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dezvous

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dezvous

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#1  Edited By dezvous

I think Hamilton had earned the win today at Yas Marina but I'm not sure who really earned it for the entire championship, though Max was certainly ahead and more consistent for most of the season. World championships aren't truly won or lost at a single race but it's extremely easy to get tunnel vision on individual incidents that defy logic and expectations and F1 is full of them, fans will rarely be satisfied but it was a good season to me all the same. Very excited for all the changes in 2022.

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dezvous

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It does seem like it's in line with Sony packaging though. Very interesting. If it's real the wheel looks wild and I wonder if it'd be replaceable.

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#3  Edited By dezvous

I'm excited too about the potential new future of Giant Bomb! I hope we get plenty of that deep dive Jeff talk about his ideas for the future, I'm ready to go on that ride again. Maybe the Arrows Pointing Up this time?

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dezvous

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#4  Edited By dezvous

I think there's multiple angles to this sort of question that make it difficult to just hard agree/disagree with a yes or no of increased prices/donations. I certainly wouldn't just blindly donate additional money to Giant Bomb/Red Ventures without a specific understanding of why I'm doing that, but I would happily put my money where my mouth is if the question was specific and addressed some key understandable issue like for instance "we need more money to return to physical studios."

I would fully support GB at a higher level than I have been since the very beginning. I've always had multiple years of subscription paid in advance already hahah.

What's most important to me though is whether the GB crew and their family is healthy and happy, whether at GB or not. But I think it gets near impossible to ask for more money - and even be honest about needing it - when your company is owned by a larger corporation rather than being a small company working from a basement.

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#5  Edited By dezvous

I am also experiencing the issue of the videos not resuming despite seeing the green progress bar before hitting play.

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#6  Edited By dezvous

@jasonr86: you might consider dropping the RT from high to medium. It's cool that this game has RT at all but the performance difference between RT medium and High is nearly half in some spots. And the RT presentation in this game isn't nearly as impactful to begin with compared to a game like Control so you're not missing out on much by dropping down a peg.

I'm on a 2080ti and play at a basically locked 60fps at 1080p DLSS high RT medium. I play on a TV so going to 4k really doesn't even make much of a difference for this game at my sitting distance so you might consider that as well if it makes sense for you.

I've been enjoying the game so far but it's been a real eye opener being reminded what a proper B game is. Dying suddenly without understanding why, dealing with poor checkpoints and some pretty opaque gameplay mechanics. The animation quality is almost surely a product of how difficult good animation is and a small team but it's wild to see so many claw hands in 2021, I'm into the story though and overall the game is endearing.

It makes me appreciate the classics horror games in some design ways that I took for granted. The camera placement can really leave something to be desired in The Medium compared to the Resident Evil's and Silent Hill's that came before. In The Medium there are a enough areas where I'd expect to walk towards the camera and then have it transition to show me an opposite angle and it almost never does and it's quite unsatisfying, leaving you feeling like there's a sort of off limits no mans land in some of the areas which feels really bizarre. Many off-putting times where it feels like there are invisible walls which is a bummer that never crops up in those classic games.

Also, anyone who's a tank control afficianado like myself will really miss that as an option. Lots of goofy random turning between camera changes going on without it.

@humanity I totally agree about the surprise of this being the first big "exclusive" Xbox game. Really just makes Microsoft's whole 2 year cross gen plan seem nuts having to rely on third parties for a big draw into the system and I don't think it actually does them as much good will as they think. That being said, they probably don't have a choice because they don't have any games ready to release in that time window that would adequately take advantage of the Series consoles to begin with which is a failing on their part.

The Medium is a super niche game that I'm extremely happy exists but it's very rough compared to how I think your average person has come to expect a videogame to operate, let alone to occupy this spot for the first Series exclusive.

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#7  Edited By dezvous

People saying HDR should make things look darker is inaccurate. There's nothing inherent about HDR that should make the image look darker for one very simple reason, the closest a TV can get to black is the closest a TV can get to black and that limitation is brought upon by the display type. OLED can hit true black (literally no light when black) and LCD will try to get as close as possible and how good it is at getting there will depend on how many individual LED local dimming zones there are in the TV.

If calibrated properly black should be hitting the darkest possible value your TV can hit whether it's on SDR or HDR, black is black. HDR, in practical terms, really adds more range to the image by increasing the color depth and raising the peak brightness of displays. So for simplicities sake it's the dark areas that don't change as much but what changes is the ability to render a higher contrast between them due to the ability to have further granularity with the increased brightness and color range. So this increased range might make things seem a little darker compared to the increased brightness but it shouldn't be so different that you feel like you're looking at a dark screen, then you should check your calibration. If anything it should be more about adding detail and range to the dark scenes. More detail in shadows inherently means that it can't be pure black because then you'd have no detail to see at all.

Calibration is even more important for HDR and if you find yourself playing in vastly different viewing conditions throughout the day you'll probably want to calibrate for bright and dark room situations, most TVs come with two separate presets just for this as a starting point.

So basically, HDR should never make your image look washed out and too dark, that is definitely not correct. If it does you should check your calibration or look up and see if your display needs very specific settings or is lacking when it comes to HDR support and peak brightness. It's still really early days and HDR support is still all over the place.

Also, unless you explicitly care about the creators intention just ignore all that nonsense. I'm a creator, I make art for a living and I always set my entertainment displays to cool because to me a neutral white should veer closer to a cool blue than warm red and yellow. I would recommend you don't go crazy, but I fully support making your display look how you prefer and just enjoy your TV, game, movie or show.

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Did you update how the multi-video watching works now? Seems like it pauses all videos at once now instead of one at a time and maybe even syncs them up?

Pretty rad duder.

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I only skimmed this but you can definitely disable hints, I know because I did.

Not only that, there's an incredible option in the navigation accessibility options that enables a Dead Space-like 'hit L3 to have the camera swing to the direction of your next objective and draw a little arrow on screen' feature. So basically this functions as a manual hint system that only triggers when you want it to, brilliant. Loved it for knowing which ways would lead me further into the game and which optional ways I should explore.

This is accompanied by an accessibility sound but you can disable this by going into the audio options and turning the accessibility sounds mixing all the way down.

But yeah, there are a billion accessibility options for making the game play just how you want it to and I will never understand why some people seem to ignore these, including reviewers etc. I understand the whole "average user experience" thing but it's kinda goofy considering this is a videogame and it's about enjoying yourself, you owe it to yourself and the devs who went to all the trouble to put the options in just for you, to try to have the best time you can. My days of rapidly tapping a button to break free of something are over (unless Revolver Ocelot is at it once again), it's especially funny to me because tapping seems less equivalent to the in game action anyways. Holding something down actually feels a lot more like struggling to do something anyways hahah.

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@isomeri said:

@hunkulese said:

Why did Ferarri give up on second so easily? They could have had one of their drivers try a one stop and not risk losing out on a 3-4 finish. The medium tire wa good for 40 laps.

Yeah, I did not comprehend that strategy choice. In my mind, having Vettel 1-stop for mediums and Räikkönen 2-stop for super-softs would have been the obvious way to go.

Yeah it's easy to say that in hindsight but I imagine they might be a little hesitant to make this call based off of past experiences...