@nutter: Honestly, earlier this summer I put 160 hours into Warframe after bouncing off of it the first time in a way very similar to how you experienced. It was soooooo much my first time through it and I just felt like if I couldn't even get a handle on how all of these upfront systems worked much less half the shit I didn't know about, what was I even doing?
Then on my second attempt with only slightly more knowledge going in, basic knowledge really regarding the mod systems and just frames/economy I started to accept what it was and I can say it absolutely fits the description of a great fuck around action MP game. Especially considering the variety of ways you can play the game.
That said, the key to getting into it and not looking at all those systems and getting wide eyed is to realize and accept, it's not a RPG where your meant to discover how it works simply by using it or reading in game menus. Also previous systems or game knowledge can sometimes be a detriment because this game often is doing it's own things system wise. I found the best way to work with it was to break it down per system. Instead of having a wiki up all the time and it being just reading, I would play the game and as I got comfortable with some systems would then wiki about those specific systems. Then it's easy to get into a rhythm, understand the gameflow, and as the game piles more on, which they do, honestly new systems get introduced forever. The running joke is that the game doesn't really start till you hit a certain thing that I only just have gotten too. Which was for me some 160 hours in. Even as the game introduces new things it's simply about messing around with how those things work and doing some mild research after the fact.
For example you don't really need to understand how the damage system works early on, more so just that your making your numbers go up. As you hit later game, it becomes more important to really understand the nuances of how that system works difficulty wise. Initially you see elemental types and presume that a little MMO or even Destiny experience would explain it, but the math on the wiki page for damage for the game is way more complex. Again though, it's kind of meant for you to discover this stuff and understand it more as you go. It's one of the most honestly captivating things about the game that isn't made readily apparent early on.
Despite the fact that I agree with you that the game doesn't do a great job onboarding new players, even if they've made some UI and other structural attempts at that as the game has gone along, the idea that your discovering how to play the game, use it's systems, and how that fits into the narrative and overall player growth is fascinating. It very much strives to be a game where you poke at it and prod with it and then as you engage with new things you discover how the systems work and how they change or impact the gameflow. The lack of hand holding can feel so jarring and even did for me later hours in. I can't count the times even 50+ hours in a new system would be introduced and my brain would be like "another thing?" Then you look at the wiki and see another 8 paragraphs and your just surrender to looking at it later. But after you realize what the games hook is, and that it keeps hiding more and more and you realize each thing added is another system. You start to wonder how deep that rabbit hole goes, and I think that in essence becomes apart of the game experience.
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