, to treat the deaths a bit more respectfully.

Like I don't want to dunk on the game as a whole for its treatment of mental health because some of the writing leading up to those scenes was relatively well done and the characters had some good personality traits and flaws, but reducing suicide to this kind of plot device and game mechanic just rubbed me the wrong way.

Avatar image for deactivated-5b6c667dde711
deactivated-5b6c667dde711

961

Forum Posts

10021

Wiki Points

0

Followers

Reviews: 15

User Lists: 5

Yeah I played through the whole game when it came out and felt like that from start to finish. Really wanted to like it because of the love poured into the pixel art and I thought the soundtrack had some great moments. The boring part is what I remember, it's been a while so I can't remember anything being particularly aggravating but I do remember taking a few shots on that monkey boss for one reason or another. I seem to recall it having a weird bug of some sort when I played too but it's been too long to remember what exactly, probably patched out.

Avatar image for deactivated-5b6c667dde711
deactivated-5b6c667dde711

961

Forum Posts

10021

Wiki Points

0

Followers

Reviews: 15

User Lists: 5

Depends where you draw the line for romanticising. Some people do make a hasty jump to claim depression during a slump without having seen a doctor first, yes.

But for an invisible illness I think it should be talked about more, and people should be free to vent about it as a coping mechanism if they feel the need. I'm not going to police whether or not your symptoms are clinical because at the end of the day if you're feeling shit, you're feeling shit and there's no need to play the comparison game like some sort of mental health gatekeeper. I think it does more harm to police people on when they can and can't say they're depressed though - for someone who hasn't been diagnosed it may cause them to avoid seeing a doctor if they feel guilty about their symptoms not being "as bad" as someone else. So I just let it go.

Avatar image for deactivated-5b6c667dde711
deactivated-5b6c667dde711

961

Forum Posts

10021

Wiki Points

0

Followers

Reviews: 15

User Lists: 5

I've been poor this year and haven't had the time/money to play a lot of releases, particularly the bigger budget AAA games (the Australian prices for them haven't helped). But 10 games I enjoyed my time with were

1. Stardew Valley
I've never played a Harvest Moon game before, but I've found myself addicted to other similar titles like Animal Crossing in the past so I'm not too surprised at the amount of time I've spent playing Stardew Valley. Amazing amount of content, it's easy to spend hours and hours in this game at a time.
2. The Witness
Before playing I remember interviews with Jon Blow where he said part of The Witness was capturing the feeling of epiphany, and I feel like he captured that pretty well. Specifically with a certain subset of the puzzles. It's so hard to talk about this game without spoiling it still but I'm really happy it exists.
3. Hyper Light Drifter
I loved the silent storytelling of this game; the world, the artstyle and colour palette, the music - it's just a really great little adventure game and a brilliant achievement for the dev team.
4. Inside
I think this game left me with less to think about than previous title Limbo, but the story beats and set pieces overall were a lot more interesting while I was playing the game. The last 30 minutes is amazing.
5. Momodora: Reverie Under the Moonlight
I wasn't initially too wrapped in Momodora 4 -- its Dark Souls influence is quite clear and it can be very punishing, but sometimes to an unfair extent. But I found myself coming back to the game on multiple occasions in spite of this, and it gradually won me over. I'm really impressed with how far the developer has come when looking back at the previous entries in the franchise.
6. Gonner
Gonner is like the Downwell of this year - an indie roguelike platformer with a really neat artstyle, great controls and superb soundtrack. The sound design in particular of this game is super inspiring to me personally.
7. Oxenfree
I really like the dialogue engine in this game and how naturally speech seems to flow compared to some other games of the genre. The gameplay isn't very taxing, but I enjoyed the story and thought there were a lot of cool ideas in the way it was presented.
8. Darkest Dungeon
I put a couple dozen hours into Darkest Dungeon and admittedly don't think I got too far, but I adore the bleak atmosphere it creates and the emergent moral choices you have to make when sending your party on expeditions: whether to keep all of your characters sane and healthy, or to use some to gather supplies before discarding them at no penalty.
9. Owlboy
Amazing pixel art, animation and music that really sets the bar for a lot of indie releases. Unfortunately I didn't find the gameplay as fun as I was hoping - here was a game that I really desperately wanted to like, but could never completely lose myself in.
10. Pokémon Go
I want to make myself clear when I say that I think Pokemon Go is a very poorly designed game. Yet, there was a period of a few weeks when this game launched in its buggy state where I could only smile when I walked around my home city and saw everyone stopping to catch monsters, including suited middle-age business men on their lunch breaks. It was a phenomenon I've never quite seen before and doubt will ever happen with a game again, but I'm glad to have been a part of it for its short lifespan.
Avatar image for deactivated-5b6c667dde711
deactivated-5b6c667dde711

961

Forum Posts

10021

Wiki Points

0

Followers

Reviews: 15

User Lists: 5

I'm 21 and had four of mine out about a month ago; general anaesthetic with an oral surgeon. The pain afterwards wasn't too bad, I think the pain before I got them out was worse. I put off making an appointment so my gums/lymph nodes ended up swelling a bit :s

the nurse beforehand came to confirm I knew what was happening before I went in and I said "They're taking away my wisdom". Cue awkward silence for 3-5 seconds before I realise she's probably heard the exact same thing a billion times before and has now delegated me to her personal shit list. Oops.

Avatar image for deactivated-5b6c667dde711
deactivated-5b6c667dde711

961

Forum Posts

10021

Wiki Points

0

Followers

Reviews: 15

User Lists: 5

The seal is pretty significant in Nintendo's history as a publisher. The crash of '83 was largely attributed to oversaturation of the market from crappy unlicensed games, resulting in a drop in buyer confidence. The seal was one part of Nintendo's plan to build that confidence in videogame consumers again.

Granted, the page doesn't say any of this so it could do with an update at the least.

Avatar image for deactivated-5b6c667dde711
deactivated-5b6c667dde711

961

Forum Posts

10021

Wiki Points

0

Followers

Reviews: 15

User Lists: 5

Gen 1, but not because the pokemon designs were better (they weren't)

Mainly because the whole "Catch 'em All" tagline was actually a reasonable goal. There was only one Pokemon you needed to get from an event, only two games you needed to keep track of. If you needed a break from training your team of superstars, you had something else to do instead. Even though later generations try to have rewards for completing the "national dex", it never really felt like the same goal since I knew there were still more dudes I had to catch.

Gen 2 I still really liked, just never caught 'em all. Gen 3 took the series in a new direction, but I was okay with it. Gen 4 I got into competitively for a while, but otherwise was kind of meh. Then for Gen 5... I really thought I'd enjoy it so I bought Black on day one, but idk. Just didn't really work for me and I'm not sure why.

Avatar image for deactivated-5b6c667dde711
deactivated-5b6c667dde711

961

Forum Posts

10021

Wiki Points

0

Followers

Reviews: 15

User Lists: 5

Which episode did it end up being? I'm curious now myself