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dsjwetrwete

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dsjwetrwete

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Just let me hotkey the weapons to the d-pad, at least as an option.

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dsjwetrwete

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#3  Edited By dsjwetrwete

Nvidia is doing it to counter the 6900XT, that's it. Now they'll also have a $1000 GPU with similar performance to AMD's top card. It doesn't matter if there's nothing in stock, once Nvidia officially announces the 3080ti it'll likely prevent many consumers from jumping ship to Team Red. With Nvidia you generally get better drivers and feature support like DLSS.

As for the 3080, it's still a better value (85%+ of the rumored performance of the 3080ti at 70% of the price)... unless you need/want the extra VRAM. Which I expect quite a few people will.

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dsjwetrwete

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#4  Edited By dsjwetrwete

The only worry I'd have is just the implementations fucking up in some way, particularly with PS5's unique setup. And let's be honest console quality control has always been kind of shit. Otherwise SSD's have been reliable for ages. Techreport did an endurance experiment many years back and I believe nearly every SSD they tested survived, at minimum, the listed number of writes. More often than not they survived multiple times that amount. https://techreport.com/review/24841/introducing-the-ssd-endurance-experiment/

People who remember hearing horror stories about SSD's probably read about bad controllers, OCZ, etc. which was a problem during the early days. Modern SSD's have SIGNIFICANTLY higher endurance ratings. I have a budget crucial drive from seven years ago that is still used for a gaming (and everything) PC. When I checked the S.M.A.R.T data, only about 10% of it's life had been used up.

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#5  Edited By dsjwetrwete

Just got mine today. I like the rumble tech but I hate how thick the grips are. The controller is larger in the hand than both the PS4 and Xbox One controllers. And I just don't understand why they didn't curve the end of bottom of the grips like the PS4, because an angle/flat bottom can dig into your palm.

Demons Souls feels dated. Coming from Dark Souls 3 and Bloodborne, playing a two-handed build doesn't seem to work the same way because of how different the dodge and lock-on are. I nearly finished the original years back, but I guess I forgot how it actually felt to play. And I'm actively staying away from magic because I know it trivializes the difficulty even further.

Astrobot is good. It's a nice showcase for the controller tech, although I've only done cooling springs so far. Demons Souls makes minimal use of the contextual rumble, but it's there.

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dsjwetrwete

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dsjwetrwete

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#7  Edited By dsjwetrwete

I have an xbox one controller that I use on PC and the ONLY game I've played that had trigger rumble was The Avengers. It was so strange and new that I thought something was broken.

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The video player no longer stutters for me on android but the full screen zooms in TOO much that stuff gets cut off

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#9  Edited By dsjwetrwete

The original Demons was not as combat-focused as the later games, and yes, that does worry me. I've played most of the game, with magic it's a cheese-fest and the boss battles are more puzzle-like/gimmicky. Even melee attacks don't feel that great. After playing Dark Souls 3, Bloodborne, and Sekiro, if the fights remain mostly the same as the original Demons I'm going to be disappointed. I already have the game pre-ordered but maybe I should've gone with sackboy instead (I played the LBP games and didn't enjoy the platforming that much, I know this one is 3D).

And I HATE the way sword slashes sound in the remake. It's so high-pitched and scratchy that it hurts my ears.

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dsjwetrwete

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What's the over under on whether Jan is wearing pants in that pic?