development

Fuck

3745 61 10 21
Forum Posts Wiki Points Following Followers

Corpse run #2 turns into corpse run #3, turns into my worst nightmare

Alright, early-to-mid-game spoilers below. I'd prefer to not be spoiled beyond what I type here as well.

No one told me this game would have my worst fear in it.

So I sidle up to the shore in my cool new Karve boat because I see a Troll on the shore and I want its skin. Well guess who walked his ass neck-deep into the ocean and killed me. So I spend 30 minutes gearing up and then trekked back on foot and decided to cut through a patch of Mountain biome. Saw a little wolfpack that seemed like easy new materials. Turns out they hit harder than trolls. Died again. Finally, I run buck-naked back to the wolf corpse and grab my stuff, sprint to safety, and then finish the original trek over to where the Troll smashed me. Turns out my ship is still alive! That's great. I swim over, grab my original corpse's stuff from the safety of the ship, and then sail away safely.

That brings me to where I am now. I took a slightly more direct trip back home through the ocean. I am currently in the middle of the ocean, I think. I'm not 100% on that because I heard a loud scream and then immediately quit to desktop when I saw what was chasing me. Also I'm playing solo so I don't have any hope of killing this thing with my Crude Bow +3.

So, anyway, this game is neat. It takes a WHILE to open up. After you kill the first boss thing you got a little bit longer before some cool toys become available. The best description I can give is it's Rust/Runescape/WoW classic/A PS1 game/Minecraft all rolled together. Also damn it's been almost 7 years since my last blog.

Start the Conversation

This game is a crime against humanity

Spoilers, dummy.

For some reason I got an urge to replay Final Fantasy X. I popped open an emulator and turned on turbo mode to get through the slow-paced combat at 3x speed, and was done with the game in 3 days. Totally enjoyable. The combat is fun, there are plenty of side activities, and -- while all the "emotional" moments are totally awful and ridiculous -- there are a few parts with a few quirky npcs with a few quips that are genuinely charming. Above all, though, it has a decent core game that is fun to play... and the "core" story arc (excluding the awful dialog and acting) is actually fairly interesting to me. Overall it's a pleasant experience.

So, naturally, I wanted to play FFX-2, because I remember people praising it and I remember it getting positive reviews. Metacritic would mostly confirm that. Don't worry, I didn't just emulate the game, I went ahead and bought it on Amazon for 15 bucks.

To reiterate: this game is a crime against humanity.

It starts with a splash screen accompanied by music more suitable to Gran Turismo than what I thought should have been in a sequel to FFX. The intro sequence follows suit. My heart almost collapses into itself out of pure cringe-inducing, literally painful singing from a person who definitely should not be singing, according to her character. Little did I know it was only a kind of doppelganger, made possible by... garment grids? That's a whole other topic.

"I know who's got it goin' on." The motion-capture performance and music in this scene really drives it home.

I thought, "phew, I'm glad that's over." But, no. No, Development! Holy fuck, no; it's not over. It's the entire game. From the hot spring scene, where Rikku attempts to check out Yuna and Paine's boobs in the most alien way imaginable, to the airship shaped like a crab/motorcycle hybrid, to... well, every line of dialog, this game is responsible for the most physical pain I've ever experienced from a piece of entertainment.

Yes, I understand what this game is supposed to be. Sin is dead forever. It's a time of great joy. Yuna has gone off to explore the world and have fun while searching for one final MacGuffin related to Tidus (who, by the way, is fucking DEAD. Why is she trying to find him? She knows he's dead. She saw him die and disappear. Actually, he was never even real in the first place!). The game is intentionally very laid back and you're generally supposed to feel like you're on vacation within FFX's world. I get that. But it's done in a way that makes me think it's all the product of a 50-year-old man who's never actually seen humans interact before, let alone young women.

That's just the story. The combat is a total fucking mess. I camped out in the Thunder Plains for a half hour and got to level 30, and proceeded to slaughter everything in my path from then on without even bothering to care what battle option I was selecting. "Attack, attack, attack. Everything's dead. Repeat." The combat favors mashing attack as fast as possible, because taking your time and choosing the "intelligent" battle option will end with you taking more damage than if you'd just attacked the enemy normally. Not to mention that "garment changing" takes too long for me to care about mid-battle when I could just kill the enemy in the time it takes for a single dumb animation to play out (it still takes too long when you turn the animations completely off). Oh yeah, and every single enemy I fought (with the small exception of the Leblanc goons and some giant machine in the desert) is an exact copy-paste of an enemy from FFX. Yes, I understand the locations are going to mostly be the same, but not even adding new textures to the enemy models is pretty pathetic. How was this game received so well?

"What is our existence?" I gather 3 monstrosities together so we can blow off steam. No, really. That's a whole chapter.

I'm currently at a spot where I'm tasked with gathering musicians together (for the second time! The first time was just for fun! Yay!) so we can ostensibly put on a musical show for Spira, because it's "what they need"... or something. And fuck that. I'm done. This game is not for me. I don't know who it is for. Aliens? Toddlers?

Anyway, there's my rant. Felt good to vent after all the bad news lately.

35 Comments

Day 3: Sounds and flying T-Rexes

The goal was to do... a lot more than I did. I'm pretty close to overcoming some more hurdles, I think. I didn't have time today to implement exploding dinosaur gibs (pronounced "jibs"), so instead just made the dinosaurs lose all of their physics constraints when they get hit. They still chase me, though, so they just become flying dino missiles.

Turn you volume down before viewing.

I figure I'll add some more sound effects, some music, some miscellaneous stupid things, and then just call it finished. As much as I'm enjoying this game I need to move on. I'm gonna go watch Oblivion.

Start the Conversation

I decided to finally play this. Am I an idiot, or is this game designed terribly?

I'm leaning towards a mix of being unlucky and stupid, but here's my experience with the game:

It looks good. I like the style, and I like the facial animation stuff, of course; who doesn't? The cars control surprisingly well, although the whole "skip action sequence" thing makes me feel like I'm a huge sucker every time I opt to actually play the game. From what I've played (not much), I like the main character's really uptight asshole demeanor and I'm interested in seeing how his personal story develops. It's not the longest list, but those are the bulk of things I like about it so far, and in theory those things could keep me playing a game to completion. But hey we're not here to talk about positive things.

Let's get into the thing the internet was made for: my problems with the game. I go on my first real murder investigation. I gather some clues from the crime scene, then I talk to a store clerk lady. Thanks to an incredibly annoying in-your-face tutorial (by the way, do those remaining 'help' messages ever go away?), I pass that interrogation with flying colors. But now I've gotta find the murderer at a jewelry store, and most of the training wheels are coming off. No problem, I got this. I chase the dude down and bring him to the station for questioning. Mr. Murderer wants me to prove my allegations, which is kinda weird, him being the suspect and all, but I go along with it. I offer up what I think is a good piece of evidence, and the game makes a noise, and the perp contorts his face and says something out-of-context to the effect of "incorrect answer, player." Then Phelps puts a little 'x' on that bullet point. Wait! Phelps! Dude! We can try again, man! Fuck. So, naturally, this being a game and all, I quit and restart. After sitting through the entire cutscene again I get to the question and fail, yet again. Third time's a charm, and finally I nail the interrogation and my boss is super psyched. No more blue uniform.

So to keep things shorter, I'll say that about the same thing happened for the next case when I went to the victim's wife's house to ask her questions. After restarting three times and still fucking something (no idea what I could have done differently) up in the interrogation, I just said "okay, I'm playing this game wrong. You're supposed to roll with the consequences." So from that point on I did just that. I did alright on the wife's convo, but when I went to her accomplice I failed every single bullet point. Didn't matter, I guess, as my boss said I did a bang-up job.

Next case (my final case): Some "kids" stole a diplomat's car or something. I walk around the crime scene trying to find every little piece of evidence, then talk to an old man who witnessed the commotion. I realize he's lying to me since I have to stop playing and belly-laugh for about two minutes at the fucking hilarious faces this guy is making. He does this twice, and -- since my version of Cole Phelps is apparently entirely incompetent -- I get both of them wrong. I also accuse him of telling the truth when he wasn't, so fail every single bullet point. No idea what I did wrong, or how I could have known otherwise.

I think I finish the scene, then go to check out the dealership the car was rented from. No surprises here: I find "all" the clues, do the stupid minigame, then talk to the owner and fail every bullet point. I'm feeling pretty good right about now. Not at all frustrated. I see a worker detailing a car right next to me and get in it, trample over a curb, and smash into traffic. Feeling a little better now. I get back in my squad car.

"We should probably get back to the empty lot, Cole." Wait, what? I finished that lot. You told me to come here. Since it's not on the notebook anymore, I assume it's a minor glitch, and proceed to the station to interview the diplomat. Hey, guess what? I fail every bullet point. Now I head to the main subject's house. After scouring for every clue I can, I talk to his wife. Fail every bullet point. "Hey Cole, we should head back to the empty lot." Ohhh, okay, so I did forget something. Well, I head back and spend about ten minutes trying to find whatever it is my omniscient partner seems to think I've forgotten. Can't find it. "Hey Cole, there's no way we're done with the subject's house. Let's get back there." What? What?! Dude, make up your mind. So I go there, find nothing, and am currently left with no idea what to do. I have 3 potential places to go to, each with a possible hidden gem of evidence, and no idea where to start.

I want to enjoy this game, or, at the very least, I want to experience the work that was put into the game. But I can't. I could walk around forever, bouncing between 3 locations, trying to find the magic piece of evidence like some mid-'90s adventure game, but I'm not doing that. No fucking way. I might restart the whole case sometime in the future, but for now I'm done. This game, at least in my eyes, is goddamn fucking terribly designed. It has potential, and gumption... or whatever, but the fundamental game design part of it just isn't good at all.

tl;dr: I fail every single interrogation and the checkpoints are terrible, and you can't skip the cutscenes. There's no leniency at all on what items you choose to "prove" your claims, and it requires the player to know exactly what the game designers were thinking. Worst of all, I'm stuck running between 3 different locations looking for a magic piece (pieces?) of evidence that will advance the story, but have no idea where to start.

Terrible, frustrating design. Or not? Tell me what I'm doing wrong.

48 Comments