I often think about games I either never finished or just never even played, oddly enough. Must be the sense of untapped wonder.
For example, I think about Myst a lot, specifically the tree canopy area and the spaceship on the spaceport. And I barely played the game. My family mostly just gathered around to watch my mom play through it.
Don't kill me for this, but I think about Kingdom Hearts 1 a lot. There was a lunch table in 7th grade that was obsessed with it and would read the booklet and strategy guides during lunch, and I loved the look and name of the Gummy ship, and the idea that it was customizable (it was, right?). Here's the thing, though: I never played a second of any of the games, so my imagination isn't tarnished. I also have zero love or nostalgia for disney, so it's just the art style that gets me inspired.
The underrated game R.A.D. (Robot Alchemic Drive) for the PS2. It ran like total ass and I only had the demo, but I played it a dozen+ times. Still a concept that hasn't been done as well since. The full game gets insanely repetitive fairly quickly and (I only realized recently) the story is just a gamified copy of Evangelion's, sans-depression allegory. Maybe a demo was the best way to experience that game. Though, any time I see a robot game I imagine how much cooler it would be if I was a little character standing on a rooftop controlling one of them while the camera is locked to my character's viewpoint.
And lastly, Silent Hill. That game hit me hard. I had played RE 2, and 1, in that order as a kid, but instantaneously Silent Hill was both more compelling and bone-rattlingly terrifying. Also the art direction. As a kid I didn't understand good art, but kids are smarter than they get credit for sometimes, and I knew I just enjoyed the visuals far more than I did RE's. So Silent Hill pops in my head all the time, especially lately as PS1-aesthetic is experiencing a renaissance. The whole intro is golden and is a decent vertical slice of the whole game, complete with a swooping camera shot as you round a narrowing corner that you just haven't been able to get since then, as most games stopped using fixed camera angles.
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