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Dinosaurs

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Dinosaurs

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Got the silent assassin. Hardest part was figuring out how to get the disguise needed so nobody but one guy knows who you are in the church.

Missed the first two elusives before I bought the game but I like the concept. Hope the next one is harder.

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Dinosaurs

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I don't think they need to particularly go anywhere. They've put out a pretty complete version aside from missing a few assets from the games.

When I think of a Metroid Maker as you proposed; people would want to make a full game. It would be tough to make a little Metroid section compelling. You'd want to design an entire map and flow. Unlocking abilities and all that jazz. I don't think it would hold much entertainment if you could just select the available power-ups for your section and have it be much fun.

Making dungeons in a Zelda game could be alright but they'd have to really work on boss options. Also Zelda games are pretty meticulously crafted where you can't use a key on the wrong door. I feel a lot of dungeons would be near unbeatable because you don't know the order of operations even if it wasn't intentional.

Complexity is what could really ruin the whole prospect. People already complain about complicated and trolly Mario Maker courses. I'd be 100% interested in whatever they came up with for this kind of thing in the future but for now I feel it's best left the way it is. A fun little one off.

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Dinosaurs

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Made my first proper level. I tried to make it a fair regular mario level but I'm no designer.

Fabrosaurus - F3E0-0000-00A8-ED64

@nakiro I enjoyed your second level. Had a good progression to it.

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Dinosaurs

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Picked this game up last night. Not happy with the mechanics changes to Super Mario World.

So when I couldn't make the level I wanted because of the changes, I made something rude. Sorry.

P-Pop = 8B72-0000-00A6-E522

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Dinosaurs

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Seems to be a smart move in favour of the customer and Gamestop. What kid on Christmas wants to rip open a PS4, turn it on and have nothing to play because of how shit PSN is. Modern video games murder data limits if one is restricted by them. The people with great internet won't be affected at all, other than having something to play right away. If the space of a physical game case is just too much for you and you want to live an all digital life, just leave the disc in the system and forget about it. I think this is a good move for Gamestop.

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#6  Edited By Dinosaurs

I did up a post on another forum about this and figure I'll put it here as well. Information contained in here could be wrong so don't take my word for anything but it's how I saw it one morning at 4:30am. Includes end game spoilers.

I want to talk about Paz because I feel her segments are pretty powerful in developing who your character is. The last thing your character would remember before being held in a comatose state and hypnotherapized is Paz. His last patient. You meet Paz in this game through a weird way that could have been missed completely and I feel that was a mistake. I found Paz's room by mistake. Others found it from people who posted about it on the internet. If you weren't looking for it, you could have easily missed it. That's a shame.

I understand the reason she wasn't talked about in the main story line at all. She isn't real. It's disheartening to think a lot of people will miss it. It shows a pretty fucked up cutscene of Doctor Boss going all in on Paz's vagina to find the second bomb and retcons the death. Through tapes in GZ we were told she was destined to death regardless of the bombs. She can't be alive even if they found the vagina bomb. Paz is dead as fuck. The V shaped wound hasn't healed a bit when you look at her either.

Every Wandering MSF Soldier side op you complete you get a photograph you show Paz. She mentions how great it was in '74 then says her head hurts. She provides a bit of backstory to PW and some character development. You find her with her wound half open at some point and Ocelot comes in saying the doctors don't know how it happened other than self inflicted. It gives you a feeling of protectiveness over Paz. It is a fucked up thing to hurt yourself, you'd intervene if your friend was doing something like that. This whole time you are showing her these photo's to help her through her trauma. And then you walk into the room. She is standing at her bed not facing snake, picking at her stomach as blood drops hit the ground. Snake seems concerned but does nothing. That is frustrating at first but there is nothing he can do. She turns around, digs into her stomach and pulls out a bomb. Falls back into the bed and explosion. Snake wakes up outside the room, unable to get in (with a disappearing butterfly for artistic effect).

Paz's little story path here really makes the character of Venom Snake feel a bit more realized in my opinion. She was his last patient, one he did not save. She was an integral part of Metal Gear story and has direct ties to Zero/Cipher who is/are played up as the main antagonist. It opens a small window into the mind of Venom Snake. He desperately wanted to help her and unfortunately couldn't. He desperately wanted to believe he got the second bomb, and she took her life in her own hands leaping from the helicopter. It adds to the "Punished" part of his name.

From the first cutscene where it shows him finding the vagina bomb it very clearly shows an MSF soldier running in front of Big Boss proper to take the blast of the explosion. The only characters we see in that helicopter are Big Boss, Chico, Paz and the Medic. The Pilot is too busy flying to rush out of his seat to shield the boss. While the very first mission gives a ton of hints that you are not Big Boss proper, that cutscene should give you idea that Big Boss couldn't have taken any serious shrapnel from an explosion. Which is what is explained in the first mission by the doctor. It's a little segment of the game that gives you hints that you are indeed not the boss, while also building a bit of character for this Medic who is not just someone who was "One of the very best we had". MGSV fails in some ways to make Venom Snake more than just a throwaway decoy. But the Paz sequences were a step in the right direction, while also reconnecting us with a character we know and understand.

Just about every Metal Gear character has his role to play in the overarching story. While Venom Snake certainly has that with being Big Boss' decoy while BB builds Outer Heaven (later tying the MSX games into the main lore properlyish) and ending skullface; he doesn't have anything lasting. There is something to say that this is the players chance to be a part of the story. That you yourself as a player have impacted the Metal Gear series but it's a weak leg to stand on.

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Dinosaurs

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Dinosaurs

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I have no idea what creativity is

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Dinosaurs

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You could possibly look into doing things that teenagers and kids would do. If you have a lawnmower and a small trailer or truck to haul it, you can set up schedules with people and make some seasonal side money. A lot of retired folks or veterans can't or just don't want to maintain that stuff.

A more costly endeavour would be snow removal if you lived in the climate. Grab a snowblower, make appointments. People who need to go to the office don't want to have to wake up and shovel their cars out at 6 in the morning and that's where you'd come in. You wake up super early, bang out some driveways and have the rest of your day open.

It's the season where people need fences painted and that sort of thing. Don't mind a shitty job? Try pet waste removal. Get a paper route.

And saving the best for last. Lemonade stand.

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Dinosaurs

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#10  Edited By Dinosaurs

A year and a bit ago when we lived in Syndicate full time I decided to go fr a little trip. There was a long string of systems that had one way in and one way out. I decided I should check out the biggest "pipe" I've ever seen. I put a cloak on my ship that did not allow warping when cloaked just ot ensure I could make the trip relatively safely.

Kite Co. at this time was in a place of boredom in a sense. There was not much going on, leadership was trying to make events for people to log in and have fun flying spaceships. It was then in the mumble comms chat I pipe up saying "I'm trapped in this system, they're camping me. I could use some help."

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Thus began operation Saving Private Densae. Kite Co. scrambled a fleet and headed out to my location to bust me out of the danger. I was sitting cloaked in the system, with all the exits covered by my enemies. They verbally harassed me trying to get me to fight a one sided brawl. The systems local chat was getting "heated" with gifs.

I kept them talking. Knowing my friendly fleet was right around the corner. As a little too much time passed for them to be interested, Kite Co. fleet didn't make it in time before they got bored and left. They couldn't have been more than a few jumps away. Our fleet decided to chase them, we had nothing to do anyway.

Unable to catch up with my captors everyone did have fun banding up to complete the objective of saving my sorry ass. Taking the long way home, we found our fight. Two Dominix ships jumped through a gate out fleet was sitting on. Dominix's are battleships. They take a lot of damage and dish it it out well with drones. Our fleet was comprised of Cruiser class ships. We could attack their drones, and also apply enough DPS to take them down while sustaining casualties that were likely to be half of our fleet.

We engage them and realize something interesting about them. They were spider tanked. Meaning the ships would link up and send repairs to the one that was taking the brunt of our DPS. This made it harder to kill them, but it gave them much less attack power against us. All we had to do was apply damage, and send our drones to kill their drones. They had no way of warp scrambling us so we were free to warp away to safety at any given moment.

This all resulted in a great impromptu, fun night that netted us two rather large kills at the cost of two very small losses.

Thank you for Saving Private Densae.