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5 (4) 4 (1) 3 (1) 2 (0) 1 (0) 4.5 starsAverage score of 6 user reviews
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Attention developers: This is how you make a sequel 0
After blasting my way through a recent disappointing sequel, I decided to go back and revisit one of the best in the gaming industry. Simply put Half-Life 2 is one of the best games ever made. More so however it is a perfect example of a sequel done well and how to play to the strengths of the PC platform. Even six years after its release it still stands as one of the most well designed games in the first person shooter genre and a landmark title showing that innovation can be achieved wi...
0 out of 0 found this review helpful. -

How the first Bioshock should have been 0
To be perfectly honest I never climbed aboard the unending praise train for the original Bioshock released in 2007. While it tirelessly sucked at the teats of nearly every single professional video game reviewer and earned countless game of the year awards, I personally was left far from impressed. Instead of being the frequently promised spiritual successor to the amazing System Shock 2, what I ended up playing felt more like a watered down, console centric rip off, complete with the sam...
0 out of 0 found this review helpful. -

Bioshock, bah! 0
I must confess that I only played through System Shock 2, released way back in 1999, for the first time just last week. While this could be considered sacrilege by other hard core PC gamers like myself, back then I was dirt poor university student who could only afford the occasional title, and a First Person Shooter (FPS) / Role Playing Game (RPG) hybrid didn't really appeal to me. Not to mention I was still deeply addicted to Starcraft which was released the year before. Of course I'm kicking ...
4 out of 4 found this review helpful. -

Doom II: Hell on Earth 0
While this will probably come across as sacrilegious to most old school first person shooter fans, I’ve never held the 1994 sequel to Doom in high regard. Released by id software just ten months after its predecessor, the lack of significant game play or technical improvements, and a serious demise in level design quality stand out to make Doom II feel like a poor extension of the original game.Released only a few years before calling such a product a sequel instead of an expansion pack would ha...
2 out of 2 found this review helpful. -

Doom 0
“Say hello to the future of gaming” whispered my PC after my first descent into Doom all those years ago. Whilst technically not the earliest first person shooter on the market, id software’s landmark title was the first to truly bring the pubescent genre into the mainstream consciousness. Its success would spawn countless copies which would all be labelled Doom Clones for years to come, and change the entire PC industry, and eventually even the console industry, forever.As the genre would sugge...
2 out of 2 found this review helpful. -

Maniac Mansion: Day of the Tentacle 0
As sort of a late PC gaming bloomer, having been raised a dirty little console kid, by the time I had experienced my first taste of PC gaming in 1995 I had already missed this brilliant gem. Released two years earlier by Lucasarts, this was my second foray into the point & click adventure genre popularized by the company, and despite almost two years of advancement in both graphics and interface, the charm and laugh-out-loud comedy of Day of the Tentacle still shown through, ensuring that it...
0 out of 0 found this review helpful.

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