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DoubleCakes

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DoubleCakes

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I got credits on the Sims. I think it was getting a level 10 job and then you'd get pop-ups for the game credits.

SimCity 2000, played it a lot when I was a kid and assumed the game was finished by the time you got all the Arcologies. Only in the last decade or so did I find out about the Launch Arco ending so I went for that and had the lift-off event and 'beat' SimCity 2000.

Rollercoaster Tycoon... I did finish the original campaign back when I was young and unlocked the Mega Park but in the times I played it since, I haven't gotten very far.

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DoubleCakes

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Thanks a lot for checking out my blog!

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@igort said:

I never really thought about it in that way, the idea of playing on harder difficulties to feel pushed towards the games mechanics and systems. I definitely can see the appeal behind that higher skill ceiling making the experience more rewarding. I often feel torn because I can get frustrated quite easily, especially if I'm new to a game and am still learning how it works and what it wants from me.

If I'm willing to put a surplus amount of time in a game I might play on an easier difficulty to understand the scope and idiosyncrasies before tackling a hard mode, so that way I know where the frustrations lie (at least, ideally), but the time cost is a problem, I realize.

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Going Down is an amazing megawad, my favourite in fact, but it's so hard. Evilternity and No End In Sight are more manageable and even they are a step up from Plutonia, which is the hardest out of the official wads.

@igort said:

My question for you guys this time: my experience with Doom’s difficulty felt rather unique for me, but has there ever been a game that you felt compelled to replay on higher difficulties? Did pushing through to that higher difficulty make you appreciate the game more?

I still need to get back to Persona 5 and try a harder difficulty. I feel like I didn't connect with the game's systems deep enough because I played on "Normal" or something. One of the main reasons I play on harder difficulties with most games is because I want to feel pushed towards interacting with more systems.

Games like Final Fantasy VI and VII (which are games I love) aren't showing all their cards on their default difficulty. By playing thos games with hardtype mods, it reveals a lot of systems and mechanics that the game is normally too tepid to highlight. You want the skill ceiling to be very high so that your mastery of a game's systems is rewarded.

Actually speaking of Doom I replayed Doom 2016 recently and turned up the difficulty this time around. I wasn't sure I could do it because I'm playing on PS4 with a controller but I had a decent time and I might play on Nightmare next.

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#5  Edited By DoubleCakes

It might be Doom 2 or it might be Perfect Dark. I love Doom 2 level by level but Perfect Dark goes so many weird places.

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#6  Edited By DoubleCakes

Doom 2 was an early childhood game for me. I played it when I was 8 or so until the family computer lost the installation and I didn't have it for years. I played through the Doom shareware episode a lot, I actually had that on floppy.

I got back into Doom in my twenties and got familiar with ZDoom. That was the first in what would become a huge part of my gaming life, Doom and the modding community around it. Although back then I didn't check out any mods aside from Deus Vult down the road, using ZDoom and playing through The Ultimate Doom, Doom 2, and Final Doom was awesome. It was special playing through the final episode of Doom 1 and Plutonia and seeing how tough that game could get, only to have those standards smashed when I played my first community-made wad, Deus Vult. If you want to see how wild some Doom wads can get look up the Deus Vult wad.

It wasn't until I tried the Hellbound megawad with the ProjectMSX mod that I had tried an actual gameplay mod (ProjectMSX is a monster and weapon conversion mod). Since then, I don't play vanilla much anymore and me "playing" Doom is exploring all these different gameplay mods. Doom is smacking gameplay mods like Doom Incarnate up against megawads. I don't roll the original campaigns or vanilla gameplay much anymore. I might have played Doom more than any other game.

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@nutter said:

In proper puzzle games, I’ll have to have spent hours on a puzzle without progress to go to a guide. The puzzle is the point.

With non-puzzle games that insert half-assed puzzles, I’ll eventually look it up as I’m not there for the puzzles.

My feelings exactly. When it comes to non-puzzle games I am very willing to look up help if I get annoyed. Usually not here for it.

With puzzle games; now I'm not adamant about not looking at a guide, but I haven't done it in awhile. At this point I'm confident that any puzzle game I play– I can beat. When I played La-Mulana and vowed never to use a guide, the vow I made to myself that if I truly got stuck and could not figure out how to solve a puzzle, then I just wouldn't beat that game. I think that's the general rule I'm living by. Ultimately I did eventually finish La-Mulana (and its sequel) without a guide.

Same thing goes for The Witness and Stephen's Sausage Roll, although I didn't struggle as much with those games. In fact, when I played SSR I pushed through surprisingly quickly. Yeah, I did get stuck occasionally but I pulled through. That's where my confidence comes from. That when it comes to puzzle games (especially puzzle games that deal in nodes/tiles like Stephen's Sausage Roll, Cosmic Express, Snakebird) I will eventually finish them. It's all a matter of time.

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Baba Is You is fun, creative and easy to play even if playing for more than an hour tires me out regardless of how good a time I'm having

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#9  Edited By DoubleCakes

My favourite obscure soundtrack comes from one of my favourite puzzle-platformers Full Bore. It has a very idiosyncratic blues rock soundtrack which you can listen to a bit in the trailer:

Loading Video...

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I just finished the game on Normal. I might try it modded now with Beelzebub but I wanted to at least see what the vanilla experience was like.

There are Nightmare and Hell difficulties in Diablo 1 but you have to use a trick to play them in Single Player.