@mij0: If they could take Oshawatt's head and arms and just like make a new body for them that compliments what works, I would be onboard 100%. But the feet, the tail, the seashell, the body, the... whatever the collar is... just doesn't work for me.
My interest in Overwatch went from 0 to 10 in the span a few days. I initially dismissed it, just like I had with Battleborn (and the other one that I'm forgetting the name of). Then I watched the cinematic trailer...and the character tutorials...and the developer blogs. Now I'm itching to get my hands on it. The characters appear diverse and interesting, and the developers seem like they truly care about building a strong community around the game - and not in the way that something like Evolve tried to force.
Overwatch is oozing with personality, helped largely by their excellent world building going on around the game. You can really feel Overwatch's origins in a much more story focused game (the cancelled Project Titan) and it's really enhanced by having such a wide variety of characters that somehow feel like they could exist in one cohesive world. The gameplay itself looks fun and extremely well thought out from a design perspective (as I went over in my post), but the game wouldn't be half as exciting without the care put into everything around it... as proven by games like Battlecry or Battleborn not being on this list.
The announcer in Street Fighter games have had a history of pronouncing names wrong (zangief, for example, is pronounced differently in almost every game). It's "Care"-"In".
Sakura staying as a schoolgirls is the worst thing Ono has ever done.
Birdie's chain animation looks terrible in the load screen, but Laura's hair animation looks terrible 24/7.
Not jumping when you do a 360 is a design choice. Just because Skullgirls does it one way, doesn't mean another way is a problem that needs fixing.
Gonna have to wait for Tekken x Street Fighter or Chun-Li to be added to Tekken 7 if you want to hear her speak Chinese.
Cammy doesn't even say "Can of Sprite" in this game so there's no excuse to use her Japanese voice.
Chun-Li's boob physics is the stupidest bug to ever make it into a video game.
The changes listed for Mass Effect are pure speculation and all things that would like to see jettisoned from the series, but not exactly what I expect to. The point I was trying to make is that so much of what made Mass Effect Mass Effect in people's eyes could be gone (Renogade/Paragon, for example). Andromeda is going to be a brand new direction for the series and, really, nothing from the original series has to stay. And that's why it's so exciting.
The difference between Layton vs. Wright and Ace Attorney 6 is that Layton and Wright were both a part of the same events, where as Ace Attorney 6 the events are, unless they get pretty hokey, completely separate. There's ways to do it, obviously (a Broken Age style "switch when you're stuck" mechanic would actually be pretty sweet), but there's a lot of ways they could fuck it up as well.
*nod* This is a good list of games. I've seen some good impressions of King of Fighters XIV gameplay and graphics. The game looks a lot better than the teaser everyone got mad at.
Oh I didn't realize Night In The Woods was coming out this year. Lost Constellation got me interested in checking it out.
I played the demo build of Mighty Number 9 and it is the game I expected it to be. Which means it plays like Mega Man although the dash mechanic adds a new layer on top of that.
Thanks for reading!
Night in the Woods is announced to come out in 2016, but it's sort of one of those indie projects that you can say "it'll be out in 6 months" for 3 years. Just that last stretch of development takes longer than anticipated. So I don't think 2016 is out of the picture (or I wouldn't have put it on the list), but I wouldn't be surprised if it slipped into 2017 either.
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