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devosion

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My 2 Cents: Killing Samus


 
Im omitting some sleep to write this down, but after reading this article I can't help but feel the need to add my 2 cents. Before I begin though I want to add that I have not played, nor own, Metroid: Other M.
 
Other M was on my preorder list for awhile there, but close to the last minute I decided not to purchase the game. This decision is primarily based on financial, and time reasons, but there is another factor that has always weighed heavily on my mind with this game. Ever since the game was announced I've had a strong apprehension towards this game.  Watching a young blond haired Samus with a melancholic voice, and emotional feel to her felt so alien to me. Watching the cinematics from the game do nothing to remove this feeling. And after reading this article this sense of apprehension has grown into a full blown disdain for the character that is being portrayed in this game. 
 
Far be it from silly for someone who has grown up with a video game character over the course of many years, and games, and seen her retain a resolute and powerful demeanor, to be concerned about a sudden change in what originally made the character memorable, unique, and iconic. I completely understand where the author of this article is coming from. I now understand fully why I have have felt such a strong sense of apprehension and disdain. This game does not exemplify the character that I knew and grew up with. 
 
While there might be some concern over attachment with a game character, this is not completely unfounded. In much the same manner gamers become attached to their favorite hardware manufacturer. Be it Nintendo, Sony, Microsoft, even Sega, and Atari. The gamer feels a sense of attachment in this case to a quality of game, or a brand of games. The attachment to a video game character is something far more consequential though. As hardware changes though, the fundamental form of a character should remain consistent throughout releases if only not to alienate fans. This is obvious for such popular characters as Mario, or Link. If Mario suddenly becoming a depressive plumber who can't get himself out of bed to save the Princess, and requires Luigi's assistance to even go about menial tasks any fan will immediately come to the conclusion that it is not Mario. Fundamentally Mario is an energetic character, and Nintendo wouldn't change this form for the life of them. Link traditionally is also an energetic character, but he combines this with a wide-eyed veneer and stoic heroism that makes him representational of a child who is naive to the world, but is willing to overcome impossible odds to save it and those around him. Samus, or what she used to be, was a lone silent protagonist that spanned the galaxies in search of terrible foes that destroyed her childhood, impossible odds to overcome, and all while remaining a powerful and imposing figure on her own. Samus is not Samus anymore, at least in Other M.
 
Just a brief cursory play through of the Metroid games is evidence of this. And it doesn't even take an observant eye to notice this. In nearly every game she is a lone protagonist, this changes in Metroid Prime 3: Corruption for brief cinematic segments but even these are respectful to the character as she has traditionally been. In Other M she is constantly checking in with her commander, she seems to exhume a necessity to constantly narrate how she is feeling at any given moment, and is completely out of character. It is as if the developers of this game decided all existing games, and their portrayal of Samus, were not only wrong, but also out-dated and unneeded. This bothers me greatly.
 
Samus is one of my favorite characters in gaming history. She exemplifies the powerful heroine that needs no excuse to do what is right, and is capable and intelligent to know when to use her best judgment. Whoever this character is in Other M is not Samus. So what it really comes down to is that Other M may play like a Metroid game, but it's missing the most important aspect of a Metroid game. And that is Samus.
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devosion

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Edited By devosion

 
Im omitting some sleep to write this down, but after reading this article I can't help but feel the need to add my 2 cents. Before I begin though I want to add that I have not played, nor own, Metroid: Other M.
 
Other M was on my preorder list for awhile there, but close to the last minute I decided not to purchase the game. This decision is primarily based on financial, and time reasons, but there is another factor that has always weighed heavily on my mind with this game. Ever since the game was announced I've had a strong apprehension towards this game.  Watching a young blond haired Samus with a melancholic voice, and emotional feel to her felt so alien to me. Watching the cinematics from the game do nothing to remove this feeling. And after reading this article this sense of apprehension has grown into a full blown disdain for the character that is being portrayed in this game. 
 
Far be it from silly for someone who has grown up with a video game character over the course of many years, and games, and seen her retain a resolute and powerful demeanor, to be concerned about a sudden change in what originally made the character memorable, unique, and iconic. I completely understand where the author of this article is coming from. I now understand fully why I have have felt such a strong sense of apprehension and disdain. This game does not exemplify the character that I knew and grew up with. 
 
While there might be some concern over attachment with a game character, this is not completely unfounded. In much the same manner gamers become attached to their favorite hardware manufacturer. Be it Nintendo, Sony, Microsoft, even Sega, and Atari. The gamer feels a sense of attachment in this case to a quality of game, or a brand of games. The attachment to a video game character is something far more consequential though. As hardware changes though, the fundamental form of a character should remain consistent throughout releases if only not to alienate fans. This is obvious for such popular characters as Mario, or Link. If Mario suddenly becoming a depressive plumber who can't get himself out of bed to save the Princess, and requires Luigi's assistance to even go about menial tasks any fan will immediately come to the conclusion that it is not Mario. Fundamentally Mario is an energetic character, and Nintendo wouldn't change this form for the life of them. Link traditionally is also an energetic character, but he combines this with a wide-eyed veneer and stoic heroism that makes him representational of a child who is naive to the world, but is willing to overcome impossible odds to save it and those around him. Samus, or what she used to be, was a lone silent protagonist that spanned the galaxies in search of terrible foes that destroyed her childhood, impossible odds to overcome, and all while remaining a powerful and imposing figure on her own. Samus is not Samus anymore, at least in Other M.
 
Just a brief cursory play through of the Metroid games is evidence of this. And it doesn't even take an observant eye to notice this. In nearly every game she is a lone protagonist, this changes in Metroid Prime 3: Corruption for brief cinematic segments but even these are respectful to the character as she has traditionally been. In Other M she is constantly checking in with her commander, she seems to exhume a necessity to constantly narrate how she is feeling at any given moment, and is completely out of character. It is as if the developers of this game decided all existing games, and their portrayal of Samus, were not only wrong, but also out-dated and unneeded. This bothers me greatly.
 
Samus is one of my favorite characters in gaming history. She exemplifies the powerful heroine that needs no excuse to do what is right, and is capable and intelligent to know when to use her best judgment. Whoever this character is in Other M is not Samus. So what it really comes down to is that Other M may play like a Metroid game, but it's missing the most important aspect of a Metroid game. And that is Samus.
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Hailinel

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Is it unusual that Samus should defer to a commanding officer on a mission under Galactic Federation jurisdiction?  Or that she should respect the orders of her former commanding officer?
 
Other M did nothing to kill Samus's character.  If anything, it only killed preconceived, ultimately incorrect notions of what people wanted her character to be.

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't @Hailinel said:

" Is it unusual that Samus should defer to a commanding officer on a mission under Galactic Federation jurisdiction?  Or that she should respect the orders of her former commanding officer?  Other M did nothing to kill Samus's character.  If anything, it only killed preconceived, ultimately incorrect notions of what people wanted her character to be. "
the fans liked the preconceived notions more than this game's storyline. That is a major failing of Team Ninja, not of Metroid fans.  This game pretty much does to samus what the star wars prequels did to Darth vader. He's no longer cool because you know that under the armor he's a dork.  The same is true of samus if we pay attention to this game. So the answer is to simply ignore it like people do with the star wars prequel trilogy.  Don't buy the game, air your disgust publicly and the plot points and character development of Other M will likely be retconned or ignored in future games.  The OP is simply speaking with his wallet. If you want to happily and uncritically lap up anything that nintendo makes, that's fine but it's not an intellectually or morally superior position.
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@Supermarius said:
" 't @Hailinel said:
" Is it unusual that Samus should defer to a commanding officer on a mission under Galactic Federation jurisdiction?  Or that she should respect the orders of her former commanding officer?  Other M did nothing to kill Samus's character.  If anything, it only killed preconceived, ultimately incorrect notions of what people wanted her character to be. "
the fans liked the preconceived notions more than this game's storyline. That is a major failing of Team Ninja, not of Metroid fans.  This game pretty much does to samus what the star wars prequels did to Darth vader. He's no longer cool because you know that under the armor he's a dork.  The same is true of samus if we pay attention to this game. So the answer is to simply ignore it like people do with the star wars prequel trilogy.  Don't buy the game, air your disgust publicly and the plot points and character development of Other M will likely be retconned or ignored in future games.  The OP is simply speaking with his wallet. If you want to happily and uncritically lap up anything that nintendo makes, that's fine but it's not an intellectually or morally superior position. "
For once and for all, Team Ninja had nothing to do with the story.
 
And to compare this situation to Star Wars is a poor argument, as it was also attempted by the G4 guys.  Do I like what the prequels did to the Star Wars universe?  No, I'm not a fan of some of the things that happened, but I'm not going to be one of those dunderheads that puts his fingers in his ears and tries to ignore it.  Yeah, Jar Jar exists, Anakin isn't a badass, and Padme's death felt contrived, but I'm never going to say that it never happened.  Like it or not, it's canon, just as it's canon that Samus isn't an emotionless destroyer of worlds.  If she were the merciless killer that some thought she was, she wouldn't have spared the baby Metroid at the end of the second game.
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@Hailinel:   Saying that Team Ninja had nothing to do with the story is to say that their imprint on the work is entirely techical, which isn't possible or even logical  Other M is atrocious in terms of making sense of the fiction it sits in and Team Ninja are utterly and completely responsible for their selection of voice talent (lack thereof) and the way they told their part of the Metroid Story.  Technically it's a pretty apt Metroid experience, however, creatively it's a debacle. Stop defending bad work and get real.  Canon it may be, shit it definitely is.  Just like Jar Jar, then.
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@Hailinel said:
"Is it unusual that Samus should defer to a commanding officer on a mission under Galactic Federation jurisdiction?  Or that she should respect the orders of her former commanding officer?  Other M did nothing to kill Samus's character.  If anything, it only killed preconceived, ultimately incorrect notions of what people wanted her character to be. "

Ya, but that stuff is only part of it.  What about when she freaked out when Ridley showed up despite her murdering him 4 times already by that point.  Why was she surprised in Metroid Fusion when she saw metroids? Why did the Galactic Federation try to emulate Mother Brain when it was just a stolen Aurora computer?  This game was inconsistent with the other ones even ignoring what they did to Samus.
 
Think about it like this- at the end of the first Metroid, after single-handedly destroying the greatest threat to human civilization, Samus decides that metroids are too dangerous and decides to take care of them.  In Metroid 2, she goes to SR388 and kills EVERY SINGLE METROID IN THE UNIVERSE except one without having anybody else get involved.  When the Galactic Federation screws up and can't stop Ridley, she goes and murders him, the new Mother Brain, and what is believed to be every metroid in the universe by blowing the whole planet up.  In between this, she found time to murder Ridley twice and save 3 seperate planets from crazy stuff that nobody could handle.  However, when an old buddy doesn't want her to use her varia suit in a place filled with lava, she just lets herself be put in extra danger for the chumps she has been cleaning up after over and over? 
 
Oh man, see what you made me do there?  Now I look like a loser for knowing all this stuff.  Nobody wins this one.
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Hailinel

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Edited By Hailinel
@SeriouslyNow said:
" @Hailinel:   Saying that Team Ninja had nothing to do with the story is to say that their imprint on the work is entirely techical, which isn't possible or even logical  Other M is atrocious in terms of making sense of the fiction it sits in and Team Ninja are utterly and completely responsible for their selection of voice talent (lack thereof) and the way they told their part of the Metroid Story.  Technically it's a pretty apt Metroid experience, however, creatively it's a debacle. Stop defending bad work and get real.  Canon it may be, shit it definitely is.  Just like Jar Jar, then. "
Team Ninja didn't select the voice actors.  They didn't write or direct the cutscenes.  They didn't devise the story or write the script.  That was all done by Nintendo and D-Rockets.  All Team Ninja was responsible for was the gameplay.
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@Hailinel said:
" @Supermarius said:
" 't @Hailinel said:
" Is it unusual that Samus should defer to a commanding officer on a mission under Galactic Federation jurisdiction?  Or that she should respect the orders of her former commanding officer?  Other M did nothing to kill Samus's character.  If anything, it only killed preconceived, ultimately incorrect notions of what people wanted her character to be. "
the fans liked the preconceived notions more than this game's storyline. That is a major failing of Team Ninja, not of Metroid fans.  This game pretty much does to samus what the star wars prequels did to Darth vader. He's no longer cool because you know that under the armor he's a dork.  The same is true of samus if we pay attention to this game. So the answer is to simply ignore it like people do with the star wars prequel trilogy.  Don't buy the game, air your disgust publicly and the plot points and character development of Other M will likely be retconned or ignored in future games.  The OP is simply speaking with his wallet. If you want to happily and uncritically lap up anything that nintendo makes, that's fine but it's not an intellectually or morally superior position. "
For once and for all, Team Ninja had nothing to do with the story.  And to compare this situation to Star Wars is a poor argument, as it was also attempted by the G4 guys.  Do I like what the prequels did to the Star Wars universe?  No, I'm not a fan of some of the things that happened, but I'm not going to be one of those dunderheads that puts his fingers in his ears and tries to ignore it.  Yeah, Jar Jar exists, Anakin isn't a badass, and Padme's death felt contrived, but I'm never going to say that it never happened.  Like it or not, it's canon, just as it's canon that Samus isn't an emotionless destroyer of worlds.  If she were the merciless killer that some thought she was, she wouldn't have spared the baby Metroid at the end of the second game. "
I don't think the argument from Metroid fans is that she was a merciless killer, but that she was a no-nonsense bounty hunter. Bounty hunters tend to be pretty serious about their jobs, and since any time we've seen Samus she's been on the job, people assumed she was like your traditional bounty hunter. The Samus that appears in Other M - you don't get that feeling. You don't get the idea that Samus is a hardened warrior, but instead a pretty ditzy girl who doesn't know how to think for herself and must rely on others for guidance (I won't bring up the whole sexism debate, that doesn't really matter in this discussion). If that wasn't the intention of Team Ninja and Nintendo, then they failed spectacularly in their characterisation. 
 
Also the point about saving the baby Metroid - that I thought was an interesting development. It doesn't contradict the fan conception of Samus being a serious bounty hunter, but instead reinforces that bounty hunting and what not is just a job, and one she is very good at. It showed her humanity in her inability to harm an infant creature that, for all intents and purposes, couldn't really defend itself. That was interesting. What Team Ninja and Nintendo did with Samus in Other M was not interesting, it was akin to Miyamoto revealing in the next Zelda game that Link secretly wears women's panties and frequents Beefcake bars. You could make the argument that it was definitely canon, but that doesn't mean it wouldn't be a retarded development in the character's evolution - based both on fan perception as well as established mythology.
 
And that, I think, is the crux of the issue. Samus for years has been a silent protagonist, one that you had to build a character for as a player. Her scripted actions in the games gave some insight, but not much. If you're going to have a practically blank slate as your protagonist, you need to keep it that way. That is unless you want to spurn your customers when you do create a personality for the character and it doesn't match the popular view. A great example of a silent protagonist still being intriguing as a character would be Gordon Freeman. Then again, Valve knows what they're doing. When it comes to Metroid, it seems as though Nintendo and Team Ninja do not.
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Hailinel

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@Atomic_Tangerine said:
" @Hailinel said:
"Is it unusual that Samus should defer to a commanding officer on a mission under Galactic Federation jurisdiction?  Or that she should respect the orders of her former commanding officer?  Other M did nothing to kill Samus's character.  If anything, it only killed preconceived, ultimately incorrect notions of what people wanted her character to be. "
Ya, but that stuff is only part of it.  What about when she freaked out when Ridley showed up despite her murdering him 4 times already by that point.  Why was she surprised in Metroid Fusion when she saw metroids? Why did the Galactic Federation try to emulate Mother Brain when it was just a stolen Aurora computer?  This game was inconsistent with the other ones even ignoring what they did to Samus. Think about it like this- at the end of the first Metroid, after single-handedly destroying the greatest threat to human civilization, Samus decides that metroids are too dangerous and decides to take care of them.  In Metroid 2, she goes to SR388 and kills EVERY SINGLE METROID IN THE UNIVERSE except one without having anybody else get involved.  When the Galactic Federation screws up and can't stop Ridley, she goes and murders him, the new Mother Brain, and what is believed to be every metroid in the universe by blowing the whole planet up.  In between this, she found time to murder Ridley twice and save 3 seperate planets from crazy stuff that nobody could handle.  However, when an old buddy doesn't want her to use her varia suit in a place filled with lava, she just lets herself be put in extra danger for the chumps she has been cleaning up after over and over?  Oh man, see what you made me do there?  Now I look like a loser for knowing all this stuff.  Nobody wins this one. "
Mother Brain wasn't a stolen Aurora Unit.  Do the Aurora Units bear a similarity to Mother Brain?  Yes, but Mother Brain was not ever an Aurora Unit.
 
Further, in the original Metroid, Samus fought the Space Pirates on Zebes as part of an emergency order from the Galactic Federation.  In Zero Mission, it is shown that she actually came very close to biting it after destroying Mother Brain and had to struggle for a while without her power suit before she could acquire a new one.  In Metroid II, she was given the assignment to destroy the Metroids once again by the Galactic Federation.  She didn't Rambo up and decide to take them all on just because she felt like it.
 
The Galactic Federation also didn't screw up in not being able to stop Ridley.  That was a surprise attack from resurgent Space Pirate forces.  Samus answered the distress call at the space colony, and subsequently followed Ridley back to Zebes.  She finally kills Ridley (Ridley never dies at any point prior to this event), comes close to dying at Mother Brain's hands, and is saved by the baby Metroid.  She then escaped the planet.
 
IMPORTANT NOTE:  Samus does not manually trigger the self-destruct sequences in Metroid, Metroid:  Zero Mission, or Super Metroid.  Those were all security triggers that went off when Mother Brain was destroyed (and also when Mecha-Ridley is destroyed at the end of Zero Mission).  She never pushes a button that says in big red letters "DO NOT PUSH.  PLANET WILL EXPLODE."  The only time she intentionally triggers a self-destruct is in Fusion, when she crashes the space station into the surface of SR388 in order to wipe out the X Parasite as a last resort.
 
ANOTHER IMPORTANT NOTE:  The Prime series was created to fit in the gap between Metroid and Metroid II so that anything that Retro Studios did would not interfere with the storyline as conceived by the original developers.  The entire Phazon/Dark Samus arc is a self-contained story and is not necessarily relevant to anything that occurs in Metroid II or games that follow it in the timeline.
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@KingWilly said:
"I don't think the argument from Metroid fans is that she was a merciless killer, but that she was a no-nonsense bounty hunter. Bounty hunters tend to be pretty serious about their jobs, and since any time we've seen Samus she's been on the job, people assumed she was like your traditional bounty hunter. The Samus that appears in Other M - you don't get that feeling. You don't get the idea that Samus is a hardened warrior, but instead a pretty ditzy girl who doesn't know how to think for herself and must rely on others for guidance (I won't bring up the whole sexism debate, that doesn't really matter in this discussion). If that wasn't the intention of Team Ninja and Nintendo, then they failed spectacularly in their characterisation.  Also the point about saving the baby Metroid - that I thought was an interesting development. It doesn't contradict the fan conception of Samus being a serious bounty hunter, but instead reinforces that bounty hunting and what not is just a job, and one she is very good at. It showed her humanity in her inability to harm an infant creature that, for all intents and purposes, couldn't really defend itself. That was interesting. What Team Ninja and Nintendo did with Samus in Other M was not interesting, it was akin to Miyamoto revealing in the next Zelda game that Link secretly wears women's panties and frequents Beefcake bars. You could make the argument that it was definitely canon, but that doesn't mean it wouldn't be a retarded development in the character's evolution - based both on fan perception as well as established mythology. And that, I think, is the crux of the issue. Samus for years has been a silent protagonist, one that you had to build a character for as a player. Her scripted actions in the games gave some insight, but not much. If you're going to have a practically blank slate as your protagonist, you need to keep it that way. That is unless you want to spurn your customers when you do create a personality for the character and it doesn't match the popular view. A great example of a silent protagonist still being intriguing as a character would be Gordon Freeman. Then again, Valve knows what they're doing. When it comes to Metroid, it seems as though Nintendo and Team Ninja do not. "
What about Samus's portrayal is "ditzy?"  Ditzy indicates a scatterbrained display of low intellect.  Samus may have emotions, but she's still an intelligent character.  She thinks for herself, but she's not averse to following orders.  She is a former soldier.  She has respect for her former commanding officer, and it's in their best interest that they work together.  It's not even the case that Other M is the first game in which Samus took orders.  She followed the directives laid out by her ship's computer in Fusion.
 
Also, try this on for size.  Samus is a human being.  The baby Metroid responded to her presence with the belief that she was its mother.  Samus took pity on the creature and spared it, deciding that perhaps there could be some benefit to be found from Metroids and presenting it to scientists for research; transporting illegal cargo, as it turns out, which meant she put herself at great personal risk in not only sparing the Metroid, but taking it with her.  Then the baby saves her at the end of Super Metroid.  A baby which, still under the mistaken belief that Samus is its mother, protected her unconditionally to its death.  Alien creature or not, it's an important moment in the storyline and one that has a very large impact on Samus.  And its the theme of motherhood that stands at the core of Other M.
 
Silent protagonist or not, there is a narrative arc in the Metroid series; one in which Samus first spoke at length not in Other M, but in Fusion.  A game from eight years ago.  A game that first introduced us to Adam and to other elements of the Metroid universe that extend beyond just Samus and her traditional enemies.  And though it was the first time she spoke at length and her personal history was explored to an extent in game form, it didn't delve into many of the details.  Details that were covered in a manga supervised by the series co-creator that delved deep into Samus's backstory, and elements of which were referenced in Zero Mission and Other M.  This wasn't Nintendo pulling something out of their ass for the sake of Other M's story.  These are elements of her personality and history that, while perhaps expressed in a clumsy fashion with too much narration (Show, don't tell, guys), they have been known for quite some time.
 
But tell me, who is Gordon Freeman?  Not by his badass deeds in the Half-Life series, but as a character and person.  He is a character that people always talk to, but I never get the sense that people actually speak with him.  People tell him, do this, do that, do that other thing, and not once do we hear his voice or his thoughts regarding anything he does.  People seem to think that Other M treats Samus as a doormat, but Gordon Freeman is more of a doormat than Samus ever was.
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Wowww. Just watched the last scene from Other M. That was horrrrriible. In every way imaginable. Here's the link. 
 
Anyone that tries to defend that shit is either batshit insane or has some serious asperger's goin' on.

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@Hailinel: You must understand that what I know about Metroid stems from discussions with avid fans and a few hours of reading on a Metroid wiki. I never found the games interesting or had a desire to play them. 
 
That being said, I think the major disconnect between the handheld stuff like Fusion (which played like the more classic titles) and the growing popular belief of what Samus is stems from the Prime trilogy, of all things. Metroid for a long time was not a high profile title. It was loved and remembered fondly, yes, but until the Prime trilogy, Metroid hadn't been seen in the public light for a long while. Now onto my point. 
 
Metroid Prime and its sequels did a lot to not only reintroduce Samus and her universe to a new generation of gamers, but also served as a refresher course for the old veterans. The characterisation she received in those games was very simple and direct - touching on almost nothing seen in any of the handheld titles (which were developed around the same era as the Prime trilogy). That being said, I'm willing to wager more people played the Prime games than the handheld titles, so having all of this Adam stuff and her newfound submissive attitude was probably quite jarring to the people who didn't bother with the handheld titles. Also, my point about Samus appearing like a ditzy girl had to do with the cutscenes I've seen and her general interaction with her... squad mates? Anyhow. 
 
The monologues, the voice work, all of it seemed to point to Samus reading a diary from when she was thirteen and first getting into "boys". It just had this real airhead, "misunderstood" vibe to it. Again, this may not have been Nintendo and Team Ninja's goal, but it was still the impression that their characterisation and story left on a potential customer.  
 
Also, bringing up second-tier material like a comic book series as a source is kind of silly. Even if it was overseen by the co-creator of Metroid, it is still a second-tier source for the canon, and as such if anything found in the tier two fiction contradicts the tier one fiction, then it is subject to being written off as non-canonical. Although I'm sure you're about to heavily disagree with me, I also believe the handheld versions of Metroid could be seen as second-tier, since all of the major Metroid releases have never shown hide nor hair of the story and characters seen in Fusion, or the comic book you mentioned. 
 
As for your point about Gordon Freeman, I believe Breen said it best: 
 
"Gordon Freeman is a theoretical physicist who had barely earned the distinction of his PhD." He's a blank slate for the player to inhabit when playing the Half Life games, and yet what little we do know about him (killing lots of aliens and delta force guys with a crowbar, being a scientist, having interesting reading habits) is still interesting enough to entice the player into cultivating a personality and a history to the character. If this were not true, you would not see threads gushing about how Freeman is awesome whenever the Half-Life series is discussed. My entire point was that Samus Aran was viewed in much the same light with the same amount of reverence that Gordon Freeman commands, and Valve is not dumb enough to take that kind of personal ownership their fans feel for the character (or "vessel" if you prefer) and turn it completely upside down. 
 
As you can see, it tends to piss a lot of people off.
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@KingWilly: 
I never considered the manga to be 100% canon, but more like the core concepts introduced were canon.  The character of Adam Malkovich, how Samus got to Zebes, the relationship with Ridley, etc.  If you look at the manga and Other M side by side, they contradict each other quite a lot when you look at the details (For one, Samus never served under Adam directly).  

I've said this many times about this game, but people think it's just bad writing (well, there is some of that), but it's actually a bad localization.  Nintendo of America didn't do their job when it came to localizing this game.  It's very literal to what is said in Japanese, and if you've played the Japanese version (and understood it) you'd realize where the disconnect is.  But alas, no one besides me and a handful of others are making this point when it's THE BIG ISSUE here.  With long-winded lines, you get voices who become uninterested in their roles and its' harder to direct them.
 
The characterization of Samus matches up really well with Fusion actually.  However I doubt many people played Fusion, nor do I think they wish to play it.  Sure, there isn't a voice for her in Fusion, but you can see those threads in her that make her what she is.

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Hailinel

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@KingWilly:   
What disconnect?  Fusion and the original Metroid Prime were released on the same day.  And Zero Mission and Metroid Prime 2 were released within a year of each other, from what I recall.  Not in the light for years, huh?  Yeah, right.  Metroid Prime wasn't a pure introduction, nor was it a refresher course.  People still knew and cared about Metroid in the years prior to Metroid Prime's release, and many were pissed, pissed that the game was in first-person.  To say that the Prime trilogy was somehow this magical reintroduction of a forgotten series is short-sighted. 
 
Again, Samus isn't ditzy.  You have this strange notion of what it is to be a ditz.  Samus's narration is a reflection on the events of the game and on her past.  As I said before, there's too much telling in it, not content with the action and dialogue of the cutscenes showing it.  Either way, there's nothing airheaded or misunderstood about it.  She's just explaining how things went and describing her feelings on the events as though she were telling the details to someone after the fact. 
 
And while the manga may be second-tier canon, like KingBroly says, it still introduced important story points, characters, and events that have worked their way  the canon of the games. 
 
And judging by your description, Gordon Freeman is actually a pretty dull guy.  I didn't ask for Breen's taunting interpretation of him.  I ask, just who is this guy with the crowbar beating up headcrabs?  There's nothing; a blank slate, a vacuum.  That's not characterization.  That is not personality.


 

@FunExplosions

said:

"Wowww. Just watched the last scene from Other M. That was horrrrriible. In every way imaginable. Here's the link.  Anyone that tries to defend that shit is either batshit insane or has some serious asperger's goin' on. "


Saying it's horrible and explaining why it's horrible are two different things.  You can't show people a link and expect them to fall right in line with you.  Also, good show insulting actual Asperger's patients with your hyperbole.  Keep it classy. 
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makari

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I think the problem here is people thinking they knew what kind of character Samus was, and then feel sour that they were completely wrong. It's easy to say she is ditsy and whiny and weak and it goes against 'everything she was in the previous games,' instead of empathising for her incredibly tragic life that lead to her various, and spoken for, complexes. 
 
She is still strong and able and intelligent and can get the job done, since she has spent all her life intrinsically devoted to duty and war: growing up from a very young age with the Chozo who raised her specifically as a prophesised saviour, and then reintroduced to her own species as a soldier, and then becoming an independant bounty hunter who takes orders from whoever is paying. All she's ever known is duty and war, so it's not a stretch that her charisma would take a bit of a hit, or for her to have a heavy amount of respect for her seniors, or to develop a feeling of alienation within her own species. You could say her becoming a bounty hunter was an attempt to break free of her dependancy on duty and carve her own destiny, but clearly that complex is far too imbedded in her psyche to shake easily, as is shown in Other M. Her irrational fear of Ridley was a bit weird when I first saw it, but when you consider young humans can develop irrational fears of ducks that do much less than massacring your entire colony in front of you, and keep coming back to haunt her over and over again, it's not beyond the scope.
 
There's also the point that everyone around Samus that she loves tends to die. Her family died, her adoptive alien-chicken family all died out, her commerade bounty hunters all die (by her own hand, mind you) and in Other M her surrogate family, including the man she respected and loved like a father, start to die one by one around her. It's kinda hard for me not to empathise for her, and I think people are too hung up on their fantasy of her being some hard-arse emotionless chick more than her character and Other M's take on her complexities being outright 'bad'.

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I got the impression she was whiny from Fusion, or at the very least fussy.  Ditsy...I dunno about that.  Again going back to Fusion, she doesn't really think everything through.  At the end of Fusion, she needs a bit of a guiding light to prevent herself from dying and getting the correct result (X-parasites/Metroids = dead).  She knows what to do, but is unsure how to do it.  In Super, you just sorta see her rush off to Zebes to presumably get the baby Metroid back.  Maybe it's to clear her name, because she's technically a criminal now (transporting Metroids) and an accessory to the deaths of many, many people.  She doesn't know how she's going to save the Metroid/clear her name, but she's going to do it.