Something went wrong. Try again later

Dragontern

This user has not updated recently.

21 0 37 5
Forum Posts Wiki Points Following Followers

Dragontern's comments

Avatar image for dragontern
Dragontern

21

Forum Posts

0

Wiki Points

5

Followers

Reviews: 2

User Lists: 1

@artisanbreads: I can definitely see that in regards to wanting to feel like you earned something for your actions, it's just the way they used this life-saving drug as another means of earning money killed any sense of realism for a character that wants to help people.

I never had anyone in the HQ catch my for hacking or stealing, possibly just lucky but that's good I just wished Adam himself commented on his actions with the world around him.

I have heard some very good and some not so good things about the Fable series, but that's great to hear it tracks that. I'll definitely try it out when I can!

Avatar image for dragontern
Dragontern

21

Forum Posts

0

Wiki Points

5

Followers

Reviews: 2

User Lists: 1

@impartialgecko: I haven't had the opportunity to check out Dishonored 2, but I did play the first one and felt it had some story justification for why you must steal with how you're a ragtag group of rebels trying to restore the throne. You were camped out in a locked off portion of the city due to the plague and didn't have much of any resources so that's why you must steal to just survive. It's still a bit weird that you're stealing sick people's medicine and food but it wasn't as bad as the way Deus Ex just throws any logic out the window in regards to that.

Avatar image for dragontern
Dragontern

21

Forum Posts

0

Wiki Points

5

Followers

Reviews: 2

User Lists: 1

@pnevares: Hi there, thank you for reading!

I can totally see where you're coming from in regards to Human Revolution, however it was Mankind Divided making Neuropozyne a physical item in the world that pushed it over the edge. Human Revolution didn't have Neuropozyne as an item you could loot and sell, the only thing that I can remember is a side quest where you have to find out who has been stealing Neuropozyne. I remember siding with the character in agreement that it was noble to take them to give to the poor of the city, besides that I cannot remember Neuropozyne in the game (If I am wrong please correct me). Mankind Divided lets you just take people's Neuropozyne without any reason besides financially, and when you sell them you can see they are worth a lot.

I really like your idea of a morality gauge that not only reflects choices and character alliances, but also the minute actions in the world. It's something that would apply great to a lot of games, but possibly in a large game world it would be too much to deal with? I'd really like to see it in action though!