• Deathpooky posted a message on the post Episode 230.

    Hearing Dan (not at all) subtly get across that he hated and had stopped playing Death Stranding was kind of hilarious.Also sad there was not more Disco Elysium. I hope others get into it, especiall...

  • Deathpooky posted a message on the post 605: Baby's First Earthquake.

    I know I've heard his story before, but it's always sad to hear how Jeff basically missed the golden age of post-launch Super Nintendo games. Outside of Super Mario World and Link to the Past, proba...

  • Deathpooky posted a message on the post Bloodstained: Part 08.

    I had to laugh at Dan getting so excited about cooking and then telling Vinny to make a bunch of largely useless stuff he already had or didn't need. I loved the crafting systems in this games, but ...

  • Deathpooky posted a message on the post Ep 303 - SOMA.

    I have SOMA sitting on my hard drive and have been meaning to play it for literally years at this point. Good reminder to go ahead and do so this October, especially with the safe mode taking out th...

  • Deathpooky posted a message in the forum topic Austin Walker stepping down from editorial position at Waypoint. on the General Discussion board

    Glad Austin will be able to move on and try to balance things out better. He's had lots of creative things out there that have all been generally amazing (in addition to a great tenure at GB), so I'm...

  • Deathpooky posted a message on the post Sayonara Wild Hearts.

    I liked this game and its very much worth the hour+ to play through, but couldn't help but coming away disappointed for a few reasons. For as much as they play it up as the "pop album video game" its ...

  • Deathpooky posted a message on the post Untitled Goose Game.

    I played this with my kids for a half hour and we loved it. Then we went up for bathtime and they flooded the bathroom by spraying water everywhere because "they were pretending to be the naughty go...

  • Deathpooky posted a message on the post Remnant: From the Ashes (09/13/2019).

    So glad they showed off this point in the game. I loved the combat flow and design of the game in the first area, but seeing the wild switch in environment type, enemies, and tone was what really dr...

  • Deathpooky posted a message on the post Super Kirby Clash.

    I don't think this game looks worth it, but I still have to admire Nintendo's attempt at ethically run free-to-play mechanics by putting a spend cap at around the price of a normal game. It's unfortu...

  • Deathpooky posted a message in the forum topic FFXIV: More Questions & Answers from «VinCo». on the Final Fantasy XIV: Shadowbringers board

    Just weighing in on the major "should I skip" or "should I start this game" questions that most people ask, from someone who just made it into Heavensward. Overall, I recommend people do play through...

  • Deathpooky posted a message in the forum topic [spoilers]Did I miss something with that next to last puzzle?. on the Outer Wilds board

    @humanity said:@deathpooky: The final sequence was the one moment when I most desperately wanted this game to have a fast forward time option. Knowing exactly what to do but having to sit around for ...

  • Deathpooky posted a message in the forum topic [spoilers]Did I miss something with that next to last puzzle?. on the Outer Wilds board

    I also had to look up this puzzle (which then spoiled me on where things go from there, though luckily I had already puzzled together most of that, as the Ash Twin Project was the only major thing I ...

  • Deathpooky posted a message on the post Bloodstained: Ritual of the Night.

    I'm about 11 hours in, ~70% map completion, saw one bad ending, and loving it so far. It definitely feels like they took the concepts from the games after SOTN to build out this game more, and it's ...

  • Deathpooky posted a message on the post Collection of Mana.

    I feel like Secret of Mana is the game I have a ton of nostalgia for, but every time I look back at it I'm profoundly disappointed by how weak the gameplay is. I credit for helping kick off the acti...

  • Deathpooky posted a message on the post (06/19/2019).

    @monoespacial said:Can anyone tell me what kind of game this is? What do you do in the game? What is the gameplay loop?It's a space exploration adventure game. You go out from your base, travel to d...

  • Deathpooky posted a message on the post (06/19/2019).

    I'm with Vinny in that it's a ton of fun watching someone explore for the first time and seeing it happen in a completely different order than I went through. Though for my money these opening hours...

  • Deathpooky posted a message on the post Cadence of Hyrule.

    I also love this game, but going to echo the difficulty complaints others have made. I died 5 times in the first hour and prior to the first dungeon, but once I got a new, upgraded weapon (which I t...

  • Deathpooky posted a message on the post Slay the Spire (Nintendo Switch).

    @faridmon said:I keep reading that people have 100+ hours in this game. Do I need that much hours to get the most out of it? Can the game be beaten less than that?I was about to get it for the Switch...

  • Deathpooky posted a message on the post Observation.

    This looks amazing. Sold.

  • Deathpooky posted a message on the post Episode 01.

    So happy the months of getting this together were worth it, this was amazing. Crazy good editing together all the perspectives, and the splitscreens of different parts of the mission going on simulta...