dstopia

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dstopia

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#1  Edited By dstopia

Get a JR rail pass, which will make it easy and cheap to go almost wherever you want in Japan.

Grab a train map and go wherever you want along the shinkansen route. It doesn't matter, you'll find something interesting. The only place I would make 100% sure to visit and spend time in would be Kyoto, but other than that, Japan is so interesting you'll find lots of things to do no matter where you go.

Eat locally. Please please please please ignore the fast food. Just walk up to any corner food shop you find. Even if you have to gesture people will be nice and helpful and you'll get incredible food for very low prices.

Related to the last sentence, ignore the GB crew for traveling advice. Other than Drew as far as I can recall they barely explored the country and I always hear them talking about eating American fast food there. Not the place I'd go to for Japan advice.

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dstopia

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#2  Edited By dstopia

@thatpinguino said:

@darlingdixie: Okay, so it's basically just a commodity you're trading with no regulation around it rather than an actual currency that you spend. Enjoy the free money while the getting is good I guess.

Cryptocurrencies are basically just stocks, with more volatility because it's so early on in this space.

You mean penny stocks. Real stock from real companies with real products to sell actually mean something.

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Finished Nier a few days ago, I have mixed feelings on it.

Just started Prey.

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No one will fight for Hollow Knight and that makes me sad. I hope at least it gets a mention.

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#5  Edited By dstopia

@opusofthemagnum said:

This is a consumer issue not a social issue and I hope the market deals with it here in the states rather than the government.

It's as much of a social issue as gambling is.

I understand people being wary of government regulation but you can't just have predatory practices in the wild like this. If there's a legal way to exploit people's self-damaging tendencies, private companies will exploit them. It might not be all of them, but SOMEONE definitely will, and that will keep on happening until someone steps in, and the only one who can do it is the government.

Self-regulation never works. Whoever thinks it does has not paid enough attention to the history of mankind. It's not rocket science. You can bring up all the "ethical lootboxes" examples you want, but as long as the possibility is there for predatory practices to arise, someone will do it.

Otherwise, let's just legalize Ponzi schemes and all sorts of fraud like that, after all, the market will self-regulate, yeah? It makes absolutely no sense.

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The concept of boycotting a game defeats itself when the people boycotting have a deep personal interest in the game itself.

The only way it works if you actually stop caring, instead of organizing child-like tantrums over the internet. But no, some people just cannot live with the idea that something they really wanted is bad, so they must absolutely tell everyone about it, and harass a bunch of innocent people in the process. It's so fucking dumb.

In a perfect world people would just shrug and move the fuck on over something as silly as a new Star Wars-themed Battlefield game.

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#7  Edited By dstopia

Engines aren't the be all end all. EA is smart to have every studio use the same engine with the same workflow, that matters a lot more to productivity than everyone rolling their own in-house engine or their own modified version of popular game engines like Unreal or Unity.

The problem when game engines get mentioned as a bullet point in a press release is that most people (and I'm including myself in this, I'm only a hobbyist gamedev) have no idea as to what the actual role of the engine is in production cycle of a game, and to the extent that every company customizes their tools to their own particular workflow. Most big-name Unity developers' workflow probably looks way different to random one-person teams doing small games, especially since most of those companies have source access and thus the engine itself is heavily modified. Ditto for Unreal (though source code is way more accessible in UE4).

I know it's cool that people get to know all these details about how games get made, but so many things get lost in the condensation of information that involves making a press release that it's basically pointless for them to even mention Frostbite at all.

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My dad used to. He introduced me to a ton of video games when I was a kid, buying me an NES and a Genesis, plus installing all sorts of games in his old Intel 386 for both of us to play. When he started using a Mac (with the old pre-OS X operating system) we played 1v1 Marathon together a lot. He later got back to Windows and was the person to introduce me to such landmark titles as Deus Ex and Far Cry while I was spending my time with JRPGs in the Playstation.

After he remarried and had my little sister (and later my little brother), it was very difficult for him to keep up with games. He's shown a little interest as of late, but alas I don't live home anymore so I'm not there to help guide him.

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#9  Edited By dstopia

I'm in British Columbia and have 100 Mbit Telus, with a data cap of 1 TB. I moved in recently from elsewhere, from a provider with no data cap. Honestly, it hasn't been an issue so far. They do offer to remove the data cap in exchange for more money, but I don't think I'd be going over it almost ever, even if I watch a lot of streaming content.

The way things are going it will probably get to that point eventually, but in the meantime I can save my 15 CAD a month.

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The idea that a mediocre roguelike like Dead Cells can be compared to the care and detailed work this game has on it is kind of amazing.

Just "finished" the game on the standard ending. This game is amazing.