dirtytea

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dirtytea

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I like the redesign! I admit I don't use the site as heavily as others, but I do frequent the site. I normally just watch the top videos as they are posted. I don't use the wiki at all.

I love the continue watching feature. I often watch half a video and have to try to remember what I need to finish. Super helpful!

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dirtytea

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Beat first three maps so far. My biggest tips would be:

1 - Resources - when you start a game, if you don't see a good amount of food sources, stone, wood and iron near your base quit and re-roll the map.

2 - Never stop expanding. <- this is the most important

3 - Build double-double walls (two walls, space, two walls) everywhere before final wave.

4 - Only your Command Center needs to survive the final wave. When your first set of double walls fall: retreat everyone to your Command Center, build walls & turrets, clench butt.

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dirtytea

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I pounded my head against the wall with the first Divinty OG Sin, but I feel the sequel has a much smoother ramp-up in difficulty.

DOS2 is def. in Witcher 3 territory with the crew (probably even less appreciated than W3). It's weird because DOS2 is an almost-perfect ARPG to me. The amount of lateral-thinking the game rewards is insane. It does the opposite of that thing in GTA games where, you have an idea to solve a mission, but it's not what the designers had in mind, so it doesn't work. DOS2 is the antithesis to that idea.

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dirtytea

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I have an assortment of videos on youtube.

https://www.youtube.com/channel/UC5MIgbQCF2x5vAczY8bj0Jw

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dirtytea

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o7

See you on the other side brotha!

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dirtytea

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Duders!

Fan of the Metal Gear Scanlon series here, I'd like to point folks to a video series I'm watching alongside Drew and Dan's playthrough of MGS4.

Centerstrain01's MGS4 Boss Extreme Walkthrough:

Loading Video...

I wanted to share this because the video series is a more in-depth playthrough than the Scanlon series, highlighting some unique aspects of the game that we might miss on Drew and Dan's playthrough. I've played every Metal Gear game, and I've missed tons of easter eggs, items, secrets etc. on my first playthrough (that's what makes these so fun to play again!).

So I just wanted to share because I find it enjoyable to have both the approach Dan and Drew have: where it's reflective of someone's first playthrough, AND one where someone knows the game in-depth, pointing to the unique aspects of the title.

Hope you enjoy!

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dirtytea

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The DMC4:SE Quick Look is stopping for me every few minutes. (Chrome, Streaming, HD)

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dirtytea

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#8  Edited By dirtytea
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&

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Both look like Tim & Eric videos.

(edit: formatting)

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dirtytea

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@dussck said:

Uncharted 4 will be delayed to Q2 2016.

Zelda WiiU and FF15 are Q4 2016.

The Division will be delayed twice and ends up somewhere in the summer of next year.

Quantum Break is Q1 2016.

I still think MGS5 will make it this year (Q3) and No Man's Sky as well.

My final prediction: Assassin's Creed and Call of Duty will both be delayed from 3 November to 13 November (!)

Came to post this exact list. I also re-watched the Gamescom press events recently, and was shocked by the amount of games that were announced there, but have gone silent. Wild being at the top of that list.

One game that could go either way to me: Fallout 4. History tells me there is no way in hell this game is announced and released this year. But of all the AAA games that could do such a thing, Fallout is one.

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dirtytea

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So good! I bet Jason could get the psd file to work on Tricaster. Shouldn't be too hard to overlay these on top. I'd love to see this in action.