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duderbattalion

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duderbattalion

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#1  Edited By duderbattalion

One of my professors brought up a very interesting point regarding the phrase "Steep learning curve" that is used quite often in videogame terminology. It always pisses him off when he hears people talking about having a hard time due to the "Steep learning curve". According to him, the steepness of the learning curve is actually a measure of how easy it is to learn something. In other words, the shallower a curve, the harder it is to learn that operation. 
 

No Caption Provided
Consider a graph as shown above. The way we measure the "hardness" of learning a particular operation is by judging how well our performance is. The quicker we get to a better performance level, the easier the operation is and vice versa. As you can see, a steep learning curve would mean that we achieve a higher performance quicker and consequently implies that the operation was easy to learn. On the other hand, a shallow curve takes a longer time to get up to speed and thus implies a harder operation. 
 
So next time you talk about how god damn difficult Super Meat Boy is, remember .. the difficulty curve is shallow, not steep ! 
 
P.S: The axises of the graph are based on Machine learning conventions. Though I can see a few ways to contradict my own point .. but I'd love to hear your take or counter take on it. 
 
UPDATE: Holy crap .. and here I thought no one reads a word I post ;)  
 
Actually, I think I need to clarify a couple of things I wrote above. As you can see in the P.S section of the blog, I was having a discussion about Machine learning where a learning curve IS measured as a graph of performance over time. Of course, this is not the way we use it in general conversation. I think Onno10 hit it on the head with this graph here:  

No Caption Provided

 
If you look at it, both graphs are correct in their own sense. They just show things in a different manner. The measure of performance is inversely proportional to difficulty, so of course the graphs are antithetical to each other ! In mathematics, I guess it's easier to get a measure of performance as compared to getting a measure of difficulty, hence we use the "inverted" graph of a learning curve, so to say. And of course, an assumption being made is that performance is a truer measure of determining how much you have learned. Again, this is open to debate and I am much aware that when someone uses the aforementioned phrase, they are talking about the amount of things to learn versus time, instead of a performance chart.  
 
It's just a different take on viewing something that we are so used to viewing in a completely opposite manner. I am glad it generated such a discussion. 
 
Good luck, have Batman ! 
 
UPDATE 2:  Again, I re-iterate .. the concept of the learning curve above was in the context of machine learning. Performance .. easier to evaluate, Difficulty .. not so much. Hence the inverted y-axis. In our day to day conversation, sure .. difficulty vs time is the accepted norm.  
 
Also, I do not understand the concept of a wrong Y-axis. It's a graph representation where I choose to represent learning as a function of performance instead of things to learn. Both the graphs work, just that they show things in a different way.
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duderbattalion

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#2  Edited By duderbattalion

This game keeps getting more awesome by the minute ! I'm waiting for the PC version too .. can't wait.

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duderbattalion

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#3  Edited By duderbattalion

God damn .. I can't wait to get my hands on Super Meat Boy ! Though since currently I only have my lapptop at my disposal, I'll have to wait for the November release. DAMMMMMIIIIITTTT ! 
 

DAMMMMIITTTT !
DAMMMMIITTTT !
For people in the same boat as I am, head over to NewGrounds and search for Meat boy to play the original game. I'm too lazy to type it in right now, but just google Original Meat boy and you should be able to find the site. It's very similar to Super meat boy (by what I have seen of Super in the quick look), guess I can play that while I wait for the PC release.
 
I also realised that I have left my PC controller in Toronto, so I am debating whether I should get a new one here. Any recommendations ? I saw a Nyko one on amazon which was pretty highly rated but not sure if it had rumble. The logitech one was closer to 40 bones .. but seemed to be well rated.  
 
Anyway, bottom line being .. Super meat boy looks awesome ! And even though I know I might not be able to sink in a lot of hours in November for the reason of school sucking up all my time .. I do look forward to a nice December spent hating myself and then hating the game for making me hate myself !
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#4  Edited By duderbattalion
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#5  Edited By duderbattalion
@FunExplosions: Awesome. Thanks for the heads up. Links on the main page now.
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duderbattalion

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#6  Edited By duderbattalion
@HS21 said:
" @Choi said:
" @HS21: @Venom2112: @InfamousBIG: @Jeust: Thank you for all the support, you're also a part of what keeps me going. Love you all. =) "
He @ replied to me first, I win! "
Dammit ! So close ....
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duderbattalion

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#7  Edited By duderbattalion

Fortune favors the brave. Forward then with the battle plan .. and may lady luck be by your side :)

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duderbattalion

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#8  Edited By duderbattalion
@delski: Awesome list delski ! I'll update the main page to include this section. Umm .. so quick question here. If I have an iPhone and a Mac to develop on, I still need to pay the 90 bones a year to put it on my own iPhone for testing purposes ? (just on my own iPhone .. not the app store or anything) 
 
Edit: Main page updated .. thanks man ! I appreciate the info ..
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duderbattalion

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#9  Edited By duderbattalion
@armaan8014: Had to leave my PS behind when I started with school again. Ohh .. the sacrifices we make for education ;)
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duderbattalion

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#10  Edited By duderbattalion
@Red12b: Thanks :)