dstopia

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#1  Edited By dstopia

Same here as with most people, I used to play for very long hours. As a kid, for some reason, I played like that was the last time I'd ever be able to touch a video game ever. Eventually I got over that -- I feel being an adult not only got me enough responsibilities that carving out 4 hours of my time is hard as it stands, but also the feeling that the games are there and will continue to be there for me whenever I want. Recently, I only get the need to play for more hours if I want to be in the zeitgeist for a specific game -- like Monster Hunter, to give a close example.

I also don't think I'll ever pull an all-nighter ever again. Even if I could do it, the idea sounds so quaint nowadays. What is even the point of staying up all night? If I have that much time, why not just sleep like normal and then play the following day?

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If you've never played it, I'll throw my weight behind Seiken Densetsu 3 (sometimes mistranslated as Secret of Mana 2). It never came out outside Japan, but there's a fantastic fan translation. You do kind of have to look into a guide if you want to make the most of the class system in the game, but it's probably my favorite SNES RPG.

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@capum15: I've taken on the Anjanath with the sword and shield, insect glaive, and bow multiple times now, alone and in a group, all to no avail except once when everything suddenly came to a grinding halt with a huge "Quest Failed", but no timer warnings.

I find the controls to be mildly infuriating at times, and actively obtuse at other times (how do you change slinger ammo?), finding the character constantly sheathing their weapon just as I am in combat, or constantly clipping through models.

I like the game, but might have been looking for something this isn't. The progression loop is just not there for me.

The sheathing happens because you can't run while unsheathed, so the game automatically sheathes your weapon. I feel your pain -- as someone who's played a lot of old MH, I understand perfectly the decisions behind that, but it's certainly one of the most clunky transitions from handheld controls to full-sized controllers. Back in the day, you only had one right trigger/bumper, so when you were unsheathed, the run actions were replaced by the weapon's R modifier, and you had to manually sheathe by pressing square to run again. Now they have a bumper and a trigger to play with, so they give you the option to run at any time -- but still with the limitation of not being able to run while unsheathed.

I don't know how to encourage you further, but if you really want to get into the game, maybe watch someone else solo a low rank Anjanath to get a better idea of how the combat flows? With low rank equipment, soloing him in under or around 10 minutes is standard for most MH veterans, I would wager, so it's definitely a thing. I got carted the first time I faced it but it didn't really become an issue ever again. What I want to say is that it's definitely possible, and the progression loop is more about you getting better at fighting the monsters than any sort of objective progression, especially in Low Rank where most of the monsters won't hit you too hard.

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#4  Edited By dstopia

@ares42 said:
  • Bring Flashpods, All the Flashpods, and Flashbugs, so you can craft more Flashpods. Make a shortcut in your radial wheel to craft Flashpods. Seriously, Flashpods. They are so freaking useful. While you obviously can shoot monsters out of the air, just using it on normal monsters will stop them from doing whatever big move they were about to do, and it blinds them and makes them stationary (usually) and swinging randomly for a few seconds. You can also stop monsters from running with well placed Flashpods.

Flash pods are great. My favorite use of them is to stop a monster from running away while it's limping for a quicker capture.

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#5  Edited By dstopia

@asmo917 said:

In fairness, I've only tried the quest once but I felt so outclassed, I was sure I was missing something. The only advice I saw in quick googling was to wear bone armor, which I was. I've been focused on story quests, I think I've done maybe 2 Investigations and gone on 3 or 4 Expeditions to do gathering quests or small monster cullings.

Do I just need to grind more? Abandon my bone armor for Barroth armor? Craft a new weapon set? The frustrating thing is I feel like I'm missing something important but don't know if it's that I'm playing badly, not engaging with a key system, a combination of both, or something completely different.

There's not a lot of mystery to it, unfortunately it's about getting better at hunting the monster. Especially if you only fought him once and died, you will probably find that next time you do the fight you'll fare a lot better. And even though gear does help here and there, it's not really an RPG where it's all that matters. Especially later in the game, where monsters start hitting for a lot more even with High Rank, fully upgraded armor, it's all about hitting the monster and not letting it hit you.

I'm a veteran Monster Hunter fan with hundreds of hours in the series from Freedom Unite onwards, and Tobi-Kadachi actually carted me twice the first time I hunted it. So don't lose hope if you lost once. He's hard hitting for a low rank monster and his attacks are a lot faster, but the strongest ones (mostly the tail whip attacks) have fairly obvious tells, and leave him incredibly wide open.

The only other piece of advice I might give you is to try a different weapon. The easiest way is by doing the Arena Quests up in the Gathering Hub, those give you preset builds you can try out and see if you like any of those better -- but there's no inherent reason why SnS would be inadequate to handle a Tobi-Kadachi.

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#6  Edited By dstopia
@ares42 said:

Sad part is, I still want to play more of the game. But at this point starting a new character over and focusing on a different weapon seems more appealing than continuing down this "end-game" path. Even though I could just make whatever weapon and armor I want on my current character and go from there.

Why would you make a new character? There is no character progression and you can just start from scratch in any mission you want with any weapon you want. You're thinking in terms of Diablo and it doesn't make any goddamn sense.

The only marginal reason to play as a different character that I can find is to see the other gender's armor, but even that sounds like a stretch. If they ever release MHW with G-rank, I hope they let you import your save so I don't have to unlock everything again!

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#7  Edited By dstopia

Capturing and carving a dead monster give different rewards, but 99% of the time, capturing is what you want to do if you're grinding a specific monster.

In MHW specifically, doing an investigation and capturing the monster will give you the most rewards (that I can tell in my limited time in this game).

I don't think they've put any elemental damage info from monsters in the game. In every other Monhun it's usually extremely obvious and only special attacks have elemental properties (Rathalos breathing fire, etc). Some monsters can inflict status effects through physical attacks, but usually only when attacking with a specific part of their body; for example, Rathian's tail will inflict poison.

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@majormitch:I believe the thing with having story quests set up like that is a legacy one: The story quests take the place of the "Village Chief quests" of older Monster Hunters, which were not doable online. You were supposed to go through them solo, and they kinda tutorialized you and introduced monsters and mechanics slowly, but you could jump into the low rank online quests whenever you wanted to if you wanted a break from that.

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2008 was probably the turning point in my life since I got my first programming job as a high school dropout. I only encountered the site in 2012 though, so it'd be a couple of years until I got to know Jeff & co.