Archives, archives, archives. Yes, it's that time again.
Part 02 | Part 03 | Part 04
I said I wouldn't upload these, but I may as well have my computer rendering something while I play my 3DS. Plus, not putting these up goes against my grand dream of all matches being archived in some form. While I usually try to capture replays so there are no frame drops, lag or obscuring HUD elements, Mortal Kombat doesn't support replays! These problems are compounded by the fact that NetherRealm forces a garish theater border in King of the Hill matches. As a result, it's present on most of the matches I didn't play because of my inattentiveness and hopes there would be a replay cache when our session was done. If we do MK again, I'll be sure to hide it away to the best of my ability.
That said, this fight night should've had the subtitle "Buttenator's Clinic" because he held a showcase of fatalities between MikeFightNight and I. 38 matches and he went undefeated. For me, it was... humbling, and a stark reminder that I should probably stick to the story modes of NetherRealm games. I'll admit that I was extremely salty for most of the session; you're all cool people, so you deserve honesty. However, watching the replays reminded me that it's a good thing to face adversity in fighting games. A lot of people drop this genre because of the losses they inevitably need to stomach, and getting back up takes more strength than entering the fray in the first place. While venues such as weekly get-togethers and this fight night are meant to welcome people into the fold, everyone still needs to bring their best when the punches start flying. I certainly didn't do as well as I wanted in MK, but I tried crashing my head against the rocks and came out feeling stronger after some reflection. I can't say I'll make marked improvements on my play (since I don't have a good "feel" for NRS games), but I'll still be around if anyone wants to have at it.
Maybe I was on edge because of the unfortunate events revealed the day before, but the night ended on a touching tribute to Ryan Davis. It was nice to have that solemn moment with our tiny gathering.
Part 01 | Part 02 | Part 03
Another sticky replay situation, since Darkstalkers Resurrection apparently deletes the unsaved replay cache upon exiting the game. So, this is another video grab straight from the online lobby complete with a stupid HUD element that blocks some of the action--one that I fail to hide away for some matches. Regardless, here's what I recorded, warts and all; I paused during the very last match, so apologies for that. I really hope Iron Galaxy has better alternatives for DiveKick. The matches moved really fast even with a 2 out of 3 ruleset. Four sets for the first three videos and five for the last. Match times are in the YouTube descriptions as per usual.
Darkstalkers might be back in the grave as far as Capcom's concerned, but this session earlier this week showed that it still has a pulse. Lots of varied play that night, from low to high tier and lame to rushdown. I didn't fare too well with Lilith, but I still love her despite her terrible options. Her DFC and rhythm game super move are all I need for a good time. I ducked out early to play some SSFIV on PC, but I had a fun time playing some DSR. Definitely check out the rest of the matches at MikeFightNight's Twitch channel and subscribe to it! Summer's almost over, but there are many more games left to play!
Speaking of getting my ass kicked, here's me and other Giant Bomb user, @ajayraz, playing some Dead or Alive 5.
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