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DragonBloodthirsty

This user comes and goes, and is often busy with life.

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Super Sup Check Update

Working on my sup-sup check SUPER SUP CHECK HAHAHA.  Aside from minor insanity the past day or two, I'm still here.

Having mixed feelings about the questing I'm doing.  It's almost like Giant Bomb is a big game I'm playing just to play, accumulating points to do things that are laid out for me to do.  The problem is that it's so artificial.  I do like having clearly deliniated goals, sometimes, but other times I like being able (or at least not discouraged) from doing other things I enjoy.  I think a gaming metaphore is appropriate!  (And also will let me rant about something that annoys me).

One of the issues I have is how often a particular game's "achievements" will encourage a particular playstyle to the exclusion of others.  It's a subtle thing, because you get bonuses for certain things, such as killing monsters, finding loot, or collecting money.  The problem I run into is how often one playstyle gets favored particularly well.  The one I see favored most often is the high damage/low defense build, which is admittedly interesting to play, but is not the only option that exists.  The problem is that many games include "a variety" of activities for bonuses, but all of those activities are achieved simultaneously by a high damage/low defense sort of build.  Think of earning "Finish in less than X minutes" and "Deal X damage in a single shot" and "Finish while taking no damage", without corresponding bonuses like "Take X damage without dying" or "Heal 2,000 damage in a single fight" or whatever else.  Combining the fact that a slower route to victory usually gimps you anyway (you necessarily kill things slower, most of the time), and you find that nobody is encouraged to take a slow "let's get there eventually" sort of strategy into any serious gaming situation.

I guess what I'm saying is I want a wider appreciation for the things that make things other than dealing damage and killing things fun.

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