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DeadWeezel

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DeadWeezel

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#1  Edited By DeadWeezel

As much as I am interested in the potential, I see nothing at all that could possibly "revolutionise" any sort of communication, the concept of Home is not even nearly new, it's just new to mass market and consoles.

However that said mass market consoles are often well supported and easy to use, leaving ample room for innovation.

The thing I meant about content though was more along the lines of saying past the initial mass interest I imagine many people, like myself, will slowly stop visiting it and as an advertising capable space that is not what PSN wants to happen, they want people to be gripped and then continue visiting for new things.

Don't misunderstand me, the idea of sharing a video off my HDD with a few friends in a virtual space while waiting for others to arrive, then jump right into a game together pleases me a great deal - should it work out that way - but the rest of it I have no real patience for.  3D worlds to talk to people and walk about?  No, thanks.  Just the addition of Avatars to the 360 worries me a great deal, I want none of that shit on my xbox.  Where I appreciate Home's approach is that it is entirely optional, I never have to be faced by hipster representations of other gamers should I desire and that is a good thing.  I want Home to be an option, and a good one.

I would love to join in the beta, because I genuinly have interest in the bughunting over the idea I am doing something privilaged, I think I might have more interest in that than the final product to be honest.

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DeadWeezel

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#2  Edited By DeadWeezel

I don't think it's so much a test anymore so much as they have pretty openly admitted there is still not a lot to DO in Home.  But while filling it with content (we can only hope) they may as well keep polishing it, right? 

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DeadWeezel

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#3  Edited By DeadWeezel

Oh it was a THEME?  Well, aint I the Japanese illiterate tard ;)

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DeadWeezel

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#4  Edited By DeadWeezel

It activates and downloads a small 227kb file which adds nothing I can tell to the console.  If I am to guess I think it was a virtual sign-up form so they know which accounts are interested in the beta.

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DeadWeezel

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#5  Edited By DeadWeezel
John1912 said:
"Sounds like BS to me, esp if changing the clock does not work, only other way it would know the date is if your connected to PSN, so what, ppl with no boradband get screwed?"
It's not "being screwed" if it were the case, the game ended with a proper ending.  If there happens to be additional content later on, it certainly hurts to be a fan with no access but it's hardly changing the game experience for them.

Kojima Productions have some ultra smart people, I'd not be surprised if they worked out some other crazy method of doing such a thing, if they have done.
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DeadWeezel

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#6  Edited By DeadWeezel
hazelnutman said:
"Win said:
"I heard that the voice of god is heard if you kill to many people. Hopefully I'm wrong and there is an extra ending.
"
If you kill a lot of people, I think you get an audio flashback to when Liquid told you

"I'll tell you why! You enjoy all of the killing, don't you" or something like that from MGS1.
"
Yep, I went gun nuts in one level and heard that.  It sounded a lot like Liquid at the time, but it is a freaky surround sound mix so the voice is hard to pinpoint as it swirls around the room.  Snake also threw up.

MGS4 has phenomenal sound.
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DeadWeezel

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#7  Edited By DeadWeezel
Colonel_Cool said:
"efrucht said:
"Solution: Build a better engine.
Multitudes of devs with smaller teams and smaller budgets have been able to port games to PS3, without so much as a hiccup.
*sigh*
Cry me a river EA...


"
It's not necessarily a bad engine, it just was never meant for multiplatform in the first place. It's the difficulty of porting the engine to the ps3 that halted the project.
"
Sounds right, 360 and PC are supposedly reasonably easy to port code across, by skilled people of course.
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DeadWeezel

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#8  Edited By DeadWeezel

Oddly, I recall these exact same complaints being levelled at the PS2.  Man, that console sure failed!

The Cell was sold off to Toshiba, after Krazy Ken Kuturagi went secretly, and entirely over the development budget.  Stringer decided to cut a whole lot of costs, Sony robotics was one of the other departments closed down for example.

To be honest  I could give a fuck which console I buy EA games on, I got the choice of all three and their games aint often in my scope.  But while developers like Criterion and Infinity Ward are working magic on 360 and PS3 at once everyone else just sound like they can't cope.

I AGREE though, developers work damn hard but opinions of each are to be taken as opinions, just as any of us.


Guiltyspark has some solid facts in this thread, but I think some of them are jumbled or outdated.  For example the Cell is a Ordered Execution CPU, meaning code must be streamlined for it.  So however is the Xenon in the 360.  In fact that is typical for any games console.  Both are based on the Power5 processing element from IBM, similar to the G5 that ran in Apple computers.  Except those are Out of Order Execution, as most dektop PC's are.  In this respect the Cell is not comparable to a regular CPU for desktop computing but more in line with scientific supercomputers, as is the Xenon except they both function in different ways.

Xenon has 3 identical PPE cores at 3.2GHz each capable of two simultanous hardware threads, the Cell has one PPE and 6 SPE's which can be reprogrammed on the fly to process specific code such as geometery, AI or physics.  Also at 3.2GHz.


Look.  The truth is we can all quote tech info and articals, but I think most of us know nearly nothing when it comes to actual solid experience.  Who here has programmed for either 360 or PS3?  and for that same reason I will not provide health advice either.

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DeadWeezel

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#9  Edited By DeadWeezel
Jordan said:
"The only game I can think of that has a dildo in it is GTA: San Andreas.
"
That game alone is validation enough in my mind.

was a double-donger too, I believe.
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DeadWeezel

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#10  Edited By DeadWeezel

I'm not going to pretend I am some market analyst but I'm fairly sure giving people a bad experience is not the most successful method of convincing people your paid service is going to be any better.