721: Doctor Hockey
Game of the Year: Day 1
Game of the Year
ALBUMMER! 22: Macho Man's "Be a Man"
The Very Online Show 14: Dark Patterns
The Very Online Show
GOTY 2021: Everything On One Page!
Jess O'Brien's Top Ten Games of 2021
Jeff Bakalar’s Top 10 games and games-adjacent things of 2021
The Community Spotlight 2022.01.22
The Community Spotlight 2022.01.15
The Community Spotlight 2022.01.08
New Logo Mug
Interlocking Dad Hat
User Lists: 0
This looks incredible.
The easiest way to see the difference between raytracing and regular dynamic shadow mapping is in the edges of shadows. The way shadow maps work, it's impossible to have diffuse edges more akin to how real life shadows work. You can see it when you change "shadow resolution" in any game: the shadow goes from pixelated and blocky in the lower values to incredibly well defined in the higher ones. That's not how shadows actually work in real life.
Keep in mind that this mostly applies to dynamic, real-time shadows and not baked lighting, so look mostly on the shadows cast by characters and such.
Blasto is such a bad game.
Exactly on the same boat as Alex when it comes to hair products.
God the texture resolution in Tatsunoko vs Capcom, huh.
I love all the Endless games. Dungeon of the Endless is really good!
I blame the time change.
Progress! Also that last boss just sucks ass.
Use your keyboard!
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