Something went wrong. Try again later

development

Fuck

3749 61 10 20
Forum Posts Wiki Points Following Followers

development's forum posts

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

I actually just emulated this the other week and I prefer the way the original looked. If you're just going to upres an old game without adding anything else it's gonna look like bad... unless it's something with a lasting aesthetic like Windwaker (which imo looks better upressed on Dolphin emu than in the remaster). This game deserved a great juicy remaster. Shame.

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

You're not alone.

For years I've seen people say things like "GB got me through some hard times" and thought "well that didn't happen for me, really, but that's good for them," but it's because I wasn't paying attention.

All this time, since 2008, when I lost my core friend group, then when I lost a girlfriend, to a couple years after when I had no friends and no direction and a job in a supermarket, to a few years ago when I was overworked in the most toxic job of my life and dreaded every single day, to this past week when my long term partner and I decided we had to break up, I always went back to GB for comfort. To me, Giant Bomb has always been a group of friends that share one of my favorite hobbies. I could rely on them to make me laugh, to "get" me; even if, to them, I'm just another member of the audience. GB has often been my therapy without me even realizing it, and without it I don't know where I'd be.

This probably is mostly due to my aforementioned recent loss, but this news has tipped me over into a bit of a numb twilight zone and I'm honestly scared about how alone I'm going to be in the next few months.

But in the end, change is good, I know that. I'm excited for the future.

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

God I looooved what they did with Tyrant. Every “thud” of his footsteps got me so terrified/excited. I get why some people hate the shift in mood though.

Now if you wanna talk RE3 that version of the tyrant is ass on ass on ass. As in bad. It’s bad.

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

there should be 3 tiers:

tier 1 "Limited Edition": current status quo

tier 2 "Disease Mode": access to the "action cam," broadcasted from a camera affixed to one of Alex's drumsticks during a "We be Drummin'" stream

tier 3 "Lucid Viewing": deep-learning re-renders of all UPFs that un-shoe the staffs' feet

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

#5  Edited By development

@noboners said:

I think it was the first Just Cause demo that was like a 30 minute timer in the world, and I would spend all 30 minutes every time trying to attach a tuk tuk to a helicopter, flying really high, jumping out and trying to hook myself into the tuk tuk as it fell.

Edit: it was just cause 2

this. By the time I got the full game I realized I enjoyed the demo more than the full product, if that makes sense. You had to sit through that unskippable cutscene but otherwise it was pure bliss for the 1 or 2 sessions you would play in a sitting. No need to think about how empty the story is, how unlikeable every character was, how redundant the game loop was; just 1 single half-hour to fly up really high or surf on some cars or drive the jumpy cars on some desert roads.

And yeah that Pizza Hut MGS demo blew my mind.

Oh and Incredible Crisis. It was fucking IMPOSSIBLE for my young gamer fingers. I don't think I ever beat the elevator part.

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

#6  Edited By development

I liked it. But I wasn’t expecting anything. I expected bad and I got bad with amazing cgi.

The main character is confusingly bad (like... why? How?) and everything happens way too fast like they were told to cut 30 minutes from the script, but the VFX department knocked it out of the park. Sub-Zero’s ice is photoreal, Jax’s big boy arms are completely cgi (did you think they were practical fx?), and even Arnold Shwarzegoro looked okay, although he was the weakest cgi by a mile.

Also I enjoyed the Liu Kang leg sweep joke. That felt like a deep cut to me and it made me smile.

6/10 I hope they kill off Cole and make a sequel that has 50%-75% more fighting.

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

#7  Edited By development

Depends how much I can expense. A couple years ago I was rolling in it, so I didn’t think twice. Lately I have been hesitant to pay for any game over 20 dollars, unless it’s been six months or so since I bought one, in which case I might spend 60 bucks on a game.

Value also comes into question. So for example, I buy almost nothing for the Switch because every game is $10-$25 more than it should be, with very few sales even for 3-year-old games.

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

Harris Wittels probably hits me the most. He was so young and had so much huge potential and was definitely gonna end up in some middling-to-great Netflix comedy movies/shows.

He also coined the term humble-brag.

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

I often think about games I either never finished or just never even played, oddly enough. Must be the sense of untapped wonder.

For example, I think about Myst a lot, specifically the tree canopy area and the spaceship on the spaceport. And I barely played the game. My family mostly just gathered around to watch my mom play through it.

Don't kill me for this, but I think about Kingdom Hearts 1 a lot. There was a lunch table in 7th grade that was obsessed with it and would read the booklet and strategy guides during lunch, and I loved the look and name of the Gummy ship, and the idea that it was customizable (it was, right?). Here's the thing, though: I never played a second of any of the games, so my imagination isn't tarnished. I also have zero love or nostalgia for disney, so it's just the art style that gets me inspired.

The underrated game R.A.D. (Robot Alchemic Drive) for the PS2. It ran like total ass and I only had the demo, but I played it a dozen+ times. Still a concept that hasn't been done as well since. The full game gets insanely repetitive fairly quickly and (I only realized recently) the story is just a gamified copy of Evangelion's, sans-depression allegory. Maybe a demo was the best way to experience that game. Though, any time I see a robot game I imagine how much cooler it would be if I was a little character standing on a rooftop controlling one of them while the camera is locked to my character's viewpoint.

And lastly, Silent Hill. That game hit me hard. I had played RE 2, and 1, in that order as a kid, but instantaneously Silent Hill was both more compelling and bone-rattlingly terrifying. Also the art direction. As a kid I didn't understand good art, but kids are smarter than they get credit for sometimes, and I knew I just enjoyed the visuals far more than I did RE's. So Silent Hill pops in my head all the time, especially lately as PS1-aesthetic is experiencing a renaissance. The whole intro is golden and is a decent vertical slice of the whole game, complete with a swooping camera shot as you round a narrowing corner that you just haven't been able to get since then, as most games stopped using fixed camera angles.

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

RIP to one of the 2 famous people that died yesterday, yes.

*barking noises*