Just a little over 2 months until GOTY deliberations kick off, and it's time to start cramming in and finishing those 'special' experiences before the crew has to spoil everything to undermine their opponents' favorite games! Previously, I hadn't played The Witness or Return of the Obra Dinn before they discussed them, and I don't want to make the same mistake again. What games, or at least chapters, do you recommend people get through before the holiday podcasts come around, to experience them first hand? My big ones are Outer Wilds and Goose Game.
@seikenfreak: They've said Viera will be the last added race, so that other speculation is 100% not going to happen any time soon. In it's 6 years, this will be the second new race, and that is all they're doing for the moment.
@snakelinksonic: And a correction to the main post: there are only 2 classes being added. Yes Gunbreaker is a tank, but the other is not technically confirmed either healer or DPS (though dancer healer is heavily speculated.)
@zombiepie: In the version you're playing, some secret bosses show up and block off some items. I warned you too late, so you'll have to kill one (the easiest one) to get a Jecht Sphere in Besaid. You would have had to WALK all the way back to avoid it though, so it's just as well.
There is one more bit- if you want to get Tidus' ultimate weapon, you're going to want to grab the Sun Crest from a chest at the very end of Zanarkand before you leave there. This will be immediately after a story boss. I'm super serious about this one- as soon as you beat the story boss at the end of Zanarkand, google "ffx sun crest" to make sure you get it (it gets much harder to acquire afterwards).
@zombiepie: I hope I'm not getting too monotonous with this, and giving spoiler-free advice is really really difficult, but where are you in the story right now? Because:
There's a brief window of time between -A) a CG cutscene about swimming in a pond at night, and B) being in a desert- where you should go back to Besaid and pick up a couple things. I can be more specific if you want. It makes a later side-quest much easier.
@zombiepie So you're sticking with the default button layout because you're trying to play the game as people originally experienced it? Did I read that right? Because *I* sure used a ps2 controller. I 100% believe that if you're not somehow wiring a dualshock (or similar) into your pc, then it's already not "authentic", and you should probably make it easier on yourself if you can.
Just make sure when starting X that you know about two very particular item pickup moments- one near the beginning, one near then end. If you pass them by, these Dark Superboss things go and hang out in front of them and you'll never get them. So 100% make sure to know about those two instances.
"Is he the weird samurai dude who can kill any boss in one shot, but you have to sacrifice a dumb amount of money in order for him to do that?" No that's the summon Yojimbo. Auron is a party character- and older guy in a red kimono.
@thatpinguino: Hey, @mechamarshmallow responded to you a bit on this but I should also mention that the worlds situation thing happens before the halfway mark- it's absolutely not a crazy back-half twist. The big bad's nature shows up later, and that IS weird, but.... nothing more than that.
The problem is this: either / or isn't the answer. All on, and things become too mindless. All off, and things can get too difficult. The waypoints simply need to be made *better*.
"The house you're looking for is just around the corner from the Courthouse" -> Courthouse gets a marker since it's commonly known, you look around for the house.
"Find Magician Greg" -> well, Greg wanders and is just a questgiver, go ahead and put a marker directly on him.
"Retrieve the Magic Stacking Doll in those Ruins" -> make a waypoint at the ruins, with a big circle- the doll is *somewhere* in the circle. (Except if there's crazy physics like Skyrim shouts, then it needs a direct pointer once you're within 10 feet, or that would be a nightmare.)
Developers just need to put some better thought into waypointing. Study if the *finding* is fun. If not, just pick it out. If it is fun, or gameplay etc, waypoint a little sub-area.
As a personal preference, I think all markers far away from your location should start at the nearest, say, town or stronghold. "These quests are all kind of associated with Shanty Town, so their markers are all condensed onto that town. I don't have a marker pointing randomly into the exact spot in the wilderness of a forgotten cave." But I'm pushing for this one a little less.