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Itwastuesday

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Itwastuesday

1269

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Edited By Itwastuesday

personally i don't see why street fighter has to be "the one" or such a big deal. capcom always kinda half asses it (remember SFxTK?) especially when compared to the efforts from other fighting game developers

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Itwastuesday

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Edited By Itwastuesday

this is probably the best SFV review i've seen. it goes over the technical problems in a straightforward way and doesn't deal in a lot of airy hyperbole about the legacy of the series

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Itwastuesday

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Edited By Itwastuesday

years ago i payed 50 bucks for early access to this game because i loved mechwarrior. i was a FOOL

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Itwastuesday

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why does it run bad and how come pacman's mouth doesnt animate

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Itwastuesday

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best video series 2015

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Itwastuesday

1269

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Edited By Itwastuesday

@l1ghtn1n said:

@almeida69: Projectiles are usually a complete non-issue in 3D fighting games since they're slow on start-up and you can just sidestep them, it's one of the reasons a lot of people are curious how TxSF would work since SF uses a lot of projectile characters.

one way they might handle them is like the f2p tekken game's projectile character, where the projectiles were not that terribly slow on startup, and they recovered fast enough so that a character running in after sidestepping one may not necessarily have that much of an advantage

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Itwastuesday

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Edited By Itwastuesday

something about these slow 90s nightmare adventure games makes my stomach queasy

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Itwastuesday

1269

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hobby grade epic battleborn heroes