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demontium

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SBE13: Limbo, and why it's overrated.

No one really pays attention to user reviews, and this isn't technically a review. 
 
Anyways, Limbo has been getting amazing scores. I have played through a lot of the game and its fucking hard. I read some reviews of it before I got it though, and a lot of them are severly mistaken. 
 
Take Brad's for example. His review was extremely well written, and he gave a perfect score. Now hold up: he gave this game 5/5 stars, like up there with mario galaxy 2 and SSFIV. The price alone should bring that score down, as most people report beating the game in 2 - 3 hours, and it costs 15 dollars. Also, Brad and IGN's review rave about how good the artstyle and atmosphere are, but to me they just seem lazy as shit.  
 
No music is somehow "artsy" and having a weak low function character is "original." I forgot who said it but trying to be original has now become unoriginal, and by that I mean leaving the whole game to black and white with very little rendering is bullshit; sure it looks nice, but it isn't affective. It just comes across as lazy, and it stays in the front of my mind, while looking "nice" goes to the back. 
 
More original, independent, and artsy games seem to come when they aren't trying to make these mega profits, and aren't lazy. Only 2 forms of jumping, no music, very little sound effects, and no use of color or HD and a game that lasts 3 hours with no narrative. Cheap, lazy and overrated. Don't get me wrong, this is a good game, its just dangerously overrated and most of the reviews did not catch it. Although gametrailers did, and i bet some others did too.     

 

MAJOR EDIT PLEASE READ

 No, this is not me changing my stance, just me clarifying.  
 
Despite the fact that most people are exclusively addressing the price point factor, but I'm here to discuss what I really think: the game could have been 5 hours longer but my stance would be basically the same. 

 
Limbo's puzzles are interesting, but they reuse a lot of the same tools. If every moment of the game was gold, if all of the puzzles weren't push a box or find a rope, this blog would not have been written.  
 
In contrast, a similar priced, similarly rated game called Braid succeeds were Limbo falls short. Limbo is a great game, but to a game like Braid continues to surprise and challenge the player, were Limbo feels familiar from puzzle to puzzle. The different mechanics and unique puzzles spawned from time manipulation and precision platforming along with an amazing score and a unique (yes, B&W has been done before) artstyle.  Limbo had no gameplay, it was simple and fun, but easy and obvious. It sometimes relied on trial-and-error and other times resorted to just hiding a trap in the black and white (which again is trial and error). 
 
Braid is priced - or overpriced - about the same as Limbo, but because Braid has a new experience at every turn, it feels like a much more worthwhile experience than a game that relies on some cheap platforming and a weak character.  
 
Limbo is a great game. It belongs in the 4 - 3 star range.  

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deactivated-5a1d45de5ef23

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@demontium said:
"


Take Brad's for example. His review was extremely well written, and he gave a perfect score. Now hold up: he gave this game 5/5 stars, like up there with mario galaxy 2 and SSFIV. The price alone should bring that score down, as most people report beating the game in 2 - 3 hours, and it costs 15 dollars.
 

Wow....Seriously only retards looks at game scores and go "WOOP, BOTH THESE GOT A 5/5, BUT THIS ONE IS WORSE IN MY OPPINION SO IT SHOULD BE 4/5, BECAUSE I LIKE THIS ONE BETTER!" 
 
Stop comparing AAA titles with an arcade game. If you dont like it, DONT buy it. Retard.
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Hailinel

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Edited By Hailinel
@EveretteScott:   It's called a sense of humor.  Perhaps you should locate one for yourself.
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haggis

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Edited By haggis
@JSUMAN:  Uh, no. The analogy is fine. It's a mistake to reduce games to gameplay. Games are much more than that. They have art and music and narrative. Video games are multimedia, that is, they are inherently combinations of multiple kinds of artistic expression. To decide not to use one of those multiple kinds of expression lessens the artistic merit of the work. Limbo is blank on a musical level, very nearly blank on the narrative level, and monochromatic on the artistic level. The best games utilize every available medium. Limbo deliberately doesn't take advantage of all available mediums. Thus, because the developers didn't even try, they made a game that's just okay. Not bad. Not great.
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deactivated-5b43dadb9061b

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@Hailinel said:
" @EveretteScott:   It's called a sense of humor.  Perhaps you should locate one for yourself. "
I don't need to listen to you young-ans!
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Hailinel

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Edited By Hailinel
@EveretteScott said:
" @Hailinel said:
" @EveretteScott:   It's called a sense of humor.  Perhaps you should locate one for yourself. "
I don't need to listen to you young-ans! "
If you're calling me a young-an, you must be quite old indeed.
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deactivated-5997efb371d97

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@haggis:    I never reduced games down to just gameplay.  Your analogy reduced them down to just music.  Two of my favorite games have no music, or narrative, to speak of (Counter-Strike and Team-Fortress 2).  Are they suddenly worse games now that they don't have music or narrative?
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DrPockets000

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@haggis: Are you not listening to anything anyone is saying?  Music is not one of the "requisite" medias in a work, sound is.  This game has plenty of sound, and there are several puzzles that require one to listen carefully to sound cues.  You know games that have "lazy" sound design?  EA Sports.  They just throw some bullshit licensed music into the game and call it a day.  By your logic those games are better because they have music. 
 
Also, narrative is important to a work, but it's not absolutely vital.  There are a lot of indie movies and games that don't have much of a story to speak of, but the execution of the work is handled deftly enough so that the focus is taken away from a narrative that spoon feeds you the fucking story and again, focuses on the experience.  The monochromatic art style (and I would argue the sound design as well) was chosen because in Limbo, the place of "in-between", as in popular interpretation, is not of this world; it's dead.  The lifeless feel of the game is helped by these.  Would the dread of giant spiders, ruined buildings, and hanging bodies be nearly as effective if the game had a licensed soundtrack and a colorful, vibrant art style?
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@demontium said:
"

No one really pays attention to user reviews, and this isn't technically a review. 
 
Anyways, Limbo has been getting amazing scores. I have played through a lot of the game and its fucking hard. I read some reviews of it before I got it though, and a lot of them are severly mistaken. 
 
Take Brad's for example. His review was extremely well written, and he gave a perfect score. Now hold up: he gave this game 5/5 stars, like up there with mario galaxy 2 and SSFIV. The price alone should bring that score down, as most people report beating the game in 2 - 3 hours, and it costs 15 dollars. Also, Brad and IGN's review rave about how good the artstyle and atmosphere are, but to me they just seem lazy as shit.  
 
No music is somehow "artsy" and having a weak low function character is "original." I forgot who said it but trying to be original has now become unoriginal, and by that I mean leaving the whole game to black and white with very little rendering is bullshit; sure it looks nice, but it isn't affective. It just comes across as lazy, and it stays in the front of my mind, while looking "nice" goes to the back. 
 
More original, independent, and artsy games seem to come when they aren't trying to make these mega profits, and aren't lazy. Only 2 forms of jumping, no music, very little sound effects, and no use of color or HD and a game that lasts 3 hours with no narrative. Cheap, lazy and overrated. Don't get me wrong, this is a good game, its just dangerously overrated and most of the reviews did not catch it. Although gametrailers did, and i bet some others did too.     

"
Funny that you bring up Mario Galaxy and it's 5/5 in your bash post.  

Limbo's reception seems to have really bothered you, but I bet you're not bothered by a new Mario game having no story, no voice work, same old music, same old textures, etc, etc?
 
To each their own I guess.
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SpaceInsomniac

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@haggis said:

" @JSUMAN:  Uh, no. The analogy is fine. It's a mistake to reduce games to gameplay. Games are much more than that. They have art and music and narrative. Video games are multimedia, that is, they are inherently combinations of multiple kinds of artistic expression. To decide not to use one of those multiple kinds of expression lessens the artistic merit of the work. Limbo is blank on a musical level, very nearly blank on the narrative level, and monochromatic on the artistic level. The best games utilize every available medium. Limbo deliberately doesn't take advantage of all available mediums. Thus, because the developers didn't even try, they made a game that's just okay. Not bad. Not great. "

No, the analogy is not fine.  If you have art that is a blank canvas, you have NOTHING.  If you have music that has no audio, you have NOTHING.  If you have a film that makes the choice not to have a soundtrack, you have an artistic choice.  If you have an artist that paints in shades of black and white, you have an artistic choice.
 
Would you say that an artist who paints in black and white is lazy?  Would you say that a musician who releases a CD that is less than 80 minutes (the maximum length of a compact disc) is lazy?  Are poets lazy because they don't write novels?
 
@JackiJinx said:

 
On topic, I can't believe how many people are letting slip by the comment of the art style being easy and/or lazy. I'm not an artist, but I know it's not easy to get all the right shades of gray to work the way you want them to, and it's remarkable that they made it work so nicely in this instance. Just look at this one image.  

No Caption Provided
It's not just simple black and white. There's many, many inbetweens going on in this picture, even only on the topmost layer. There are at least 5-6 layers of this complexity with filters going on to affect the lighting elements, background animations, and whatever else needed to be added. The only thing in this shot that is pure black and white is the boy, and that's just to make him stand out in most of the game.  
 
The style certainly is an artistic choice, but it strongly affects the gameplay as well. Based upon the limitations, that created certain advantages and obstacle to overcome in order to create certain puzzles. For instance, take this puzzle 
  
  If you notice carefully within the first second, what is on those ropes before they drop is not terribly discernible because they blend in with the platforms. This is why most people die the first time they encounter this puzzle. Would this puzzle be nearly as difficult if the bear traps and the platforms weren't the same color? No.If this game was in color instead, it would've been much easier to make certain elements stand out just by coloring them differently and would've eliminated the effectiveness of certain puzzles, making the outcome of the current Limbo experience impossible. To ask that it be something other than that is to ask it to be a different game entirely, and such a request is unreasonable. "

And this is just all kinds of well said.
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haggis

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Edited By haggis
@DrPockets000:  Sure I'm listening. I'm not trying to convince you that I'm right, I'm just telling you my opinion. You are, of course, free to disagree with me.
 
"Music is not one of the "requisite" medias in a work, sound is." And music is sound. And games are better when they have music. I think games without music of some sort are simply not as good and do not have as much artistic merit as games that don't. And the same goes for the black and white graphics.
 
"Also, narrative is important to a work, but it's not absolutely vital."  You're clearly not listening to me. Of course narrative isn't vital. But a game that has a good narrative is very nearly always better  than one that does not have one.
 
"The lifeless feel of the game is helped by these."  Thanks for making my point. The question is whether "lifelessness" is something that makes for a good game. I say no, you apparently say yes. But Limbo isn't a bad game, it's just mediocre. Does Limbo get the point of lifeless, drab, monotone experience through to the gamer? Yes, it does. That's precisely the problem with it.
 
"Would the dread of giant spiders, ruined buildings, and hanging bodies be nearly as effective if the game had a licensed soundtrack and a colorful, vibrant art style?" Nice strawman, there. No one is saying that the game should have been the exact opposite of what it is, only that it went too far in one direction. A careful and limited use of music, and a little color in the drabness of it all would have made the game better, in my opinion.
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haggis

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Edited By haggis
@SpaceInsomniac:  Okay, obviously you disagree. But the analogy still holds.
 
"Would you say that an artist who paints in black and white is lazy?"  In general, yes, I would. And I say that as someone who works in an artistic field.
"Would you say that a musician who releases a CD that is less than 80 minutes (the maximum length of a compact disc) is lazy?"  That doesn't even follow.
 
Video games, as I said, are multimedia. The best games take advantage of everything available to make a great experience. The best paintings use color in unique and memorable ways. The best composers do not limit themselves to simply the diatonic notes in a key, but go beyond them. The best writers transcend their genres.
 
All I'm saying about Limbo is that by not having music and by limiting themselves to black and white, they robbed themselves of making a more memorable experience. Their limitations were arbitrary, and didn't add anything to the game. There is limitation for art's sake, and there's laziness. In my opinion, Limbo went to far. That's all.
 
I'm not expecting you to agree with me, I'm just telling you what I think. We disagree. Learn to live with it.
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Catolf

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@ToadRunner said:
" THANK YOU!  you speak the truth, a bunch of idiots that want to feel intelligent play through this game and feel "artsy".  thats why they like to hump this game, although deep down everyone knows it is actually mediocre. "
No one said they feel artsy by playing this game. it's a good game, simply put, just because you don't like it you don't need to sit there on your high horse like you knew something everyone didn't. You don't like the game, fine, but no need for calling people idiots because they do.
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@haggis: All right, I will respectfully acknowledge your right to disagree with fans of Limbo, lest this turn into a flame war.    
 
I would like to point out a "less is more" approach and ask if you think this ever holds any water.  For example, the movie There Will Be Blood, if you have seen it, has some atonal music, but for the most part it is percussion.  As I mentioned earlier, No Country For Old Men has no music at all.  Do you think these films would have been stronger if they had more music (this time, I'm not referring to a balls out epic score, just something more than what they had).  To use another Coen example, The Man Who Wasn't There was shot it all black and white.  Do you think that the film would have been better if it had been shot in color?  I know that film and video games are two different mediums, but they are still multimedia.  
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President_Evil

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@demontium said:
" @AjayRaz said:
" @DrPockets000 said:
  Price does not determine quality.
"
Yeah, but that doesn't mean you have to overprice it. Would you buy braid for 25 dollars? "
I would pay $60 for Braid.  I wouldn't take Modern Warfare 2 for $5.  I enjoyed every second of Limbo, and feel I got more than my money's worth.  I wish there were more games like Limbo, or that it was longer; but I feel my sentiment simply speaks to the strength (or rather my enjoyment) of the game.  As another user wisely said, "different strokes for different folks."
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ryanwho

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I guess this pretentious thread seals the deal. 2010's Braid confirmed.

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@haggis: Actually, I'm also going to disagree with your contention here, even as a Composer myself.  When we're talking about a Game, one of the more significant things that can be done in regards to the aesthetics (I don't like referring to visuals and sounds as 'art' elements, as this causes confusion on the discussion of games or other media as art in the first place) is for them to help reinforce and support the central design of the game and gameplay, in my opinion. 
 
The sound design in this game is highly feedback and atmosphere oriented, with the music adding light subtle touches that help to draw attention at moments only when it is needed from what I've seen in my play throughs so far..  I feel that having a higher amount of music that was memorable or distinct would have detracted from the game for me, and would have done more harm than good. 
 
If anything, this game is highly, highly cohesive in its aesthetics, especially with its approach to sound design and music application.
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demontium

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@President_Evil said:
" @demontium said:
" @AjayRaz said:
" @DrPockets000 said:
  Price does not determine quality.
"
Yeah, but that doesn't mean you have to overprice it. Would you buy braid for 25 dollars? "
I would pay $60 for Braid.  I wouldn't take Modern Warfare 2 for $5.  I enjoyed every second of Limbo, and feel I got more than my money's worth.  I wish there were more games like Limbo, or that it was longer; but I feel my sentiment simply speaks to the strength (or rather my enjoyment) of the game.  As another user wisely said, "different strokes for different folks." "
Okay, for those people crazy enough to slap down 60 bucks for a game that can be beaten in 45 minutes, lets put that arguement to rest and focus on the one no one has really argued: the design is lazy.
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ArbitraryWater

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Edited By ArbitraryWater

As someone who disliked Braid's general pretentiousness, I find Limbo's incredibly morbid tone and minimalist style to be incredibly appealing. Will I pay $15 for it, knowing fully well that it's like 4 hours long? Of course not. That's what friends are for.

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TheSeductiveMoose

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@demontium: How exactly is it lazy?
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Hailinel

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@demontium said:
" @President_Evil said:
" @demontium said:
" @AjayRaz said:
" @DrPockets000 said:
  Price does not determine quality.
"
Yeah, but that doesn't mean you have to overprice it. Would you buy braid for 25 dollars? "
I would pay $60 for Braid.  I wouldn't take Modern Warfare 2 for $5.  I enjoyed every second of Limbo, and feel I got more than my money's worth.  I wish there were more games like Limbo, or that it was longer; but I feel my sentiment simply speaks to the strength (or rather my enjoyment) of the game.  As another user wisely said, "different strokes for different folks." "
Okay, for those people crazy enough to slap down 60 bucks for a game that can be beaten in 45 minutes, lets put that arguement to rest and focus on the one no one has really argued: the design is lazy. "
Plenty of people have argued that point, and to say Limbo's design is lazy is ridiculous tripe.  The puzzles are well-conceived, the art style is cohesive and atmospheric, and in general it's a very well made game.
 
So what's lazy about it?
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jkz

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I think every point that really needs to be made has been made, so I'll merely say this: if you think crafting a piece of visual imagery (be it a film, painting, visuals in a video game, or any of the myriad other forms it can take) is easier solely because you're doing it in with a monochromatic color palate, you are sadly mistaken.

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bonbolapti

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I don't think you deserve to play video games with that attitude.
 go back to books >=O

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beargirl1

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@bonbolapti said:
" I don't think you deserve to play video games with that attitude.  go back to books >=O "
is that a negative attitude towards books i sense, bon?
 
*cracks fists* 
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bonbolapti

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@AjayRaz said:
" @bonbolapti said:
" I don't think you deserve to play video games with that attitude.  go back to books >=O "
is that a negative attitude towards books i sense, bon?
 
*cracks fists*  "
I like books as much as the next person.
It's just SOMETIMES, people loose privileges. He's lucky he still gets books :P
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Symphony

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Edited By Symphony
@demontium said:
" @President_Evil said:
" @demontium said:
" @AjayRaz said:
" @DrPockets000 said:
  Price does not determine quality.
"
Yeah, but that doesn't mean you have to overprice it. Would you buy braid for 25 dollars? "
I would pay $60 for Braid.  I wouldn't take Modern Warfare 2 for $5.  I enjoyed every second of Limbo, and feel I got more than my money's worth.  I wish there were more games like Limbo, or that it was longer; but I feel my sentiment simply speaks to the strength (or rather my enjoyment) of the game.  As another user wisely said, "different strokes for different folks." "
Okay, for those people crazy enough to slap down 60 bucks for a game that can be beaten in 45 minutes, lets put that arguement to rest and focus on the one no one has really argued: the design is lazy. "
Except TheBooya totally did and made you look even more a fool. You've basically degraded into a low-class troll at this point. Good work.
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Sooty

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Edited By Sooty

Fuck. You guys made me wanna play Limbo now, going to try and get the No Point in Dying achievement.

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wolf_blitzer85

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@JackiJinx said:
" @Hailinel said:
" @emkeighcameron said:
" @OllyOxenFree said:
"
No Caption Provided
"
I don't know why, but I cannot stop laughing at this picture. "
It looks like the lawn gnome from Half-Life 2.  Now that was a badass lawn gnome. "
Just to set the record straight, that's David the Gnome from David the Gnome. Google that shit because he's got some interesting pictures. 
My friends and I were just talking about this and we couldn't remember the name of the show quite correctly, as we all though it was just called "Gnomes"  I can now rest easy. Early Nickelodeon was the greatest thing on earth.  
 
 
 To the OP, that sucks you didn't like your game and all, but I'm totally buying it because it looks like a fun platformer with an art style that appeals to me.
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haggis

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@Skitch:  "...one of the more significant things that can be done in regards to the aesthetics ... is for them to help reinforce and support the central design of the game and gameplay, in my opinion."
 
On this we are in perfect agreement. Where we disagree is on whether the choices made by the developers for Limbo are truly effective. Some here (including you) obviously think it is. I don't. This is my opinion, based on long-developed game preferences. That's all. It's hardly worth arguing about, really. I think that the developers should have used music. I think it would have made the game better. That's all. That they didn't create a true soundtrack can be justified as fitting into the art direction, but it could just as well have been "we don't have anyone who can make a true soundtrack." Or it could be both. Austerity sometimes breeds genius. But it can sometimes lead to mediocrity. I've explained already why I think this is a problem for the game.
 
"To use another Coen example, The Man Who Wasn't There was shot it all black and white.  Do you think that the film would have been better if it had been shot in color?" People still don't understand my point, but that's fine. My point is simply that such choices may tie into some kind of "art direction" but they have the same effect as relieving the artist of having to work harder. Would the film be better in color? Yes, I think so. Because using black and white in film strikes me as a crutch for the filmmaker trying to achieve a nostalgic feel. Again, this is my opinion. My chief objection is to those saying it is somehow more "artistic" because they didn't use music and used black and white. That seems silly to me. Limbo's gameplay suffers, in my opinion, from the lack of color and lack of music. It could have been better. Thus, given all the five-star ratings, overrated. We have different opinions on game aesthetics. It's not like arguing over facts, and not worth blowing a gasket over.
 
I think my true crime here has been saying that the game is "okay" when some people think it's one of their favorite games ever. People overreact when their favorite games are criticized. Just try to criticize Grim Fandango, and you will know my true wrath. ;)
 
@TwoLines: "You can't say someone else's opinion is invalid just because you have a different one."  But, you did just that. You suggest that the opinion of those who think the game is overrated is "stupid." Not only that, you suggested than anyone who thinks any game is overrated is stupid. Oddly, if opinions that a game is overrated are stupid, is the same true about games that are "underrated"? It would seem so. And if that's so, then there is only one true opinion about a game. That's silly. Overrated and underrated simply mean that yes, we dissent from the majority view of the game. And we said why. That's hardly stupid. It's called having an opinion. We all have them. Calling people "stupid" for it is a bit immature.
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slax

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Edited By slax

I'm a little confused why you thought it was lazy to have a black and gray color palate. The depth of field is amazing in this game, and the characters are able to stand out with personality even with the color scheme.
I'm just saying I think the art style was far beyond what you seem to give them credit for.

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WilliamRLBaker

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Edited By WilliamRLBaker

so its why you dont like the game, not why its overated...because not a single thing you posted proves its overated because every thing you posted is opinion.

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voodooterror

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@S_M_S said:
" @litrock said:
" @demontium: They also gave Modern Warfare 2 a 5/5 and you paid 60 dollars for a 6 hours campaign. In that respect, Limbo's like ... twice as good, right?   Dollar value propositions are for fools. Give it up. "
So Limbo has an online that I can rack up weeks of total play time in? Come on, that was just a lazy and stupid. "
no, but mw2's is just full of hackers and isnt fun
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leebmx

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Edited By leebmx

 I have all the time in the world for people who don't like Limbo because it is not their sort of game but the majority of the people who have expressed distaste for the game seem to split into two factions. The first is the anti-intellectual anti-art camp who seem to only like games which are "games" and get angry if anyone tries anything off-beat or different.  While it is good to be alert to pretentiousness and psuedery it is wrong just to act like a philistine and damn anything that doesn't fit with the traditional model of a videogame.  
 The second are the people who confuse subtlety for blandness or even more ridiculously "being lazy." The monochrome style of Limbo wasn't chosen through lack of money, time or inspiration it is deliberate and in my opinion very effective. It is obvious from the styling of the opening titles that a 20's silent movie look has been purposely chosen and I think the full-on technicolour world we live in has sadly rendered some unable to see detail or appreciate beauty that doesn't need to shout.  
 The same goes for the soundtrack, all of which is a considered choice, not an easy way to knock out a quick game.  Again I think people have had their senses blunted by bombastic scores and crashing effects and cannot appreciate the eerie water drips, animal noises and ominous clanks of machinery which help create the individual mood of Limbo. It is sad that some people seem to need string stabs in order to be scared or firing rock music to get their adrenaline up for an action scene. 
 For me Limbo is exactly what I want from an £10 Arcade game, an attempt at something a little different. To be honest I wish more people would take these sorts of risks in big budget games but this price point and this format are ideal for innovation. God forbid that all we see are titles like Blackhawk Tango Down or re-releases of old Duke Nukem side scrollers in XBLA. 
 If you don't like the game fair enough - I don't think it's perfect, but please don't accuse it of either trying to be clever or lazy, because it is neither. It is an example of a developer with a vision who has had the strength and perseverance to see it through uncompromised and love it or hate the game this needs to be encouraged in this industry.

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haggis

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@TwoLines:   No, overrated means people rated it higher than I think it deserves. From my perspective it's overrated. From yours, it's not. Neither of us is wrong or right, we're just commenting on how the rating looks from our own perspective. Saying it's overrated is not an objective statement, only a relative one. It means I'm someone who dissents from the consensus about that game. That's all.
 
"Saying something is overrated while supporting it with an opinion is incorrect, and that's why it is stupid." How in the world is this different from saying my opinion is "invalid"? Seriously, calm down.
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tourgen

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Edited By tourgen

Limbo seems like a really nice Box2D technology demo.
 
It has a little bit of parallax scrolling and some depth-of-field boiler plate shader code.  I agree with haggis in that this combination is easy and cheap but a different, more colorful look, would have made the game better.
 
I played through the entire game.  It wasn't particularly difficult.  The puzzles were pretty good and didn't make use of cheap mechanics.  At no point did I feel like I was fighting sloppy physics code or a choppy framerate to finish a puzzle (looking at you Splosion Man and Braid).  Simply put the puzzle-platforming gameplay was excellent.  There just wasn't much else in there and it was too short.
 
I want about 3-5 more chapters with some fairly difficult puzzle sequences.  $15 for this game is just way too much.  I don't hold it against the game at all, but against Microsoft and XBoxLive and their pricing "arrangements".  This game would have been better as a Steam release.

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CarpetRemnant

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Edited By CarpetRemnant
@demontium said:
" @Tsukiyomi said:
" @demontium said:

"Now hold up: he gave this game 5/5 stars, like up there with mario galaxy 2."

At the very least Limbo is on par with that rehash. "
Whatever, replace galaxy 2 with a game you believe to be 5 star. I don't think galaxy 2 is even close to a rehash, but thats besides the point. "
No it's not, it entirely IS the point. YOU don't think it's five stars but you do think SMG2 is. So what are you saying? That all review scores should mesh exactly with your personal opinion? 
Dangerously overrated? Dangerous in what respect? Who or what is placed in any level of danger by the rating of Limbo? Other than the fate of the protagonist in any sort of sequel, which I assume you wouldn't play.
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actionTACO

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@haggis said: 
I think my true crime here has been saying that the game is "okay" when some people think it's one of their favorite games ever. People overreact when their favorite games are criticized. Just try to criticize Grim Fandango, and you will know my true wrath. ;)  
nope. your crime is continuously failing to back-up your opinion in any sort of meaningful fashion and then attempting to lazily handwave any response away with "thats just, like, your opinion, man..."
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@haggis said:
" @Skitch:  " My chief objection is to those saying it is somehow more "artistic" because they didn't use music and used black and white. That seems silly to me. Limbo's gameplay suffers, in my opinion, from the lack of color and lack of music. It could have been better."
The Presentation could have been better, as those are things that are primarily impacted by the use of color or music.  The gameplay would have been identical, as the controls, design, mechanics would have been retained.  
 
I've never claimed, or at least I think that I didn't, that the game is more 'artistic' for the choices that are made for this game, because that's a really tough argument to even get involved with.  I would say, however, that it's inappropriate to claim that the gameplay itself suffers from these two presentation elements.   The experience of the game to some users might suffer because of that want for added stimulus from colors or music might suffer, but the core gameplay itself is sort of independent from those variables.
 
I still object to your claims regarding the music and lack-of-color being used as crutches, but that's really an issue of perception instead of intent from the developer.  I'm sitting here, thinking of music that could be put into the game that would improve it's presentation and feel dramatically, and there are some tracks that come to mind for some parts, but even then I would argue that going that route could have had negative effects regarding breaking cohesion in the design if it wasn't well implemented. 
 
As for Colors, that might have helped distinguish different areas of the game more clearly, perhaps...but then again, would that have improved/enhance the aesthetic that was intend by the developers?  Maybe there's supposed to be this sense of continuity across all areas of the game, regardless of the environment, which is found in the unified use of black and white?  It'd be neat to see this presented in color, but at the same time, it might be better or worse off with the addition.
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haggis

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Edited By haggis
@Skitch:  I don't think you claimed that the game is more artistic because of the lack of color and music, but others here have. Does gameplay suffer because of them? We'll probably continue to disagree about this. I guess my argument is that if the game benefits in some fundamental way because of these choices, as it's clear some people here believe, then the music and art direction clearly impact gameplay. If the game is great because of music (or lack of it), then it might also suffer for lack of it (or from the inclusion of bad music).
 
It seems to me to be either one way or the other. If the lack of music and color doesn't effect gameplay, then the choices to include them lose their meaning and importance. They are ancillary. But the consensus here seems to be the opposite. If those aspects are important to gameplay, and contribute to the game being great (a common belief here in this thread) then they are somehow integral in making the gameplay great. I tend to think music and art are integral to gameplay. That is, even mediocre gameplay can be elevated by great music and art, and that great gameplay can suffer from the lack of good music and art. In short, I think we will continue to disagree about whether gameplay is truly independent of these things. Truly great games are great at everything. Lacking a true soundtrack makes Limbo less than what it might have been.
 
As for the intent of the developers, since I'm not a psychic I can't know that. I only have access to my own perceptions. And when I see a game with potential like Limbo, I can't help but wonder why they chose to do what they did. From my experience playing the game, the lack of music and color lends itself to a rather monotone game. Perhaps that was their intention. Even if it was--for whatever thematic purposes they intended--my opinion remains that their choices made for a disappointing game, overall. We can speculate on what might have been, but they'll still be "what if" scenarios. We'll never know.
 
"It'd be neat to see this presented in color, but at the same time, it might be better or worse off with the addition." That's at least half my point. I'd like to see what these guys would have come up with for a creative use of color in a mostly black and white world. Still, I can't help but feel that the opposite of your question is very rarely broached. I doubt many look at a color movie and say, "Damn, it would have been better in black and white." Maybe Limbo is one of those exceedingly rare examples, but I doubt it.
 
"...but even then I would argue that going that route could have had negative effects regarding breaking cohesion in the design if it wasn't well implemented." Art is risk. That's precisely my point. The developers decided not to take the risk of creating a well-implemented soundtrack. Even a minimalist soundtrack would have at least been an attempt. They might have had good reasons for it (again, I can't really know). All I know is that they didn't take the risk. Maybe it was funding. Maybe it was laziness. Maybe it was brilliant artistic vision. I tend to think that of those three, laziness is usually the most common among men.
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haggis

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Edited By haggis
@TwoLines:  You're making little sense to me. I'm just telling you what I mean by "overrated." Am I not allowed to have opinions about your opinions? You clearly have an opinion about mine.
 
@actionTACO: But it is my opinion, and I have given my reasons for it. What else do you want me to do? Give you your opinions? I've written long replies outlining my thoughts concerning Limbo's aesthetic choices. Some on here have given interesting replies, and the conversation has gotten my mind working. Then you come along with a smug response without really joining the conversation. You're welcome to do so, you know, if you want to. Just keep in mind, the discussion is about our perceptions of that game. The whole discussion is about our opinions about game aesthetics. Or are you one of those people who thinks that opinions and facts are the same thing? There aren't any facts in dispute here, just thoughts.
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TwoLines

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Edited By TwoLines
@haggis: Okay, you meant something else than I thought you meant.
Ya know what, I started the conversation, I'll end it.
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@haggis said:

" @Skitch: "The developers decided not to take the risk of creating a well-implemented soundtrack. Even a minimalist soundtrack would have at least been an attempt. They might have had good reasons for it (again, I can't really know). All I know is that they didn't take the risk. Maybe it was funding. Maybe it was laziness. Maybe it was brilliant artistic vision. I tend to think that of those three, laziness is usually the most common among men. "  

The game _does_ have a minimalistic soundtrack, though.  it's predominantly ambient/environmental in nature, and even that is a risk based approach.   They risked not going the route of even Braid, and going with music (even licensed in that case) that has notable memorable melodies or textures, for the sake of maintaining cohesion in design, from what I see. 
 
Who knows?  Maybe they DID try to add more music or color during the development process, and then cut back on them later on because they didn't feel like it was worth it.  For example, in a Gamasutra interview, one of the partners at the company mentioned about how they scrapped 70% of the game's content in an interview, because they ultimately felt that it didn't fit in the game's context properly.  
 
http://www.gamasutra.com/view/news/27043/Road_To_The_IGF_Limbos_Dino_Patti.php  
  
That's what I take away from the situation, that between the tools they were making for the game (which they built predominantly themselves, as well, according to that interview),  and other matters, that I find it hard to really feel that the developers were approach this with a lazy mentality.  Everything meshes together almost too well for that to be the case for me.
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ozzdog12

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Edited By ozzdog12
@S_M_S:  If your will to buy a busted and complete crap multiplayer and a 6 hour campaign for $60 , then I have no idea why you are complaining about a 15 dollar game..
Just sayin
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haggis

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@Skitch:  I'm not sure that information really changes my opinion. But perhaps that's because I don't feel the game meshes much at all. I see a little bit of a mess around the edges of a solid concept, and then I hear there was a bit of a mess during development leading to a massive excision of content and a much smaller, more austere game. Which makes the decision sound like something forced on them by necessity, and embraced in hindsight, rather than something deliberately pursued.
 
Like I said earlier, a predominately ambient/environmental approach might be bold, but it's not particularly interesting or original, and leaves the game feeling flat. Some kind of composed soundtrack would have been beneficial, in my opinion.
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Edited By CaptainCody

Personally I have no intention of buying Limbo because it does seem incredibly overrated and shelling out 15 dollars is a little much for my tastes. I've played my share of  "artsy" games and i see little innovation that a 3 hour game can emote in me. I'm also surprised that people would think this game is better than ME2.
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@haggis said:
" @Skitch:  Some kind of composed soundtrack would have been beneficial, in my opinion. "
I'm still saying that this game does have one, albiet a highly incidental score.  As for your other points, I'll agree to disagree, as this is among one of the more cohesively designed experiences that I've had for a while, which it benefits from being so focused in its approach from my impression of it.
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Edited By gogobomb

you are so fucking stupid, how does price affect the rating of the game? so your saying that if galaxy 2 was $100 that it should be given a 1/5? you are a god damn retard. and also, a game dosent need a narrative, hd, or color to be good, and you say that the art style is lazy, ok ya sure it could be thought of that way but its unique and original. this game is underrated, not overrated, and you seem to think that because its hard its bad, well hard isnt always a bad thing