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drainbamage

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drainbamage

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Oh man that's rough. I'm also extremely close with my brother and getting that kind of call is one of my nightmares, I'm very sorry you have to go through this but I'm glad to hear hes awake and responsive. If Sparky is able to read this, stay strong duder! We're all pulling for you!

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drainbamage

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Abby rocks! Best new hire GB has had for me personally :)

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#3  Edited By drainbamage

Aside from personal streams I hope she'll have some sort of hybrid role doing behind the scenes production and on camera work. Would be a shame for her talent/personality on screen not to be a part of her job anymore.

Then again, maybe I'm naive in thinking there are many jobs that allow you to do both. Vinny's role as lead video producer and most beloved on camera person for GB might be much much more the exception than the rule. And hell, maybe she vastly prefers the video production part of her job for all I know. But selfishly, as a fan of her, I hope she remains more visible than Alexis when he went to Twitch. I guess time will tell, best of luck in wherever this job takes you Mary!

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Best of luck to Mary in her future endeavors! She's one of the few people I've seen in games coverage who's clearly talented behind the camera but also has a great, entertaining personality in front of it, a rare combo. Hope she won't be a stranger on Giant Bomb if she stays in the area.

Like many others I'm not sure what Gamespot's direction and future is. I won't claim to be a huge fan of the site but the reasons I occasionally visited in the last few years were for Danny and Mary content... Best wishes to everyone who works there but it sure seems like they can't hold onto their popular personalities. Or hell maybe all of a games media is like that. I guess Giant Bomb is the exception rather than the rule, the stability/longevity of the staff has been remarkable in an industry that seems to churn people out of it pretty damn quickly. *knocks on all the wood possible in the world*

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#5  Edited By drainbamage

Some of the fears about their paid online service are confirmed. According to Nintendo of America: Monthly free classic game is only available for a month, after a month, it's gone for everyone unless you purchase the individual game. Meaning this service will not operate like PS+ games or Games with Gold on Xbox, even if you remain subscribed to the Nintendo online service, you lose access to the "free classic monthly" game at the end of each month.

Given Nintendo's awful track record for the quality of their online systems and the free games operating this way, this service better be dirt cheap in comparison to XBL/PSN...

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drainbamage

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@viciousbearmauling: Mannnn... At first I assumed the smart phone voice chat would be an optional/additional way to communicate, but after reading your post and digging around a bit it sure sounds like its the only way, at least at launch... Now having bad flashbacks to running Skype a laptop next to me to voice chat while playing Mario Kart Wii, lol...

I sure hope all this works out. The hybrid nature of this thing appeals to me, just hope Nintendo aren't fumbling everything else around it.

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Here's the complete world wide launch lineup as listed on Nintendo's Japanese site:

  • Zelda
  • Nobunaga's Ambition
  • Puyo Puyo Tetris S
  • I am Setsuna
  • Super Bomberman R
  • Disgaea 5
  • Romance of the Three Kingdoms
  • DragonQuest Heroes 1 and 2
  • Snipperclips
  • And... 1-2-Switch

I... what? No but... what? It isn't 2 games like the N64, but holy hell for a modern console that looks extremely weak?

I'm still intrigued by the concept of the console, and I hope Mario's great cause I've been longing for a big 3d Mario for awhile now, but I really expected them to announce more for launch tonight. Shocked stuff like Mario Kart 8 Deluxe (an update/port of the Wii U game) didn't even make it.

If games dont get delayed then by the end of the year it should have Zelda, Mario Kart, Splatoon 2, and Mario which might be the time I consider it... but as someone who felt mildly disappointed in my Wii U purchase, that showing unsold me on buying a Switch day one. Bummer...

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I can't really blame the press for writing those stories. Feel like the blame lays at EA's feet for insanely putting it out shortly after Battlefield and before COD, and around a zillion other big games. At that point the narrative of underperforming is basically written already. Not to mention losing a bunch of PC sales by not being on Steam... I think TF2 has some serious issues from changes they made to the formula, but I still think it woulda been a great success if they'd launched it in the spring or summer. Even as much as people love Overwatch, does anyone think it woulda hit as big as it did if they'd launched it October/November among this crowd? Put games out year round ffs!

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#9  Edited By drainbamage

The first game had strongly positive impressions of the movement and combat in multiplayer. Most criticisms about the first game were about the lack of a campaign, low player counts, and the lack of enough customization to keep the multiplayer fresh as you leveled up. So looking at how Respawn chose to address of those criticisms:

They addressed one concern by adding in a campaign, seems like a good call, its fun so far. Looking forward to getting to some of the crazy stuff Jeff and other reviewers have mentioned.

As far as player counts go most modes are still 6v6 if they have pilots and titans in them, but they removed the AI opponents from all but 2 of the modes. This leaves maps in those modes feeling incredibly empty. Like, "oh man it sucks this cool PC only shooter doesn't have enough of a player base to fill a server" empty. I cant for the life of me imagine how they came to this decision. The AI opponents always felt like a stop gap to give players something to shoot when they weren't running into other humans frequently enough, but they were better than nothing.

Finally, customization. I haven't counted but there certainly seem to be a handful more weapons in the sequel. But other customization actually feels more limited than the original. You can slap a lot more paint schemes on your Titan, but other than that it's a massive step back in this department. You're stuck with 6 choices of titans, they choose the combination of size of the Titan, its primary weapon, secondary weapon, utility ability, etc etc. If you find a Titan that fits your play style you may be fine on this front (sounds like Jeff did), but I haven't found one that's anything like any of the Titan loadouts I created and enjoyed in the first game. I loved that the first game let you make your own decisions. If you picked a light Titan you weren't locked into a play style. You could make a light "sniper" type of titan that runs around the outer edges of the battle flanking people, or you could slap short range weapons on it if you were confident you could get in, hit your enemy hard, and use your mobility to escape. Being locked into 6 defaults just feels shitty. Imagine having to play any Call of Duty with one of the handful of preset weapon load outs. Most people I know are counting down the minutes in each of those games until level 4 or whenever custom loadouts are unlocked. Totally bizarre design choice by Respawn imo, but it at least feels fixable by adding custom loadouts back in after a certain level.

They also made some changes to the much praised combat that feel like "change for the sake of change". The removal of Titan shields feels like it really messed up the balance. I can understand why Jeff likes it, he said he used Titans pretty disposably in the first game and now you don't have much choice. I much prefer the recharging shield allowing for longer battles and attempted retreats, in my view the battery system should have been a separate mode to change things up. Also, while the mobility is still great, the maps don't feel like they exploit them nearly as well as the original. In the first I felt like I constantly stumbled into opportunities to chain moves together because of how well designed the levels were. I've been actively looking for cool areas to use the mobility in TF2 and have come up pretty empty so far. Oh, and the change from awesome 1st person animations of you getting grabbed by your titan and shoved inside to less awesome 3rd person animations just makes me sad. So yeah as I write it all out, it's a surprising disappointment for me personally. Hope they make changes.

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Hell yeah I'd love for them to do Gears 4 co-op stuff cross coast. It was slightly different #content but the Rocket League streams they did were great. Any excuse to get Vinny on more stuff with the larger crew would be a plus in my book and Gears 4 horde mode seems like something that has enough depth for them to play for awhile and enough room to fuck around without getting bored.

Also it's probably a pretty well known video but if anyone hasn't seen it, the Dead Island TNT (aka TRUCKS TRUCKS TRUCKS) is another example of how them playing co-op stuff can turn into a total shit show amazing video

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