@lunarbeing: I haven't played the English version but I played the Japanese one a bunch and the core of it is pretty mindless, yeah. Like Diablo but instead of clicking you're pressing buttons. For sure there's all sorts of menus and stats to boggle your mind but you really don't need to bother with that until maybe endgame - I never got that far.
Think I'll go ahead and maybe stick with MHW or maybe end it all and start up FFXIVRR again, this by comparison is. you know what, im not even gonna say it. If people like it, cool.
I will say,
>jeff can't dig FF7, or the remake because it's very long and 40ish hours
>plays PSO2 for like 100 across platforms lol
Yeah but PSO2 is just mindless. He probably doesn't want to have to pay attention to 40-ish hours of story and stuff.
I'm in a similar way right now. I've just been playing American Truck Simulator (with the occasional dip into Animal Crossing) after seeing Alex play it because it doesn't require a lot of attention. Meanwhile, I've got a bunch of story-oriented games like Control that I'd like to get around to but I'm just not feelin' like that sorta thing at this point.
This game looks really fun. Shame that it's reliant on 4 players and the developers seem to be against implementing anything that would make it easier for 2 players to complete the levels.
is it really that bad? We have thousands of games that cater to all needs. This game works well with its niche and is only asking to get that friendly feeling you got with couch coop like kids in the 90s (which is lost on our isolationist culture of online gaming.) id say inclusiveness is good but sometimes its also fine to say do it this way or GTFO.
I haven't seen any 2 player games that have the mechanics that GTFO does, like using terminals, stealth, puzzles, etc. The closest games to this that I can think of are Left 4 Dead and Deep Rock Galactic which are more straightforward action shooters.
By no means am I saying that the developers shouldn't make the game that they envisioned, just that it is a shame that I won't be able to try what (aside from the requirement of four players) looks like it would be right up my alley.
@osiris: I can respect the decision and sticking to your vision, it just makes this a particularly hard sell for me ($50 x 4 and if someone can't play or gets bored of the game, you're screwed).
This game looks really fun. Shame that it's reliant on 4 players and the developers seem to be against implementing anything that would make it easier for 2 players to complete the levels.
dijidiji's comments