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devosion

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devosion

132

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#1  Edited By devosion

I have been had, but Alien Swarm is till ownage.

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devosion

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#2  Edited By devosion

Some of you may have seen this floating around the web originally in Japanese. Well now it's been translated into english, and it really puts the games nature into a cohesive whole. And if your life me, it just makes you want the game even more. So here's 16 minutes of Other M. 
 

  
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devosion

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#3  Edited By devosion

I really enjoy this game. i can't wait to put together a good team and tackle this game on hard mode! Any takers? :)

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devosion

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#4  Edited By devosion

Today, as many steam-users known, marks the day that Alien Swarm was released. This is also the day that I can't seem to get into Starcraft 2 Beta. Everytime I start the game up, upon it loading, I get a message sayings im trying to access the Starcraft 2 beta with an unsupported client version. I did have a very small patch go through earlier, and I really didn't feel like searching the internet, and messing around with it in order to play some SC2 Beta. Instead my download of Alien Swarm finished and boy did it make me forget about the fact that I couldn't play SC 2.   
 
For those that don't know. The game is free. So if you like free things then this one is in the bag. Secondly, the game is really good. I just got through on the easy mode, and it plays like a squad tactics game with a top-down view. Most of the time my random team-mates were running around hitting each other, and generally not acting as a squad, but even on easy the game is pretty lenient about that. Once you hit normal you need to work as a group, and using the available classes to their best effect. The game looks stunning, and has a certain addiction to it that will see repeated play-throughs. There is one game that Alien Swarm reminds me of, and thats Cannon Spike. Due to the fact that you can aim interdependently of your movement, and can see all around you, you'll be able to handle enemies from all directions. And the intricacies of working as a group to handle the various locations, and types of enemies, makes for a thrilling experience. As you progress through the levels your characters are awarded experience which translates into level ups for your character that unlock new items. Each class has a choice of two equip-ables (weapon or non-weapon), and a sub-item that is used with the 1 key. It makes for some deep variety and some very interesting strategy. I really can't wait to get into this game in hard mode with a seasoned team who is interested in squad tactics. 
 
With that said just download the game. It's stellar and a blast to play. It looks great, and its free! Just download it. And with any luck i'll be reviewing this game within the next few days so I have my official thoughts to share. 

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devosion

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#5  Edited By devosion

I already pre-ordered two CE's, one for myself and one for my cousin, so it's all in-store for me.

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devosion

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#6  Edited By devosion
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#7  Edited By devosion
@wchigo:  
 
For all intents and purposes most of what you suggested is stuff I already do. I routinely try to keep my monies around the 100 resources mark, well at least my minerals, and once it hits late game that number sky rockets, cause I think anyone with multiple expansions can't keep it low. I also do pretty good about being supply blocked. Just as well my hot-keying is pretty much on the mark, as thats my primary way of producing units, making buildings and upgrades, and anything else I can learn. My biggest problem is the mid-game. Especially after a push that goes in neither sides favor. Either I will slip up and do something stupid, like with a recent game I managed to lock my own stalkers out of my base and got dropped on heavily by roaches and hydras. Early game I can seal the deal just fine, but it's being more strategic about what units I put out vs my opponents units, resupplying new expansions with workers, and working around my opponents defenses has a tendency to throw me off. Its just something I gotta figure out on my own I think. Not to mention my micro needs some serious work.
 
I'll take a look at the videos you mentioned, but right now i've been knee-deep in Husky's Starcraft 2 youtube channel. Watching some of the pros go at it really gives me great insight. 
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devosion

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#8  Edited By devosion
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devosion

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#9  Edited By devosion

For the most part I don't mind that my units don't attack units on the way to a rally point, as I typically set all my units to rally in front of a structure, form a group, then attack. I can understand how this can be an issue with a zerg player, who can amass a substantial group with a few drones. For the most part though I feel that it should remain that the units reach the rally point, finish the move, then attack if need be. As it is a move order, then an AI instructed attack order.  
 
@Pinworm45:
 But this really is the best solution for everyone ultimately.

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devosion

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#10  Edited By devosion
@Rockanomics: Here, here. I can agree to that. Im always up to polish mah skills in 2v2 or 1v1 especially. And since I posted my info in the tournament post feel free to hit me up if anybody wants to coop or vs with me.