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DJJoeJoe

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DJJoeJoe

1433

Forum Posts

508

Wiki Points

16

Followers

Reviews: 1

User Lists: 19

#1  Edited By DJJoeJoe

@Aronman789: That wouldn't be an issue if the game was consistent about the difficulty of it's enemies and encounters, but it's not. Roll up on a group of a few goblins and cave bats and do decently one time or find one goblin by itself that doesn't let you attack because it's in a long string of 6 attacks. There are ways to make a game both challenging and fun at the same time, it's obviously a tough thing to do though.

Giant enemy crabs, kick them over for massive 'Glory'
Giant enemy crabs, kick them over for massive 'Glory'

I posted that when I started the game, I've put almost 10 hours into the game now and 'finally' have been able to get some specialization stuff. I wasn't wandering around like an idiot, I was collecting 'everything' and looting everything I could to have the max possible money for items and abilities along with getting the highest amount of exp for levelling up my other stuff. Just recently with all that hard work have I really been able to... parry. I still haven't gotten a dodge move, which makes combat continue to really be frustrating sometimes when you can kill things very quickly or have them block forever then destroy you right back. Block only works against humans with swords, not the other 80% of things you fight and even when you do block or successfully parry an attack it seems to just promote the enemy into a 'rage' where they keep swinging wildly at you for a good 5-8 attacks which don't break. When you can't really turn to run very fast because the speed at which the game lets you out of block, or to turn around, or the animation to start from a standing position to a running one is incredibly slow, every time you do want to run a way a bit you'll get hit 2-4 times as you slowly turn. You are not agile in combat, like I said I have no dodge move at all and strafing around an opponent isn't really an option, I can kinda move slowly around but it's very slow and not worth any advantage against the enemy it seems.

Guns are allowed in duels, sorta weird to see your opponent 'forgive' a few shots to the chest
Guns are allowed in duels, sorta weird to see your opponent 'forgive' a few shots to the chest

The best 'strategy' so far in the game is invest in a lot of healing items, because of the way enemies behave it's impossible to have a 'plan' other than getting in and killing it as fast as you can, or running around like a mad man while your party member takes some damage (because they are invisible) and when they fail to do 'anything' (which is often) then you come in and wail at the enemy again then run away again. Often when you get far away from an encounter both your party member and the enemy will seemingly forget what they were doing and disengage each other and everything around them, which is handy.

No Caption Provided

I've had slightly better luck that seemingly most others with the pistol, cause it actually hits things most of the time, though it's still a dice roll so often you'll be a foot away from a Crab that the size of 3 people and you will 'miss'... I wish the game would at least be a bit more logical if it wanted to be dumb like that, say the shot hit the Crabs huge thick shell or something.. cause fuck you I did in no way miss, lol. Technically the game is fine and the biggest thing it has going for it is it really looks as if someone hired the emo eastern block kid behind ENBSeries mods, aka everything is very contrasty and 'messy' looking due to high amounts of fake post processing stuff. Tends to make games look like a photo of a magazine screen (which can often look better when seen on the net).

The game overall feels very much like Risen in that enemies are finite, a "challenge" in the sense that the enemy is your character's inability to preform well, and an odd feeling that later on in the game this 'magic' stuff will take over importance and great a divide between the game and the player if you're into pirates, melee weapons, guns and general none flashy magic stuff.

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DJJoeJoe

1433

Forum Posts

508

Wiki Points

16

Followers

Reviews: 1

User Lists: 19

#2  Edited By DJJoeJoe

This initial combat in the game is beyond frustrating, it's just plain dumb. The enemies aren't tuned to your inability to fight, most of them attack often enough and aren't affected by your attacks so when you swing and hit them they are swinging and hitting you.

Also I have issues with the looking in the game, both by mouse and by 360 pad. On the mouse the horizontal look is way way too sensitive, and the vertical look is incredibly slow. For the 360 pad things are 'fine' until I move and look, and then I get kinda look stuttering that feels almost like the game isn't taking in all the inputs at their proper speed and is lossing data when doing more than just standing and using ONE analog stick at a time etc.

I played and really enjoyed risen 1, this risen 2 seems as bad mechanically as risen 1, minus half the dev time (feels even more rushed out).

Someone went crazy with the visuals as well, it's all washed out in that really badly done HDR look you get from a fake HDR app for your phone.

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DJJoeJoe

1433

Forum Posts

508

Wiki Points

16

Followers

Reviews: 1

User Lists: 19

#3  Edited By DJJoeJoe

@ZanzibarBreeze: Yea I have to imagine it's a lot of work. Podcasts can be extremely subjective I've found and the ones I love are ones others hate, or ones that are objectively 'good' are not really itneresting to me or others. It all seems to come down to how you personally connect to the hosts, and THEN whether they produce good content or not.

That said here's one of the few quick segments I could grab from youtube from Stop Podcasting Yourself.

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DJJoeJoe

1433

Forum Posts

508

Wiki Points

16

Followers

Reviews: 1

User Lists: 19

#4  Edited By DJJoeJoe

@TooWalrus said:

@two_socks said:

Man I really don't wanna use the Wii-mote for another whole generation.

Then use the Wii U controller.

Or just buy the other versions? The game will most definitely be on every other console.

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DJJoeJoe

1433

Forum Posts

508

Wiki Points

16

Followers

Reviews: 1

User Lists: 19

#5  Edited By DJJoeJoe

I'm at work and posting from the mobile app/version of the site so Ill just say my general adittude for the choices rather than each one. Women and children first, followed very closely by reason and logic, also loyalty and friendship. Saved duck and am basically going around telling people as much about the truth behind Lee as I can. I think I maybe miss spoke to hershal though cause he seemed to think I was a dick anyways

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DJJoeJoe

1433

Forum Posts

508

Wiki Points

16

Followers

Reviews: 1

User Lists: 19

#6  Edited By DJJoeJoe

There was something to the way Risen opens and progresses through most of it's length, it's so dark in it's fantasy. I think it appealed to me because of the way the opening beach area was designed and the time the game allows you to invest in that area. It kinda takes all the better parts of being a kid and going down to the beach and having time by yourself to just wander and look at the different trees and plants, time to think and discover things or to dig things up. It's kinda the root of why I enjoyed starting off with 'nothing' and things being very bleak for a while in the game, most other games tend to start you off in ways where I feel less connected to the character because there's some crazy event or situation going on. The only thing crazy about Risen 1 opening was the massive bird creature you fight lol.

While Risen 2 doesn't look like the franchise has transcended it's previous faults and become an all around good game, it does seem like it has some of the charm I dug about some moments in the first game and I think that's enough for me. The promise of a similarly unique little experience that seems to really be aimed at something I enjoy in games. I tended to get less involved with Risen when magic started happening because it moves farther into the normal 'game' arena when that happens, fireballs and all that stuff, and less about beating a god damn giant bird monstrosity in a desperate attempt at gathering some meagre scraps to survive.

Eastern block games can have a real unique charm and Risen definitely has some of that I think.

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DJJoeJoe

1433

Forum Posts

508

Wiki Points

16

Followers

Reviews: 1

User Lists: 19

#7  Edited By DJJoeJoe

I started listening to the This Year stuff but had stopped because it was doing mostly none game related podcasts (I tend to only listen to game stuff, that or maxfun podcasts) so I dropped the This Year feed a while back but I'm glad to see some content I wanna listen to again. The job you guy(s) do is incredible and I know I'd prolly enjoy the other episodes but I just find it tiresome if I'm not already interested in the podcast already, or if it's adam carolla...

is there a request area where I could add Jordan Jesse Go! and Stop Podcasting Yourself?

Also, how do you actually do all this massive work. I mean I assume you just start listening to all of these podcasts one by one, but how do you mark parts in each episode and keep it all in track. Crazy hard work I assume, or very well organised.

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DJJoeJoe

1433

Forum Posts

508

Wiki Points

16

Followers

Reviews: 1

User Lists: 19

#8  Edited By DJJoeJoe

I like talk about the games I'm playing, most of the time it's frustrating that they actively say they want to talk about things but feel they shouldn't. Why would you listen to a podcast about a game if you are 'that' invested in not hearing about things about that game? Each podcast has a list of the things talked about in it, plus having a head on your shoulders you would assume video game podcasts talk about current video games most of the time.

Basically I value talk about current and interesting video games over any sense of being spoiled by things. There's been a few instances where I actually didn't want to hear about some things, and what I did was not listen to the podcast for a bit, then listen afterwards. I forget which games these were for me but they were recent, I think journey but I am not sure.

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DJJoeJoe

1433

Forum Posts

508

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Reviews: 1

User Lists: 19

#9  Edited By DJJoeJoe

There should be ab option for "Meh". I didn't dislike the ending but I agree that there wasn't massive closure in it. I think the entire game was closure, since most of the characters get their 'ends' during the actual playtime of the game instead of just the end. I don't want to see what they are up to 'after', but what I did feel like was that whatever was actually the goal of the ending wasn't achieved fully by Bioware. Eitherway I played the game for close to 80 hours, enjoyed my time with it, and won't return until 'all' the DLC is released I think. The game left me with no desire to get more Mass Effect, partly from closure and partly from not a blow my socks off ending or whatever.

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DJJoeJoe

1433

Forum Posts

508

Wiki Points

16

Followers

Reviews: 1

User Lists: 19

#10  Edited By DJJoeJoe

That definitely seems like a bug. Prolly will be fixed and also be more useful once more data gets in there anyways.