DevourerOfTime's forum posts

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DevourerOfTime

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#1  Edited By DevourerOfTime
@teddie said:

When this:

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Turned into:

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DevourerOfTime

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#2  Edited By DevourerOfTime

Some that haven't been mentioned (that are actually games that never came out and not just people trying to throw shade at games that did come out)

  • Mother 3 - M3 never being officially localized (seriously, it's one of the best games ever made)
  • Beyond Good & Evil 2 - Fuck you Ubisoft and your yearly "it's in development/pre-production/whatever". I'll believe it when I see it.
  • Megaman Legends 3 - Volnutt is doomed to stay on that moon.
  • Half-Life 2: Episode 3 - Yup.
  • Tacoma 1 - Can't believe they're making a sequel to a cancelled game.
  • Chocobo Racing 3DS - The last shot anyone not named Mario has had at a good kart racer.
  • Chrono Trigger Resurrection - Fanmade 3D remake of the game. Was still in early development when cancelled, but the game looked AMAZING at the time of its development and was my first introduction to rule #1 of fangames: "Don't announce your game until it's ready to be released"
  • Phantasy Star Online 2 - I played the English version of this at PAX one year. And it was the last time it was ever shown.
  • Lunar Knights - Or Boktai 4 in Japan. The game was localized to feature new protagonists and a half-baked storyline when it really was supposed to be following the events of Boktai 3.
  • Skies of Arcadia 2 - On the one hand we got Valkyria Chronicles out of the ashes of Skies of Arcadia 2, but I still would have loved to see more sky pirates in my JRPGs.
  • Persona 4 - THERE WAS A LOVERS ROUTE FOR YOSUKE THAT WAS CUT.
  • Final Fantasy: Fortress - A Nordic Final Fantasy game being made by the Bionic Commando people that would take place in Ivalice, the same world as Tactics and XII. The concepts looked amazing, but Square-Enix decided to screw the studio over so hard that they went out of business. You should really read the story on this one. It's kinda batshit insane.
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DevourerOfTime

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#3  Edited By DevourerOfTime

Now? No. I don't have the money to.

When I have an income though? Hell to the fuck yeah. That's like most of my purchases. You don't get into the 4 digits on your Steam libraryunless you just love giving developers money, whether its an indie game with heart (but not the best execution) or just a favourite on sale I am 100% down to just throw five bucks more to.

Hell, I'll give you a recent example, even in my current personal economic hell: I haven't played Awesomenauts in ages, but I put several hundred hours into it on the Xbox 360 back in the day and almost bought my 5th copy of it last week on Xbox One just to support them (I only didn't cause I was a few bucks short on my account).

Giving developers money is also the reason why I won't buy games on grey market sites, even if the game is cheaper. Just not worth the risk the money never floats back to the developer. I also lean toward buying games on systems that give the bigger cut to the developer (when avail).

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DevourerOfTime

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DevourerOfTime

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DevourerOfTime

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So, so, so happy about this. Dan always stuck out in the San Fran office to me, but has been doing wonderfully over at the GBeast office. I only wish he came to this decision earlier and we got more Austin/Dan interaction.

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DevourerOfTime

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Pretty surprising announcement considering how driven that man has been to work for Gamespot. We'll see what is in store for him in the future and I wish him the best of luck.

As an aside: Danny has been very vocal in saying that working for Gamespot was his dream and worked towards it his whole life. With him leaving, what is tying him to any of the decisions he made along the way to get to working at Gamespot? That's not just staying in Games Journalism and not flipping to the developer/publisher/PR side of things, but also why stay in San Fransisco? Why stay in the United States?

Sure, he just got married not too long ago and that throws a wrench in there, but what changes she is comfortable with making in her life is between her and him. Honestly, I could see him moving back to the EU and working for Eurogamer or another European publication.

@zelyre said:

That, and listening to the Tested podcast, it seems like there's human poop everywhere. EVERYWHERE.

The natural end product of living in a year-round temperate climate that allows for homeless people to survive without shelter and a culture/government that does not do enough to aid and, ultimately, end homelessness within its population.

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DevourerOfTime

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Wow that's.... actually quite a shock. Figured he'd be at that company forever. Or at least a decade. But the gaming jesus does what he wants, and the new project sounds to be something that he is stoked to be pursuing, so good on him.

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DevourerOfTime

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#10  Edited By DevourerOfTime

Updated the title and the original post to reflect the recent development.

Please join me in congratulating both Austin Walker for picking up such a talented reporter for Vice and congratulating Patrick Klepek on being hired at such a sweet gig. Could not be happier for our duders.