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deadward

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2010 finished game list


List items

  • PS3 - January ---------

    This may have been finished at the tail end of Dec. 09... but close enough.

    Loved it from start to finish. Gorgeous, an incredible and interesting setting, story kept me intrigued, and when you get bored it's fun just to run around the environment and start shit... I got the Platinum for this one.

    All that said, I think I may be done with this game, probably going to pass on the DLC unless it adds something interesting to the future parts of the story.

  • PS3 - January -------

    Finished the single player at least... not very far into the Spec Ops or Multiplayer so maybe this doesn't count.

    I enjoyed the story well enough I guess. I have a real problem with the trial and error nature of these games... mostly because I suck and I end up re-doing sections multiple times. It really fucks up the cinematic flow of the story when you see the same section repeated 15 times in a row. I either need to get better or just play it on monkey mode.

    As for the multiplayer, I did mention I'm terrible at this game, right? Well, multiply that by about 1000 and you'd be in the ballpark as to my mad skills.

    There is probably a bunch of awesome stuff in there that I will never see, unless you there is something special you get for spending the most time dead.

  • PC- January -------

    Not a big Tower defense fan, but I had fun with this one, Still a couple of achievements left to go, so I may get back into it. It's easy to jump , play a map, then quit which makes it a nice in-between game.

  • 360 - January --------

    As much as you can finish a Civ game at least... I got all the achievements and have won on all the scenarios, so I guess that counts

  • PC- January -------

    So much fun! I'm a sucker for adventure games to begin with, and these scratched that itch nicely. My only complaint at all was the mouse-walking... that never seemed to work correctly for me. No biggie though, just use the keyboard instead. Highly recommended. I got that whole Telltale pack during the Steam holiday sale, so Sam and Max is next on the agenda.

  • 360- January -------

    Ran through ODST in co-op in a couple of quick sessions. Kind of mediocre in my opinion... We did a lot of wandering around wondering where to go next, and the final climactic battle ended with us scouring the map for 5 minutes looking for a a final brute that got stuck way at the back.

    Co-op was fun, that s honestly teh first time I've ever played Halo co-op...

  • 360- January -------

    Totally dug it... not much else to say that hasn't been said. They did a good job combining the feel of a ton of different games into something really fun to play. On my second playthrough now trying to find all of the doo-dads strewn throughout the world.

  • 360- January -------

    Almost forgot to add this, 1LC's with both Palm and Reco, and 1CC's on arcade, maniac, and ultra... on arrange-->novice though, so that hardly counts. There are a boatload of modes in this game.

  • PS3 - February -------

    Finished the Adventure mode and most of the puzzles and challenges. Some of the challenges are really hard, especially the ones where you have to keep the hatchlings alive. I dig this game, I'm pretty close to the platinum so I'll think I'll keep at it.

  • 360 - February -------

    So good! I did just about everything you can do in a single playthrough with the Sentinel and I loved it. I jumped right back in on Insanity mode... If you want to start hating this game real quick, play on Insanity.

    I may try to push through, but at this point I'm more interested in starting a new character class.

  • 360 - February -------

    I started out really hyped on this game, and I still think it was good, but towards the end I hit a "For Fuck's Sake... Enough Already!!!" wall. Every time I thought I'd made it to the end, it would just keep going.

    I'm going to let this sit for a bit and come back later to tackle the Hard mode.

  • 360 - March -------

    Bioshock lite... But I ended up really digging it. They tried a little too hard in some places, but overall fun and Rapture is just an interesting place to be.

    What has really surprised me is the multiplayer. I was totally ready to call bullshit on that, but it's actually pretty fun. If it wasn't for Battlefield I'd probably be in there a bunch.

  • 360 - March -------

    Super fun game. I'm calling it complete after finishing all the missions, grand prix, and time trials. It plays great over live, so I'll be running that for some time to come.

  • PC - March -------

    I've had this game loaded forever, even upgrading my shit after a while to make it run better, but never got around to finishing the campaign until now... mostly just doing skirmishes with my son. Anyways, it's really good and you don't need to be super RTS man to have fun with it. I just picked up the Chaos Rising expansion, so I might tackle that next.

  • PS3 - March -------

    A great effort, but it fell short in a lot of little ways to me. For something with such high production values, there are a lot of little janky things that really stand out in contrast to how good most of it looks.

    When stuff is happening, like fights or chases or whatever, it's pretty amazing... but there's also a lot of walking around aimlessly interacting with shit for no reason.

    What pulled me out the most was the voices though... there was just something off about the vaguely disguised European accents all over the place. I wish they had just set it in Europe, rather than have all those oddly affected "American" accents. Also, the next person that says "Origammy" gets punched in the mouth with a fist.

  • 360- March -------

    Got it just in time for Shmuppreciation month. So good! Like Mushihimesama it has a ton of modes, each with their own little tricks for scoring and surviving. Arrange mode is my favorite for now. It's one of those games where you step back and see 10 million bullets on the screen and go "FUCK!!!" but then you somehow manage to get through anyway.

  • 360- March -------

    Finally got to the end of Raiden IV. I've had it for a while, but kept running out of continues playing from the beginning. From start to the end of level 2-7 took me 12 continues on Normal though... this game is hard as balls.

    Now for some leaderboard action.

  • I've been playing a bunch of BFBC2 multiplayer, but realized I had never actually finished the campaign from the first one. I really dug it, super fun from start to finish. Now I can get started on Bad Company 2's campaign.

  • PC- March -------

    I got that Lucasarts pack during the crazy Steam sale a while back and this came with it. I never played it back in the day, so I've been messing with it a little at a time while waiting for the bus to get here in the mornings. You can't go back with this one... so slow and pretty obtuse, and it just kind of ends out of nowhere. Thanks a lot Orson Scott Card.

  • PS3 - April ---------

    Finished the main quest at somewhere around 50 hours, and in the end I really liked it. It seemed very simple at first, but once it gets going the battle system starts to shine. It reaches a point where it's almost like doing combos in Ninja Gaiden or something as you are constantly switching between paradigms. My favorite FF since IX... Yes, I'm not ashamed to admit that I love FF 9.

    Now it's time to go back and finish a bunch of those hunting missions.

  • 360 - April ---------

    I alternately kind of dug this game and wanted to burn it in a fire. What got me was the climbing... Shooting dudes is alright and the driving works, but the climbing fucking sucks. Climbing up is slow and clunky and not fun, and getting down is an exercise in frustration. I can't count the number of times I plunged to my death trying to climb down a ladder. Not fun when that happens in the middle of a mission, sending you all the way back to an HQ halfway across the map. That coupled with an iffy saving scheme was almost enough for me.

    The other thing that got in the way for me were the "freeplay" missions, the map is fucking littered with targets for you to blow up, which is really distract when you are me and just can't leave those little dots on a map alone... In the end I kind of forced myself to stick to the main quests and it got a little better, although... I'm real close to the S-Rank, and I'm enough of a masochist that I might go back and try to finish all those dots off.

  • PS3 - April ---------

    Done and done. It was God of War alright. It played well enough, kind of random story-wise. I have no desire to go back through any of the challenge modes or anything, Bayonetta felt better and was more fun to watch as well.

  • PC - April ---------

    I've been playing this off and on since it came out, but never got much farther than the first village after Ostagar before starting over again as a new class or Race.

    Finally forced myself to stick with something and finished it with a Dalish Rogue. So Good! there were a couple of little weird things here and there with the dialogue not really reflecting my choices, but other than that it was almost flawless. I got Morrigan to fall in love with me, but that bitch bailed when I wouldn't give her a demon baby... I want my gear back whore!

  • PS3 - May ---------

    Went back through Uncharted 2 on Hard mode to finish picking up all the S. I'm glad I put it down for a while before coming back... On the first one I ended up doing three playthroughs one after the other to get the Platinum and by the end of the Crushing run I was like, "FUCK THIS GAME!!!!"

    A couple of BS parts on hard, but not as bad as I remember the first one being. Time to put it down again for a bit.

  • Wii - May ---------

    Now that it's finished,i wish I had played the PS2 version. This game has some really interesting ideas, but the controls were fucking maddening. Escaping monsters was not scary, it was frustrating. Everything that required you to use the Wii remote felt super clumsy and stupid.

    Overlooking that, It was actually pretty cool. I've always liked Silent Hill games and this one is a neat twist. I got the "Love Lost" ending, but "ill be damned if I'm playing through again to see any others, youtube will work just fine thanks.

  • PS3 - May ---------

    After something like 40 hours worth of multiplayer I finally sat down and ran through the single player game.Not half bad... I actually really liked the first one. This was not quite as good, but it was fun enough... It took itself a little bit too seriously this time, but there was still enough charm to pull it off.

    Now, back to the MP... I'm Oscar Mike to the next base.

  • 360 - May ----------

    All challenges and spots owned... still working on killing them all, but some of them are pretty hard. I LOVE the Skate series, one of my favorite games by far. Way easier than the last couple of iterations, but you can turn it up to hardcore mode if you are feeling nostalgic for controller-throwing frustration. If the difficulty turned you off of the other ones,you might give this a try. It's way more accessible, and if you really suc... I mean, really get stuck, you can go on-line and get your teammates help you out.

    I still have a bunch of on-line achievements left, so I'll probably be playing this for a while still.

  • 360 - May ----------

    So... I'll be the first to admit that this game has some faults. Not the greatest looking, a little schizophrenic, the goddamn fishing... but fuck all that, I love this thing.

    An action RPG with some oddly shmup elements? It's like someone read my mind. Apparently their are four endings, so this may show up on the list again. They encourage finishing again by starting you almost half-way through when you load a game plus, so it actually shouldn't take too long now that done most of the side-quests. Although, there is always grinding for weapon upgrade materials to deal with... It sounds bad, but I live for that shit

  • 360 - May ----------

    The first splinter cell game I've actually completed. I didn't like it very much to be honest. Trying to go all stealthy was just frustrating, and blasting your way through was pretty easy. In the end, I'm just not a fan of the kind of trial and error I always end up wading through in these games.

  • 360 - June ----------

    Hmmmm... I liked a lot about it. The story was interesting, the design is fresh, it looks fantastic, and it evokes a great atmosphere. But... the fights became real tedious,real fast. I almost wish this had been a TV show rather than a game, then they wouldn't have to put a million fights against the exact same dudes all through it. It's rough, you can't not have enemies in a game, but it loses a lot of the tension the 150th time the same dude pops out and says the same thing to you before trying to take your head off with an axe.

    I'm real close to the S-Rank on this one,may re-visit it anyway after the DLC drops.

  • TG16 - June ----------

    Reaching into my backlog this morning I popped in Sakura Wars : So Long My Love (what can I say, guilty pleasure...) Anyway, Sakura Wars was developed by Red, which got me thinking about Gate of Thunder and Lords of Thunder for the Turbografx 16,which were also developed by Red way back in the day.

    Lords of Thunder is one of my all time favorite shmups... It has a cool shopping for upgrades mechanic, and possibly the best butt rock soundtrack ever. It's also incredibly unforgiving,as these old games tend to be. I'm actually surprised I was able to get to the end, even with spending all my gems on extra continues.

  • NDS - June ------------

    I put this one down a while ago, but came back to it over the weekend. As it turns out I was really close to finishing it. Fun little game, some of the bosses were a real pain and felt like you just had to get lucky though.

  • 360 - June ----------

    Bad Ass! Super fun, despite some of the most brutal AI ever. Really, the AI needs to be able to pass you pretty aggressively, otherwise you wouldn't get to blow them up mere seconds from the finish line.

    Got pretty samey after the 6th episode or so, but I still smiled every time I time I smoked some fool with a garbage truck or whatever.

  • 360 - June ----------

    To say I didn't like this game much would be an understatement. The camera gets in the way of itself a lot, the jumping sucks (with the added bonus of needing to to a lot of platforming with said crappy jumping), the combat was straight up boring, and I hated the design.

    The first game I've finished out of spite all year.

  • 360 - June ----------

    LOVED IT! I was fully invested from the start. I've always hated GTA games, not for the game, but for the settings and characters. The story was top-notch, I dug the characters, and even just riding around doing nothing was fun.

    I'm really close to 100% cmpletion, and have barely touched the multi-player, so this will probably stay in rotation for a while.

  • GundeadliGne (PSN - June)

    Only one of the three I've finished so far. Hitogata Happa is fucking brutal, I can't even get past the first boss yet. I really need to start researching the scoring systems on these games, I feel totally lost on all three so far

  • 360 - June -------------

    A little rough around the edges for a PoP game, but fun enough. The combat bored me to tears, but the level design and jumpy stuff were well done. Some of the jumping / climbing puzzles at the end got pretty tricky, I wish the whole game would have been just that.

    Real easy and real short though, I got the full 1000 points in something like 8 hours or so.

  • 360 - July ----------------

    I started this right after it came out and then got sidetracked. Restarted a little bit ago and got hooked right away. It's pretentious, long winded, obtuse, and utterly delightful. It also has the longest ending cutscene and credits of just about any game I've ever played. I love the design and aesthetic of the entire game, impeccably drawn and realized from start to finish.

    It actually didn't take all that long to finish (compared to most RPG's) especially if you blow off the last optional dungeon... I definitely want to go back through and find the rest of the piano pieces and stuff.

  • This one is iffy... I beat it just about every way possible, but no 1cc yet. the closest I've gotten is 2 continues using Rosa. I haven't cracked the two final bosses yet, so once I run out of bombs I'm pretty much boned.

    If you have even a remote interest in shmups, this is worth hunting down. It's really, really good, only $40 and you get a soundtrack CD and a faceplate for your 360 that will make you like like a child molester.

  • Eternal Sonata (Encore Mode) - 360 - July-------------------

    Played through Encore Mode and picked up the last of the points. Way harder than the first playthrough, but still really fun. In the sickest way, I'm contemplating picking up the PS3 version to see if there is anything different.

    My favorite game so far this year.

  • PSN - June -------------------

    Finally got around to finding enough secret keys to unlock the final stage so I could make a run through the whole thing. Not a bad game, I like it more than the first for sure, but there is something weird about the movement that still kind of rubs me the wrong way. I started messing around with the challenge modes,and that seems like it could be pretty fun.

  • Gundemonium Recollection (PSN July)

    It won't let me put the same thing a list twice, so I'm using the publisher as a placeholder. That last boss was a bitch.

  • 360 - July------------------------

    I won't go to crazy trying to defend it, but no matter what I still enjoy it. There is something about Crackdown that still puts a smile on my face.

    My only real issue was with the balance. Playing by yourself, especially towards the end got pretty tough,but add even one co-op player and it was cake.

    Whatever, time to hunt some orbs.

  • PC - July -----------------------

    starting at season 1 trying to catch up

  • PC - July -----------------------

    on the slow track to finishing sam and max season 1

  • PS3 - July --------------------------

    That was pretty darn good. Very much like Activision told Raven "hey, we need a Bioshock!", but they did a really good job with it. Part Half-Life, Part Bioshock, with some pretty clever time manipulation ideas and effects. Raven still knows what they are doing.

    Only gotten into one round of multiplayer so far, not sure if it's the game or that not many people are playing, but I've had bad luck on that front so far.

  • XBLA - July ------------------------

    Yes. Just what the doctor ordered... I loved it, funny,fun and lots of loot that your dude gets to wear/use. I really, really hope it does well enough for them to make more episodes or whatever.

  • XBLA - July ------------------------

    Amazing setting, look and feel... what a great game! The puzzles were tricky enough to get you thinking, but not so obtuse as to make you feel like an idiot. It has a unique way of making you afraid to do anything, you spend the whole game waiting for the next thing to pop out and kill you. One of my favorite games so far this year for sure.

  • PC - July ----------------------------

    Maybe not the best looking or running game out there, but it makes up for that with a great atmosphere and a truly interesting story. One of the weirdest endings I've played through in a while, but I really dug it.

    If you get a chance to play it, you may be surprised. My advice would be; don't sleep on the water canon, and play with headphones if at all possible.

  • PC - July ---------------------------

    Gearing up for SCII (which should be showing up today) I've been making a run through the the classics. As much as I love this game, it's showing it's age... I kept scrolling back on the mouse wheel wishing I could zoom out

  • PC - July ----------------------------

    I still really dig the story, and now I'm all fired up for SCII

  • 360 - July ---------------------------

    I alternately really liked and utterly despised this game. The character interaction and social engineering aspects were fun, and it seemed to have a serious amount of ways things could work out... But actually playing the game was one the most frustrating things I've put myself through in a while.

    Plugging a guy with 3 clips worth of ammo and seeing no real effect is no fun. The boss battles were especially bad... just maddening. Also, by the end of the game I started running into all kinds of weird bugs... the fire from my incendiary grenades stopped being visible, even though it could still catch dudes on fire, I was seeing crazy skipping on the AI guys, like there was bad lag or something, the icons that showed you what you could interact with disappeared... I feel bad for Obsidian, I really don't think they had enough time to finish this game, or perhaps it was just too broad a scope for their budget.

  • 360 - August ------------------------

    Yep, I still like Lego games.

  • PC - August ------------------

    Adventurey! Pretty funny and had a couple tricky old-school type puzzles.

  • Singularity - 360 - August ----------------------

    Picked up Singularity for the 360 to have some people to play the multiplayer with.

    Ran through it again on Hard mode, and I still dig it.

  • 360 - August -------------------------------

    After the first couple of missions I found myself thinking, "What did people not like about this game? It's pretty good..."

    I was into the story, and the mix of shooting and flying felt fun (other than the fact that it took about 6 clips of ammo to take down a robot). But then, it just kept going. The mix of missions became weird, some lasting for what seemed like an eternity and others over before you knew it, arbitrary deaths in the flying missions, and some confusing mission design really started to put a damper on the whole thing.

    In the end, I didn't hate it. It has some really cool moments, The story is fun (at least until it turns into The Matrix at the end) and it has an awesomely epic soundtrack, but it definitely overstayed it's welcome.

  • XBLA - August ------------------------------

    Awesome! Great style and an old-school sensibility. I had a couple of issues with the controls where I would end up facing the wrong direction and get kind of stuck that way, but overall I couldn't be happier with it.

  • 350 - September -------------------------

    If your thinking of playing this, do yourself a favor and just play the demo. You'll see just about everything it has to offer in about 15 minutes.

  • PC (SE Version) - September --------------------------

    Started messing around with it waiting for my kid's bus this morning and ended up running through the whole thing. Man, i love these games. I remembered just about everything up until the part where you need to make the LeChuck voodoo doll at the end... stupid hankie!

    The inclusion of the audio commentary was really cool.

  • 360 - September ------------------------------------------

    Holy Shit.... I didn't think I was ever going to finish, but somehow I made it. Something like 93 hours worth of fighting, cooking, collecting materials, and monologues. I became crazily addicted towards the end, grinding for materials to build swords and shit but still didn't get the points for filling out the item or monster books. Apparently there is still an EX dungeon and the 200 man arena battles for all 7 characters I need to go through.

    I can't say I didn't enjoy it though, there's something satisfying to me about pushing through this type of game.

  • XBLA - September ------------------------------------------

    Why is killing Zombies such a joy? Blue Castle seems to get what made the first DR fun... killing an ungodly amount of zombies in the most ridiculous way possible. If DR2 is this, but longer, then sign me up

  • Maybe they should have kept these games sans-dialogue. This game is so long winded and wordy in the cut scenes, it's like they were trying to make up for lost time or something.

    Despite that, I actually really enjoyed the game part. Decent mix of actiony parts, exploring, and Metroid Prime style stuff.

    It was kind of short and easy for a Metroid game, especially if you skip past the 6 hours of exposition and there are some lame arbitrary photo hunt sections that kind of bugged me... but in general a fun game. I'd rent it though, it was barely 9 hours even with backtracking for extra missile tanks and crap.

  • 360 - October----------------------------------

    Pretty fun overall, despite some moments of pure, white-hot, controller throwing rage. Halo has always been that way for me though, and I guess that's part of why I keep going back. Better than ODST and 3, if for nothing but the space battle parts. Dogfights with those ships in mulitplayer would be off the chain.

    Speaking of which, I actually one my first (and most likely only) game of Halo online. That will never EVER happen again, so I should probably quit now.

  • Wii - October-----------------------------------

    Not a bad little game, a nice update to something like Clue.

    My son absolutely loved it, we played the whole story mode in one sitting.

    Luckily it has a party mode that randomizes things so you can keep playing.

  • XBLA - October ---------------------------------

    Absolutely loved it! Super charming and fun, it's like they made it just for me.

    In my heart of hearts, I'm still ten years old on halloween

  • iPhone - October ---------------------------------

    My game Cribbage Quest 3 sold like crazy and won the game of the year award, so I'm calling this one done. What a great game, I haven't been able to put my phone down

  • 360 - October -------------------------------------

    There is so much to love, and so much to hate, in this game that it's hard to know where to start.

    Killing zombies? Yes!

    Getting demolished over and over again by a toy store mascot on roller skates because the controls don't let you fight him effectively? Bullshit.

    Killing zombies with a duct taped together boxing glove and bowie knife combo? Yes!

    Unhittable bosses that force you to exploit the game to beat them? Bullshit.

    Driving a murdered out chainsaw dirt bike through a crowd of zombies? Fuck Yes!

    In the end, the fun still outweighs the BS, and now that the story is finshed I can get back to the fun part... Wanton destruction of the undead horde

  • XBLA - October --------------------------------------

    So crazy and out there that I'm willing to forgive the somewhat lackluster gameplay. My only real problem was that Captain Smiley is so big and unwieldy that it makes dodging anything a nightmare. and that the jump and slide mechanics never seemed to work correctly for me. I was constantly jumping when I wanted to slide and vice versa.

    It's funny as hell though, and super creative, which goes a long way for me.

  • Dead Rising 2 - 360 - October -----------------------

    Ran through again gong for some achievements and ended up getting the D-Rank ending. I'm getting close to the S-rank, but those co-op ones are staring me in the face. Those will basically never happen.

  • PS3 - November -------------------------------------

    DJ Hero is super good, especially of you like some Daft Punk. Finally got around to actually finishing all of the mixes... That last Scratch Perverts mix was a super bitch, especially with broken fingers that don't want to heal.

    Time to go pick up part 2.

  • PC - November ------------------------------------------

    slowly but surely catching up

  • PS3 - November ---------------------------------------

    Very well presented, and the game only rarely got in the way. The ending was kind of weird, but overall a good game.

  • 360 - November ----------------------------------------

    To start with, I really liked Fable 3. I dug the quests all around, and the switch to the King stage was a neat twist. I want to re-iterate that, because the rest of this is going to sound like I hated it.

    Making me jump through a million hoops to look at some crappy abstract map that doesn't even show me where I am is fucking ridiculous. At least the load screens weren't to heinous, and that's about the only thing I can say for it. I wish they had taken just a moment to make a traditional menu as well as the sanctuary.

    The bread crumb / medieval GPS was pretty broken, constantly making things way more confusing than they needed to be, and I had to say "No Thanks" to doing a billion fetch quests for every person you wanted to be friends with.

    all of that not withstanding, I love the Fable world and atmosphere... I could run around in there all day despite any little problems i might have with the menus. a quick break, then back in there to be a bad guy.

  • 360 - November ------------------------------------------

    I think I'm over music games.

  • PS3 - November -----------------------------------------

    Not really my bag, as far as games go. It has a lot of Japanese crazy, which carried me through the campaign for one of the dudes, but that was just about enough for me.

  • XBLA - November --------------------------------------

    This game is fucked up, even by Cave standards. Crazy baby monsters and a gigantic Spidercat are just the beginning.

    Beat it with the 3 main characters and I still have basically no grasp on a good scoring strategy. Haven't quite figured out how to build up my coin chain properly yet. I can get to the third boss without dying, but my score is crazy low compared to the replays...

  • PC - November -----------------------------------------

    Still working on it...

  • XBLA - November --------------------------------------

    The 5 minute score attack mode is maybe the funnest thing ever...It has that super -obsessive "one more game!" thing going on for sure.

    I loved the original Pac-Man CE and this is just as good, it still boggles my mind that you could take a game like pac-man and completely change it with just a few little tweaks. I just wished the rest of the Konami Generations games had worked out this spectacularly.

    I cleared all the boards and have decent scores and all the achievements, so it goes in the list, but I'm nowhere near done playing.

    I just need some people to start posting monster scores to get the chase going

  • PS3 - November ---------------------------------------

    I only ever played Sly 2 back in the PS2 days, so this was my first time through. I liked it a lot actually, except for the car races, fuck that shit. I love platformers, so Sly is right up my alley. Also, a quick platinum if your into that sort of thing

  • 360 - November ------------------------------------------

    Not a fan.

  • 360 - December ------------------------------------------

    What a disappointing pile of shit. The worst framerate problems this side of Fable 3, shitty repetitive fights, and a lackluster story. What bums me out the most is that both of the Force Unleashed games could have been great... maybe I'm asking too much, but I finished them both thinking "If only.."

    At least the first one had a good story to keep you going and you could play it without the game slowing to a crawl or stopping every time anything at all happens... which is more than I can say for TFU 2.

  • Costume Quest: Grubbins on Ice - 360 - Decmber----------------------------

    Just enough Costume Quest to finish in about an evening. I still dig the style and the humor so it was well worth it for me.

  • 360 - December --------------------------------

    Felt like a bite from the start. The ideas and look feel like a total rip off of Brutal Legend. Not in a good way either, more like a dis than anything else.

    Also, Fuck Rush.

  • 360 - December --------------------------------

    Great game, just not as good as AC 2. I got sucked right back in, the world is as fun as ever to explore. The story is getting even crazier too, and I'm interested to see where they take it next.

    Two things put a sour taste in my mouth though... The full sync conditions seemed to arbitrarily not work for me. Plenty of times it felt like I had done things just like they asked, only to end up with 50% sync... That type of thing drives me nuts, I want to restart the missions the second anything goes wrong as it is, much less to get denied at the end.

    The second thing is a spoiler, so fair warning.

    I totally hated the entire last half of the 8th sequence. The Apple is the lamest super weapon ever created and is aggressively not fun to use. Forcing me to use that stupid ass thing for what amounts to the exact same fight 4 times in a row was a really bad decision IMO. I would have honestly preferred a cut scene or something.

  • ps3 - December---------------

    I think I like thr first one a little bit more,but still really fun. Once again, I'm amazed at how much Assassin's Creed borrows from these games

  • PS3 - December--------------------------------------

    Sitting around at grandma's house I started messing around with Shatter again. I've beaten i tplenty of times, but I finally got the 1CC. great game