@Aronman789: That wouldn't be an issue if the game was consistent about the difficulty of it's enemies and encounters, but it's not. Roll up on a group of a few goblins and cave bats and do decently one time or find one goblin by itself that doesn't let you attack because it's in a long string of 6 attacks. There are ways to make a game both challenging and fun at the same time, it's obviously a tough thing to do though.

I posted that when I started the game, I've put almost 10 hours into the game now and 'finally' have been able to get some specialization stuff. I wasn't wandering around like an idiot, I was collecting 'everything' and looting everything I could to have the max possible money for items and abilities along with getting the highest amount of exp for levelling up my other stuff. Just recently with all that hard work have I really been able to... parry. I still haven't gotten a dodge move, which makes combat continue to really be frustrating sometimes when you can kill things very quickly or have them block forever then destroy you right back. Block only works against humans with swords, not the other 80% of things you fight and even when you do block or successfully parry an attack it seems to just promote the enemy into a 'rage' where they keep swinging wildly at you for a good 5-8 attacks which don't break. When you can't really turn to run very fast because the speed at which the game lets you out of block, or to turn around, or the animation to start from a standing position to a running one is incredibly slow, every time you do want to run a way a bit you'll get hit 2-4 times as you slowly turn. You are not agile in combat, like I said I have no dodge move at all and strafing around an opponent isn't really an option, I can kinda move slowly around but it's very slow and not worth any advantage against the enemy it seems.

The best 'strategy' so far in the game is invest in a lot of healing items, because of the way enemies behave it's impossible to have a 'plan' other than getting in and killing it as fast as you can, or running around like a mad man while your party member takes some damage (because they are invisible) and when they fail to do 'anything' (which is often) then you come in and wail at the enemy again then run away again. Often when you get far away from an encounter both your party member and the enemy will seemingly forget what they were doing and disengage each other and everything around them, which is handy.

I've had slightly better luck that seemingly most others with the pistol, cause it actually hits things most of the time, though it's still a dice roll so often you'll be a foot away from a Crab that the size of 3 people and you will 'miss'... I wish the game would at least be a bit more logical if it wanted to be dumb like that, say the shot hit the Crabs huge thick shell or something.. cause fuck you I did in no way miss, lol. Technically the game is fine and the biggest thing it has going for it is it really looks as if someone hired the emo eastern block kid behind ENBSeries mods, aka everything is very contrasty and 'messy' looking due to high amounts of fake post processing stuff. Tends to make games look like a photo of a magazine screen (which can often look better when seen on the net).
The game overall feels very much like Risen in that enemies are finite, a "challenge" in the sense that the enemy is your character's inability to preform well, and an odd feeling that later on in the game this 'magic' stuff will take over importance and great a divide between the game and the player if you're into pirates, melee weapons, guns and general none flashy magic stuff.

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