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ThreeZero's Titanfall Atlas 21 inch

Well, I think it's about time to show off ThreeZero's Atlas.

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Obviously, it's from Titanfall. ThreeZero seems to specialize in putting out robotic designs, they've released some Japanese anime robots and also Chappie from the movie, so yeah... it seems to be their wheelhouse. This particular figure is a 21 inch tall Atlas. Though 21 inches is the max height, it's really more like 19 and a half inches if you have the legs bent in more of a chicken walker stance the way I do. It won't hit 21 inches unless you have the legs straightened out all the way. But that's no fun, right? It's got the chicken toes and everything...

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I decided to customize my Atlas with some extra knick knacks and accessories to really give it a unique look. I didn't want it to look bland. Though, I will say... ThreeZero did a fantastic job with the weathering, they really seem to excel in that field. All the weathering you see in the pics is their handiwork, that actually wasn't something I put on. It's some sort of tampo factory process that gets all that nice detailed weathering on, because it simply looks too good to be slapped on there manually by some minimum wage Chinese factory worker. They really got the applications and everything, and it looks super nice.

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If you want to see all the alterations I've made, just google up a few pictures of the vanilla ThreeZero Atlas and compare. Most of what I used was just readily available 1/6 scale accessories on ebay, mostly Hot Toys and Dragon. Surprisingly affordable stuff, even. I still have plans for a few more additions, like smoke launchers on the hips. There's some third party metal ones made for 1/16 scale King Tiger tanks that I've just ordered, so those should look pretty good.

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As you can see, the figure is lit up with red LEDs inside. They're powered by batteries that you stick in a little compartment on his back. There's actually an option, they let you either have him lit with blue or red lights. I simply prefer the red because it really harkens back to the Heavy Gear glowing camera eye look, and obviously you can tell that the Respawn designers really cribbed a lot from stuff like Heavy Gear and VOTOMs. So yeah... my Atlas is always gonna be red.

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Now, the thing is... the playability with the pilot figure is not that good. The Mech and the pilot are both 1/12 scale, but the pilot seems overly big for the Mech, and it's a huge pain in the ass to actually fit him inside the cockpit of the darn thing. It's tight and cramped and just not that good for any actual playability. You'll be torturing yourself if you actually like moving the pilot in and out of that cockpit. The Mech really feels like it was built for a 1/18 scale figure, because then you do have the room and it won't feel horribly restrictive. Now, I suspect that they got the actual scaling correct, since they took the CGI files directly from Respawn. However, in a video game, you can obviously cheat and get away with polygonal figures that don't need to worry about clipping or anything like that. So I think the problem is just that the necessary allowances and space requirements of a real physical figure are somewhat greater than what a video game model requires and they didn't take that into account. As a result... yeah, it sucks getting the pilot inside the Mech, so I just stay away from that entirely. Which is fine, because he actually looks pretty cool manning that machine gun on top of the Atlas.

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The Atlas is somewhat pricey at over 400 bucks, but when you consider the exquisite weathering and poseability of the thing, it's actually a really good deal. Especially compared to other competitors like Hot Toys.

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