Having read a bunch of reviews talking about the game & it's issues with story and now having played it myself i kind of understood what they were talking about. How ever being a big star wars nerd and reading this (whole article here) by Carolyn Petit it gave me a good reference point to clearly understand my feelings about the game.
"The game’s narrative doesn’t develop your character at all, but to me, her look suggested that this was a person with an interesting story. I was reminded of the rogues gallery of bounty hunters from The Empire Strikes Back, most of whom get almost no screen time, but whose looks are so distinctive and memorable that as a child, I was thrilled by the idea of their stories, and the larger universe their existence seemed to suggest. I wanted the action figures for them, so that I could create their stories on my own.
And as I played through Destiny’s hollow story, a story full of vague mumbo-jumbo that doesn’t mean anything at all and is only the flimsiest excuse to send you from Earth to the moon to Venus to Mars, killing things all the while, this was the feeling that I kept coming back to. That I was playing with elaborate playsets and action figures that suggested stories and that have tremendous potential to tell them, but that don’t actually bother to do it."
I encourage you to read the whole thing as she (like most) liked the game but in the end found it lacking.
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