I maintain the only good Zoids thing was the Chaotic Century anime. Other than that I couldn't really care, and have resigned myself to the franchise being mostly for the yutes.
DocHaus's forum posts
@liquiddragon: I dunno how to review Ergo Proxy. It starts out good, then they meander around for like half the series on a hoverboat, and then they remember they have to write an ending and it becomes a whole mess of tangled plot points at the end. It's not bad, but it is an acquired taste.
On the other hand, it does have some deep philosophical references and the ending theme is a Radiohead song so that's cool.
@darthtraitor: Uh...sure, I guess? I do like Irish coffee on occasion. Seriously though, not sure a relatively dead forum on a video game website is the best place to ask.
What I can give you are the basics you need to consider before moving forward: Do you have a good location with an open space in mind, in an area with potential customers who would be interested enough to either walk into your shop or drive there? A good name for your shop-to-be? A business plan you can present to get financing? Knowledge of what permits you'll need to open up shop in your chosen locale and keep it open, especially if the place is selling/serving alcohol on the premises? Do you have a concept for the design of the coffee house itself? What equipment and staff you'll need to run the place? A plan to market the shop around the area once you do have all those other things in place? The energy to keep it running 7 days a week (at least until it gets off the ground and you can hire an assistant)?
If you're interested in sinking some time into a gacha game, or you already have but are looking for a new one, check out Epic Seven. They just came out with a collab that includes a few main characters from Guilty Gear crossing over into the Epic Seven universe. Currently Sol Badguy and Baiken are drawable, with Dizzy and I-No teased as playable in a week or so.
Even without the GG collab, you should still play this game. Some of the best 2D animation you'll find in a gacha game that I've played, streamlined enough that you can polish off a few stages in minutes, with a backstory that's actually not bad, and though it has a F2P format it doesn't shove the paid content in your face like most others. It currently sits in the Top 3 in the list of gacha games I played (so far). Give it a shot, roll for your characters, and if you're lucky the RNG will bless you as it has me.
Figures the one game I get a free ticket to see D.C. United at home is the one where they completely shit themselves. Three goals conceded in under 30 minutes, braindead passing in midfield, Wayne Rooney gets himself red-carded in the second half, 0-4 loss, and I get showered with beer from drunken assholes trying (and failing) to throw them at the other team's players. At least I got to see Bill Hamid stop a PK. That was something.
Too many favorite manga to count so here are some random recs:
Teppu was a great inversion of the battle shounen protagonist while also showing some realistic MMA training/fight scenes, though it ended too suddenly and I doubt it will be getting an official translation stateside.
If you liked the movie Edge of Tomorrow, then check out the manga it was based off: All You Need Is Kill. The ending is slightly darker but it's pretty good.
Hinamatsuri has just started getting an official translation, about a mid-level Yakuza who has to take care of a girl who literally landed on his head after time-warping from a distant future. The story is a lot more funny than it sounds, trust me.
I'll second @imhungry on 20th Century Boys and Monster. Also check out Master Keaton for the artist's older work set around the Cold War. All good stories by Naoki Urasawa, though they each span hundreds of chapters so it'll be some lengthy reading.
@zilacon: I'm going to assume for the sake of argument that this is an honest query and not just a spam post, because I loved the game and the franchise, even with their respective flaws in later versions.
- Do you have a plan for the inevitable C&D order that will come down the pike if this gets far enough along that Nexon (or whoever holds the rights now) takes notice?
- Assuming you get past that hurdle, what's your plan for multiplayer netcode as the original servers are down? Are you paying for dedicated servers? How much would you be able to scale them up?
- Is anyone getting compensated for their work at some point, or are you relying on unpaid volunteers to carry you across the finish line?
- Is this going to be more of a hero/ability shooter a la Overwatch? Objective-based like Counter-Strike? Deathmatch like Quake? Some combination of the three?
As the Rainbow Six Invitational entered its final stages, Ubisoft dropped quite a few bombshells regarding the future of the game. First off, they're actually introducing some backstory that was previously only available in a few snippets in each Operator's bio. They released this CGI short film featuring Thatcher, Dokkaebi, and the new "Six" in-universe (probably because they didn't feel like paying Angela Bassett again). Ubi also promised to add more story in the near future, though whether that will take form of short stories, short films, short comics, or all three, I don't know yet.
Also revealed at the Invitational was the news that the Year 4 Roadmap was ready. The first two Operators will be Aussies for Operation Burnt Horizon, combined with a new map set in the Australian Outback. After that will be pairing up additional Operators from USA/Denmark, Peru/Mexico, and Kenya/India. I heard rumors that the new USA Operator will be from the Secret Service, so I expect his abilities will include yelling at civilians to move along and trying not to get caught after stiffing a prostitute on her payment.
On top of the usual Operator balances which may or may not work, another note from the Roadmap is that the latter 3/4 of the year will be spent reworking already-existing maps that don't see a lot of use in pro play to make them better. Considering the pros only use about 4-6 maps routinely, I don't expect too much backlash, but this being the Internet I'm sure it will happen anyway. Another welcome change is the addition of a "Newcomer" playlist to help acclimate new players to the game by letting them experiment on smaller maps until they get used to the game and their characters. For the veterans, the Ranked Mode will be getting an overhaul with its own in-game hub, and the pick/ban system that only the Pros used will now be a part of this mode.
The most interesting change coming up is a way to combat asshole teamkilling. After the first TK, all further friendly-fire damage will be reflected back at the shooter until the match is over. There's also a possible "forgive" system coming with it, but nothing confirmed yet.
All in all, this is a good time to get back in the game, though personally I'm more interested if they'll be adding more to the story of the R6 Universe or if they'll just leave it up to fanfiction to fill in the blanks and the short film was just a fun way of introducing the new Year 4 DLC.