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dr3day

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The Rise and Fall of PC Gaming: Part One

 
I'm a PC. And I pay for it, both figuratively, and literally. 
 
What I'm not, however, is a blind PC. 
 
There was a time, way back when, when the PC was a viable gaming platform. Game developers used to covet the PC for it's versatility, market dominance, and later in it's stages, online play. PC gaming started on a platform much like consoles. Early PC gaming used to run on PC's that were sold as one unit. There was no video card to purchase, no cpu or ram to update. The Commodore 64, for example, was one complete system, and would even plug into your television set, much like consoles of today.  

 The one and only....
 The one and only....

 
Fast forward a bit, to the beginning of pre-modern PC's to the Intel 386 processor which was to become the granddaddy of all modern x86 chips, including the 486, and Pentium series. During this long lifespan, roughly from 1985 to 1995, most pc games would run great on any available system on the market, because everything was integrated and a large number of games ran on DOS, which is a more stable platform than Windows. 
 
The beginning of the end came about with the rise of 3d graphics cards. It was inevitable, to say the least, that we would move in that direction. 
 
Windows 95 was brand on the scene in 1995. Replacing the older Windows 3.1, Microsoft wanted to solidify their new baby as a true gaming platform. Thus the DirectX API was born. PC manufacturers wanted to keep prices low to push their products out of the market, and so baseline PC's were no longer viewed as viable for gaming. Instead, 3rd party manufacturers such as ATI, Diamond, and Voodoo threw their hats into the ring as 3D GPU manufacturers. Around the same time, Creative Labs launched their Sound Blaster 32/AWE64 lineup, nullifying the use of built-in PC speakers for audio.  PC manufacturers wanted to keep prices low to push their products out of the market, and so they did not include excess hardware with affordable baseline PC's.   With the launch of DirectX, and the hardware that followed, gaming really started disassociating itself from normal PC's, and became it's own independent niche "brand". This, in my opinion, marked the beginning of the end of PC gaming.  
 

 Even back then, companies used menacing  boxes to sell their video cards
 Even back then, companies used menacing  boxes to sell their video cards

 
While the PC gaming market evolved, the console market was picking up speed in a dramatic fashion. People all around the world were migrating from the Arcades to their living rooms. Sega Genesis and Super Nintendo were available, with blockbuster hits like Super Mario Brothers, Zelda, Sonic, and others. However, although PC gaming had now complicated itself with excess hardware, making it less user friendly than the consoles, the PC would ultimately usher in the next era of gaming: online games.
 
Next up: From point-and-click adventures to "BOOM! HEADSHOT!"
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18 Comments

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dr3day

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Edited By dr3day

 
I'm a PC. And I pay for it, both figuratively, and literally. 
 
What I'm not, however, is a blind PC. 
 
There was a time, way back when, when the PC was a viable gaming platform. Game developers used to covet the PC for it's versatility, market dominance, and later in it's stages, online play. PC gaming started on a platform much like consoles. Early PC gaming used to run on PC's that were sold as one unit. There was no video card to purchase, no cpu or ram to update. The Commodore 64, for example, was one complete system, and would even plug into your television set, much like consoles of today.  

 The one and only....
 The one and only....

 
Fast forward a bit, to the beginning of pre-modern PC's to the Intel 386 processor which was to become the granddaddy of all modern x86 chips, including the 486, and Pentium series. During this long lifespan, roughly from 1985 to 1995, most pc games would run great on any available system on the market, because everything was integrated and a large number of games ran on DOS, which is a more stable platform than Windows. 
 
The beginning of the end came about with the rise of 3d graphics cards. It was inevitable, to say the least, that we would move in that direction. 
 
Windows 95 was brand on the scene in 1995. Replacing the older Windows 3.1, Microsoft wanted to solidify their new baby as a true gaming platform. Thus the DirectX API was born. PC manufacturers wanted to keep prices low to push their products out of the market, and so baseline PC's were no longer viewed as viable for gaming. Instead, 3rd party manufacturers such as ATI, Diamond, and Voodoo threw their hats into the ring as 3D GPU manufacturers. Around the same time, Creative Labs launched their Sound Blaster 32/AWE64 lineup, nullifying the use of built-in PC speakers for audio.  PC manufacturers wanted to keep prices low to push their products out of the market, and so they did not include excess hardware with affordable baseline PC's.   With the launch of DirectX, and the hardware that followed, gaming really started disassociating itself from normal PC's, and became it's own independent niche "brand". This, in my opinion, marked the beginning of the end of PC gaming.  
 

 Even back then, companies used menacing  boxes to sell their video cards
 Even back then, companies used menacing  boxes to sell their video cards

 
While the PC gaming market evolved, the console market was picking up speed in a dramatic fashion. People all around the world were migrating from the Arcades to their living rooms. Sega Genesis and Super Nintendo were available, with blockbuster hits like Super Mario Brothers, Zelda, Sonic, and others. However, although PC gaming had now complicated itself with excess hardware, making it less user friendly than the consoles, the PC would ultimately usher in the next era of gaming: online games.
 
Next up: From point-and-click adventures to "BOOM! HEADSHOT!"
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mracoon

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Edited By mracoon

I wouldn't say PC gaming's fallen. More like it's plateaued then anything else.

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RJMacReady

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Edited By RJMacReady

Crap i hate aiming guns with my thumbs!!!! i want my #$%$^king mouse back !
 
Mouse > thumbstick

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thatfrood

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Edited By thatfrood

>>
<<
pcs are doing fine.
Pcs were never in the spotlight, even. It feels just like it felt before.

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mikemcn

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Edited By mikemcn

I can't wait to write about the Rise and Fall of idiots who complained about PC gaming.
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Diamond

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Edited By Diamond

Some interesting points, of course you're going to get a lot of irate PC fanboys with this sort of topic.  Anyways...
 
One interesting thing is although MS was pushing DirectX, early on I was playing all my 3DFX games with Glide support.  I remember thinking how shitty DirectX was in those first few versions on Windows 95.  I think the existence of 3DFX in those early 3D gaming days really saved PC gaming from obscurity during that time.  There were tons of choices but for a period of time (Voodoo 1 & Voodoo 2), it was clear you should get a Voodoo card.  Then when 3DFX abandoned the wisdom of T&L support it was obvious they were done for.  I saw it happening months before the Voodoo 3, 4, and 5 were even released.  It was obvious that CPUs were really holding back gaming.  Maybe it was more clear to me because I was using a Pentium 1 75MHz with my Voodoo1 card!
 
As far as sound, PC speaker hadn't 'cut it' for a long time!  I got a Sound Blaster 16 and never looked back.  If you didn't have a sound card in the early 90's in PC gaming you were running some serious inferior sound quality.  Again, if not for sound cards I think PC gaming would have been far more obscure.  PC speaker sound was usually far worse than NES!
 
PC gaming, that is IBM PC gaming always had an excess level of complexity.  Sure it only got worse coming from DOS (it was far easier to diagnose and fix a problem in DOS than any version of Windows), and all these extra layers of complexity have made similar levels of frustration when you run into problems.  I do find it funny when people call C64 or TI994a 'PC gaming', because as you say they were more similar to consoles than PCs.  PC gaming (IBM PC) has always been about excessive complexity and open standards.  It wouldn't be the same without it.
 

@ThatFrood

said:

It feels just like it felt before.

That is so wrong I'm not even going to start...
 
@Mikemcn said:
I can't wait to write about the Rise and Fall of idiots who complained about PC gaming.
I can't wait to write about the rise and fall of idiots who don't read threads and attack users for stupid reasons because they're dumb fanboys
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Skald

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Edited By Skald

Damn right. When you have a system that works pretty much right out of the box, you get a lot more happy users. 

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Evilsbane

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Edited By Evilsbane

I just want new games to start pushing computers we have conquered Crysis I want the next challenge, just the ease of getting stuff for free has scared companies away as well as it being much much easier to make games for a console since the platform doesn't change you don't have to account for all different types of systems.

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dr3day

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Edited By dr3day

 

@Diamond:

  great points, as always Diamond. Yes, you're right, I didn't touch too much into it because it was off-topic for the post, but basically when I said "it was inevitable" that PC gaming would eventually rely on peripheral hardware to process audio/video, the introduction of Windows 95 along with BSOD's, and the unfamiliarity of  these new system requirements to the consumer that came along with the change turned consumers off.. Basically, it started the "why would I pay x amount of dollars to upgrade my PC every x amount of years when I could just buy a console that would last me x amount of years." 
 
I can't argue that that the move was not necessary; you said it yourself, it was more than necessary. It was the only logical step in the evolution of PC gaming. Unfortunately PC manufacturers did a poor job in integrating the new hardware with their systems at an affordable price. It wasn't their fault, the hardware was just too expensive to justify selling it to soccer moms and grandparents. As always with PC gaming, it evolved and excelled into the next phase of gaming while alienating a large customer base in the process.
 
Logically there's no reason to be irate about the subject, unfortunately today's pc gaming scene is what it is. You can't spin it as anything else. But of course, this is the net, so I wouldn't expect anything less than irate PC fanboys and console fanboys :)
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Diamond

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Edited By Diamond
@dr3day: Thank you.  The interesting bit really recently is that PC gaming has gone away from relying on peripheral hardware.  The sound card is all but dead, and it seems in the future videocards may migrate back into the CPU (Cell, Larrabee, and Nvidia's next GPU being the mid-way point to that process).  Yea, Windows 95 brought a lot of specific stability nightmares, true.  I remember wishing I could play GLQuakeworld in DOS, because I lost a few FPS right off the bat going from DOS to 95 when playing ANY game.  Yet over time Windows has become far far FAR more stable (credit to MS I guess).  Unrelated to anything we've discussed in this thread, but the reason why you'd pay more for all these PC components and upgrade often used to be the LARGE difference between the quality of console games and PC games.  For that matter PC games had an almost total monopoly on Western game development while consoles were all about Japanese games, so there was very strong reasons to own both.
 
True that those early steps in integration were extremely messy, there was a good 5 years of that.  It comes from the open nature of PC gaming and the only guide was Microsoft.  What surprises me the most looking back is how much better that integration actually is today.  Stability, efficiency, and compatibility are surprisingly good compared to the old days.  If I had to predict back in 95 I probably would have imagined things only getting worse in that way.  Of course it helps that there's less GPU makers, less CPU makers, less sound hardware makers.
 
As far as OEM PC makers and such, yes that's the eternal bane really.  Obviously there always has to be a large market for people that have no use for 3D hardware, but once again I find it impressive how well they've sold 3D hardware to people that will probably not ever have interest in gaming.  The very nature of Vista having visual effects that use pixel shaders is crazy on many levels and 10 years ago the very idea would have freaked me out.
 
As much as I dislike fanboys being fanboys, I hate it even more when fanboys don't take the time to discuss stuff well on forums.  What's the point of people making all these one line replies?  Don't you have something better to do?
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Jayzilla

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Edited By Jayzilla

Saying that the PC market is dying or dead is not correct at all. MMO's do huge business for the PC. I mean huge business. Everyone owns a PC if they don't own a Mac. If they own a Mac they don't game in the first place. A lot of people own a PC and then try out games and then get hooked. I wouldn't say it is dying or dead by a long stretch of the imagination.
Also, consoles have always outsold their PC or computer brethren. No one here actually thinks that a Commodore 64 or 386 or 486 actually outperformed the 2600 or NES do they?

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RsistncE

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Edited By RsistncE

I think this may be more or less the case that PC gaming felt bigger than it really was back in the late 80s and early 90s. I'm sure you know that the PC pulls in more money than the entire console platform. I suppose the issue is that the type of games that have proliferated themselves on the PC tend to be the more casual pop-cap style games that are either played through an online service or downloaded along with the advent of MMO's like World of Warcraft (as opposed to the old school, "core" games like Jane of the Jungle and Paperboy). Valve (and some others like Blizzard) are the exception here though since their largest audience (which is quite sizeable) is still situated on the PC. Good post overall.

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dr3day

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Edited By dr3day

  @Diamond:   Yes, absolutely. I think that's how the industry is going to steer the ship around, by processing video and graphics directly from the CPU once again. Interestingly enough, Intel isn't pushing the integration because of gaming, they're doing it mainly for the consumers that want HTPC's, video editing,and digital graphic solutions. The gaming portion is a bit of a bonus. 
 
I think manufacturers have been able to sell excess features like gfx cards to people that don't need them because they've done such a good job in distributing the core product, and because the hardware is cheaper. You might not be able to push that pc with TRI-SLI GTX295's, but you can get away with selling grandma something with a 4870 in it. You just weren't able to do that back then.

@Jayzilla: The PC market is far from dying or dead, but even the hardest enthusiast can't argue it's been on the decline. This blog was never meant to imply PC gaming is gone.
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Edited By pwnasaurus

i wouldent say its "fallen" i like the history aspect of this blog its just the subject is dreary and over done on a recent pc gamer podcast a reaserch group said pc gaming made about 20 bil this year and will see a 30% increase next year thats a hell of alot you can find the segment of the podcast its episode 201 and it starts with about 18 mins left in the podcast. ( i dont think it will reach 30% more)
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Edited By Kblt

Meh, PCs will be still alive when current gen consoles go boom and Sony and MS develop their new consoles. 
 
There's a reason why Nvidia has a market value of 8 billion US $.

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KaosAngel

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Edited By KaosAngel

More users on Borderlands PC than PS3 and 360...despite having sold less copies.   
 
That's all I'm going to say.

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Al3xand3r

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Edited By Al3xand3r

I hope the sequel's better and ditches the dramatic tone for something along the lines of the evolution of gaming so as to encompass everything that consisitutes gaming including the many varieties of online gaming which is currently on the rise bringing in millions in revenue mostly on PC. Not to say that traditional means don't bring in revenue anymore but I imagine the blog is more talking about where the big money is, not how PC gaming helps smaller independent teams or more focused companies like Stardock, though of course there's always large ones like Valve Software and various other digital distribution publishers among others which have also experienced growth in recent years.

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hero_swe

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Edited By hero_swe

PC Gaming, happily dying since 1985