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DownbeatGorilla

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DownbeatGorilla

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@kevink: I agree, I'd love to see the Flight Club become the Spy Club for a Random PC session. That said, the game feels dated between being released post Ruby Ridge, but pre-911 the game is interesting as an overly serious Tom Clancy-esque look at the world of Intelligence in the late 90s.

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DownbeatGorilla

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#2  Edited By DownbeatGorilla
@haggis said:
@phish09 said:
It's just entertainment.  I play games to be entertained.  The last thing I am doing while I am playing video games is accomplishing anything.   Go ahead and ask my girlfriend what I accomplished last Saturday...I guarantee you the answer is going to be "Nothing.  He sat on his ass and played video games all day".  I suppose I am accomplishing the task of being entertained, but then everything you do is an accomplishment to some degree or another.  Nah...you play video games to be entertained and have fun.  If you really feel like you are accomplishing something by playing video games, I think that just means it's time you go out and actually accomplish something.
I tend to think this way as well. I don't get a sense of accomplishment from games. They are games, after all. I want to be entertained, and either I am or I'm not. I have no doubt that some play games to feel a sense of accomplishment, but that strikes me as a bit sad.
It depends on the game. The In Memoriam series (Missing, Evidence etc..) or online ARGs (The Beast, I Love Bees etc...) offer far more satisfaction for solving their puzzles than pulling a trigger in Portal, or hitting X to decapitate someone. 
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DownbeatGorilla

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#3  Edited By DownbeatGorilla

There have been attempts to make other forms of media interactive :

  • Choose Your Own Adventure books for fiction
  • Interactive Fiction video games like the Infocom text adventures
  • I'd even say stage / screen experiences like Rock Horror Picture Show live events where the audience is expected to participate.
  • TV Shows like Push, NV where prizes and contests are run in conjunction with ARGs
  • Heck, American Idol and Dancing With the Stars are examples of Interactive TV that are for more popular (at least according to ratings) then video games.
But video games mix the escapism with the interactive better, from 14 year old boys who probably have better trigger finger reflexes than most army snipers, to suburban moms who spend a small fortune on Zynga games, to the obsessive compulsive strategy nut who can micro mange 600 actions per minute but loses track of what day of the week it is.  
 
Games appeal to wildly different groups for different reasons, for some people it's a quick diversion, or time killer, for others it's practically the only form of entertainment they take in, eschewing books, films and TV because the "old media" can't hold their attention. I don't know if we can come out and paint every gamer with the same broad brush, we all come to games for different reasons, and at the end of the day, we walk away with different satisfactions.
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DownbeatGorilla

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#4  Edited By DownbeatGorilla
@TekZero:  
If it wasn't for the fact that you report your length to Girl, Noby Noby Boy would come pretty close to "no accomplishment."
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DownbeatGorilla

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#5  Edited By DownbeatGorilla
@HitmanAgent47:  
Agreed! There's definitely an element of Escapism in video games. I can be an alien-hunting space marine, the one honest police officer in a corrupt town, a genetically modified bad-ass, or sexy archeologist when I pop a game in. When I take the game out, it's back to reality, which is not nearly so bad-ass,  nor are there many aliens or rocket launchers. Still sexy though. 
   
In this day and age, most people have about 15 minute attention spans, developers are putting in more "little accomplishments" in games to keep our focus. In the 8-bit days, finishing the game was the accomplishment, in the 90s it was frags and kills, now in the 00's its achievements for pressing the start button, or beating a level only using a spork. 
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DownbeatGorilla

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#6  Edited By DownbeatGorilla

As GOG 's got a gigantic countdown clock (3 hrs to go) on their site, it probably precludes any console port announcement (which is a shame, as I'd love to play The Witcher, but my laptop can barely handle most web flash applications, I doubt'd it could even handle the installer for either Witcher 1 or 2.) 
  
Attempting to use Google's translator on most of the Polish pages confirms  @Scooper's post. I wonder if they're going to do short web featurettes, like the MK web shorts?

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DownbeatGorilla

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#7  Edited By DownbeatGorilla

I'll pick it up, for the Joe R. Lansdale story. Bubba Ho-Tep was hilarious, I'd love to see him rip into the pulp noire of the 40s and 50s.

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DownbeatGorilla

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#8  Edited By DownbeatGorilla

I'd imagine that we'd get these two individual cases for now, and come September / October we'll get a Undead Nightmare / Lost & Damed sized expansion with the Burglary / Bunko desks. Working on the Bunko / Fraud desk sounds like it could be fun.

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DownbeatGorilla

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#9  Edited By DownbeatGorilla

A slip of the tongue is actually pretty good. Not a lot of the investigation component, but some challenging interrogations and a short combat. 
 
So far, I'm pretty happy with the purchase, as I hadn't pre-ordered and hadn't gotten any of the pre-order bonus DLC.

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DownbeatGorilla

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#10  Edited By DownbeatGorilla

I've been looking for my discs for this game. I recall that while it wasn't all that great, the first half of the game had some decent puzzles before it descended into the WW2 / OSS section of the story.  
 
Has the release of LA Noire reminded anyone else of this other Take 2 post-war crime  / adventure game? Both games take some serious liberties with the events of the BD case, but that's to be expected.  
 
I wonder if Good old Games has this on sale?

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