Not a great interview, and i'm sure @patrickklepek knows it... the guy didn't answer anything and was just switched permanently to "damage limitation" mode.... which again, i'm sure Patrick would have been aware of, going in.
Personally i don't feel as though this is a great day for the internet hive mind... they haven't achieved anything here accept destroy what was looking to be a very interesting approach by Microsoft to actually move the console gaming structure forward.
Gamers need to wake up and realise the conversation about DRM is not over, and won't be until the publishers are happy they are seeing full value from their investments.
This "forced" U-Turn might actually have done more harm than good, because 8 years from now when this all gets raised again, we could be in a situation where (like Steam) it's one game per customer with no family sharing, no chance of license transfers, no chance of license selling back to the publisher.... because.. hey.... who's gonna try that approach ever again?
Call me a conspiracy theorist (or more likely paranoid)...
but Tweeting clearly identifiable pictures of your base location, then disappearing out all day on a publicly available schedule, leaving said location empty.... seemed like a very bad idea to me at the time!
The way i see this is... it only happens when they have two games which could be quite dull to watch for 2 hours continuously. As was the case last night.
I had no interest in watching 2 hours of girls punching each other in the tits... likewise... didn't really need to watch hours of guys floundering around trying to solve puzzles... The dual format allowed Vinny to switch back n forth to keep things entertaining.