I also think Extinction is the best of them all, in that "polished turd" sort of way. It was directed by Russell Mulcahy, who actually knows how to shoot and edit, at least more so than the others. Paul WS Anderson is the worst.
Chinatown. I've never been happier than when I spent two days in Chinatown. To be fair, I live in Chicago, and our Chinatown is basically one Asian dude at a kiosk., so I'm easily impressed. But seriously, hang out in Chinatown for a bit.
You ever read the Darwin Awards? In any case, it varies from train to train. In Chicago, the L runs on an electrified third rail. It is always powered in some capacity. Someone gets killed by it (mostly purposefully) at least once a year. You really have to go out of your way to find it, though.
Also, any electrified rail is a circuit, and needs to be completed to be effective. If you were to touch ONLY the rail and nothing else, you'd be fine. Once you touch a ground and complete the circuit, you'd be dead, and from what I hear very quickly. Rubber shoes make no difference when you're dealing with that high a voltage. That's why pigeons walk on the third rail just fine, further proving that electricity is fucking weird.
A good review is focused on the quantifiable, while still allowing room for opinion. If a reviewer dislikes the humor or characters in a game like Duke Nukem, it needs to be understood that their viewpoint is subjective. The framerate, difficulty and production value of a game is objective, and is what a review should spend most of its time studying.
I am still bitter towards most of the reviews for "LA Noire" for this reason. That game exhibits a nerve-gas like charm that causes most reviewers to gloss over technical issues that, for better or worse, should have been the subject their reviews.
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