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djghostmare

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djghostmare

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#1  Edited By djghostmare
@SeverePapercut: As Brad (and all the other previewers of these ninety minutes) have specified, Cerberus recovered Shepard's original body to create the cyborg. Which is exactly what a cyborg, like Robocop, is---a human whose physical abilities have been enhanced by mechanical parts built within the human shell. In this case, Shepard was brought back to life, like Robocop, so we would assume that his brain survived despite having shut down. Thus, there is no other Shepard. What you see is what you get. The only question left to ponder about the reanimation process is whether or not one's soul remains, or if we ever had one to lose.
 
I wonder if that will ever figure into the storyline, or maybe I'm just asking for way too much.
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djghostmare

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#2  Edited By djghostmare

Sounds like if Buck 65 did Gangsta Rap.

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#3  Edited By djghostmare

Vouchers go to the five people who help boost the Giantbomb staff's achievement scores the most, whether through ridiculous co-op achievements, (Dollmaster (Fable 2), rotten eggs (RE5), etc.) or playing absolutely horrid games for them under their tags just to get 1000.

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#4  Edited By djghostmare
Zenaxzd said:
"Andvari said:
"Zenaxzd said:
"suneku said:
"atejas said:
"Zenaxzd said:

I am more than happy Sakaguchi is gone, personally. Something happened with that guy since he broke Square's bank and a lot of the stuff he works on now seems to be less than good. The only real thing I feel Mistwalker has over SE personally is Nobuo's music. I sorely missed wonderful music in FFXII and am sure I will hate not having him on board in XIII (then again blue dragon had some crappy music overall I thought which I found really weird).
"
Eh, I haven't tried Blue Dragon, but I like Lost Odyssey better than any FF I've played. Then again, I have yet to play VI, VIII, and IX.
Lost Odyssey is, in fact, my favourite jrpg. I know."
FFIX is easily my favorite Sakaguchi game of all time, it has many homages to his old school FF games. Blue Dragon sucked, LO was good. That's about all Mistwalker has right now so I have no high hopes for them.

For the record, UEMATSU is doing FF13 music, but he's co-composing it. Still, whenever he co-composes, it still turns out to be classical Uematsu music."
Hmm really on the co-composing it? I could of swore he was only doing the theme again. Still if that is the case then fuck yea that restores a lot of my hope in the quality of the music being up there again. (Also, man I totally love FFIX myself, I just replayed it earlier this year and keep getting the urge to do it again. That ending scene gets me in tears of joy everytime)."

I'm sorry...what?! Hitoshi Sakimoto's score for FFXII was amazing! It was reminiscent of his work on Tactics, large sweeping overtures and developmental pieces that helped bring Ivalice to life. Like Tactics, FFXII was about the plight of nations and war. Before XII, Final Fantasy always focused on the individual characters and their stories, their bouts of amnesia, their secrets, their tales of love. True, FFXII is an incredibly different game from the rest of the series, but it is still a great addition to the lineup.

It's music? Well, Uematsu could never compose the right music for this project. That is not me disparaging his work. Nobuo Uematsu is incredible talented, but his music is incredibly thematic. The use of leitmotifs and specific instruments representing characters and places is obvious, but generally only secluded to a specific piece. This makes for fantastic pieces of work, that are incredibly memorable and poignant. Hitoshi Sakimoto writes much larger works, with more overencompassing thematic elements, and less leitmotifs. It is perfectly suited for this game, which focuses, as previously mentioned, on nations and war instead of individuals.

Maybe that's why a lot of older Square fans do not like the game's story: no amnesiac heroes, not much in push and pull love scenes, and no OMGWTF revelations (except maybe for Balthier). I digress: in the defense of the music, maybe they are not the most memorable pieces--no one pulls them out during dinner parties--but they are epic and worthy of respect."
Hello random person with 1 post, go read other FF threads I've posted in before typing so much text about how great XII is, since you are just preaching to the choir to me since its my favorite in the main numbered series.

Still though, besides a few of the tracks (a lot of which reappeared in FFTA2 oddly enough) I dislike XII's soundtrack greatly.
"
Ugh, last time I use quotes, because I meant to be general and not aimed at anyone in particular. So I apologize if I offended you, but I only meant to give in my two cents on the subject. Yet, you must admit that there is this general fervour for Nobuo Uematsu, this unmitigated fandom from most people who can name any of his songs, but are oblivious to any works by any other Japanese composer. It was the general blasting of FFXII, and non-Uematsu music, that prompted my opinion. What I wrote meant to be an opinion on the subject, not an attempt at converting anyone, you included. If anything, I am happy to see someone else who feels strongly about that game as well.

And at the topic of random, I spend my time on the site updating wikis instead of posting on the forums. Sure I have one post, but you have to start somewhere, right?

P.S.: The reappearance of these tracks, I would assume, are most likely to create recurring themes throughout the games featuring Ivalice. I haven't heard those versions as of yet (Lord knows I have barely the time to get to FFTA2), so I wonder, are they direct ports, or reorchestrated versions?
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#5  Edited By djghostmare
Zenaxzd said:
"suneku said:
"atejas said:
"Zenaxzd said:

I am more than happy Sakaguchi is gone, personally. Something happened with that guy since he broke Square's bank and a lot of the stuff he works on now seems to be less than good. The only real thing I feel Mistwalker has over SE personally is Nobuo's music. I sorely missed wonderful music in FFXII and am sure I will hate not having him on board in XIII (then again blue dragon had some crappy music overall I thought which I found really weird).
"
Eh, I haven't tried Blue Dragon, but I like Lost Odyssey better than any FF I've played. Then again, I have yet to play VI, VIII, and IX.
Lost Odyssey is, in fact, my favourite jrpg. I know."
FFIX is easily my favorite Sakaguchi game of all time, it has many homages to his old school FF games. Blue Dragon sucked, LO was good. That's about all Mistwalker has right now so I have no high hopes for them.

For the record, UEMATSU is doing FF13 music, but he's co-composing it. Still, whenever he co-composes, it still turns out to be classical Uematsu music."
Hmm really on the co-composing it? I could of swore he was only doing the theme again. Still if that is the case then fuck yea that restores a lot of my hope in the quality of the music being up there again. (Also, man I totally love FFIX myself, I just replayed it earlier this year and keep getting the urge to do it again. That ending scene gets me in tears of joy everytime)."

I'm sorry...what?! Hitoshi Sakimoto's score for FFXII was amazing! It was reminiscent of his work on Tactics, large sweeping overtures and developmental pieces that helped bring Ivalice to life. Like Tactics, FFXII was about the plight of nations and war. Before XII, Final Fantasy always focused on the individual characters and their stories, their bouts of amnesia, their secrets, their tales of love. True, FFXII is an incredibly different game from the rest of the series, but it is still a great addition to the lineup.

It's music? Well, Uematsu could never compose the right music for this project. That is not me disparaging his work. Nobuo Uematsu is incredible talented, but his music is incredibly thematic. The use of leitmotifs and specific instruments representing characters and places is obvious, but generally only secluded to a specific piece. This makes for fantastic pieces of work, that are incredibly memorable and poignant. Hitoshi Sakimoto writes much larger works, with more overencompassing thematic elements, and less leitmotifs. It is perfectly suited for this game, which focuses, as previously mentioned, on nations and war instead of individuals.

Maybe that's why a lot of older Square fans do not like the game's story: no amnesiac heroes, not much in push and pull love scenes, and no OMGWTF revelations (except maybe for Balthier). I digress: in the defense of the music, maybe they are not the most memorable pieces--no one pulls them out during dinner parties--but they are epic and worthy of respect.
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#6  Edited By djghostmare

Probably because someone's submission was just convincing enough. That just goes to show how human the Giant Bomb team is.
Now look at how the Mega Man submission has flourished. They read what people were offering and were convinced, I think...

Anyhoo, I have been trying to add the Mega Man X page forever and only found out it existed when they rejected it.
So I was not the only person who agreed too. Ever since Ryan started talking about Mega Man Xon the podcast...I kept going "wait, what? that's not right..."

=P

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#7  Edited By djghostmare

Absolutely not.
The example that was given was incorrect in the first place. Mega Man X was never a variation of a character, but an entirely different character in the same universe. They existed as separate entities at one time.
Someone was either convincing enough to get it put up, or enough people lobbied for it.
Either way, I am very glad it exists, and as we fill in the details, we can better differentiate the two characters.

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#8  Edited By djghostmare

Goten, when he looked like Goku during the Buu saga.
'Nufffff said!