duke_of_the_bump

Hi, just testing, sorry

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duke_of_the_bump

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@ivdamke: Cool

You might be interested in the original post I made on this subject where I explicitly say "Should devs be obligated or forced to put this option in their games? Of course not, and no one is suggesting that." https://www.giantbomb.com/forums/general-discussion-30/skipping-bosses-and-removing-all-difficulties-from-1814954/?page=1#js-message-8706532

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duke_of_the_bump

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@planetfunksquad:

that isn't true at all. if the game was designed to be hard as fuck, then it was designed that way for a reason, and taking away that difficulty changes the intent of it. its like saying that if you made all the long, drawn out, weird as fuck scenes from the new twin peaks shorter, so that they were easier to watch, that it would be exactly the same. it wouldn't. it's completely fine for a developer to say "i want this game to be hard as fuck, no exceptions" and i cannot for the life of me figure out why you would think differently. like, would it be reasonable for me to ask for hard puzzles in gone home because the lack of challenge negatively impacts my experience?

If the cuphead devs patched in a setting in the options that can be toggled to make you invincible, but otherwise left the game exactly the same, your personal experience of the game wouldn't be changed at all, and any argument that it would is disingenuous e-peen bullshit.

The number of asinine rationalizations in this thread for "I don't want people who aren't as good at video games as me to enjoy them as much" is mind-boggling. I'm done.

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duke_of_the_bump

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@tobbrobb said:

@dukeofthebump: My argument is that playing the game with invincibility on is a completely different game. And if you have ever used god mode in a game in the past, you would know how different it feels. Hey maybe you would enjoy that better. But the fast forward/rewind comparison still doesn't work because you aren't fast forwarding Cuphead, you are watching something vaguely similar.

The point of the fast-forward analogy is to demonstrate the ways in which other entertainment products give consumers choices that video games don't

Watching the chapters of a DVD or blu-ray in reverse order is a completely different experience. It's a way that the filmmakers never intended for people to watch the movie. Watching a movie that way will likely be a confusing and regrettable experience for most people. But people have the option to watch the movie this way if they want. DVD and blu-ray players don't force you to watch the chapters in sequential order.

Does anyone want to watch a movie that way? Why would anyone want to? I don't know. Who cares? The option is there just in case people who want to do it, and everyone else's movie-watching experience isn't affected at all.

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duke_of_the_bump

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@tobbrobb said:

I really dislike this argument, because it doesn't apply 1:1 like that. Games are an interactive medium, so by reducing or severely altering the interaction you change the impression and emotion it was supposed to evoke. Making a game easier is not the same as fast forwarding a movie. Making a game easier is like rewriting scenes to be clearer and easier to understand, changing it to a new work entirely.

No it's not. It's giving people the option to play the game in a way that's more accessible to them. If you put an invincibility toggle in Cuphead's options menu, the main game is completely unchanged. Most people will play the game that way, since they will likely find it a fun, rewarding experience. But people who prefer can play the game a different way. I don't see what's so hard to understand about this.

If people were saying "the developers of cuphead should change the entire game to make it easier for everyone", then yes, that would be ridiculous and those people should be rebuffed. But LITERALLY NOBODY IS SAYING THAT. You're arguing with a position that DOESN'T EXIST.

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duke_of_the_bump

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Nonsense. Cuphead isn't forcing you to continually dodge a boss's attacks for five minutes after you've beaten it.

It forces you to dodge boss attacks for five minutes to finish a level.

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#6  Edited By duke_of_the_bump

@justin258 said:

It's not different than people asking an author to just write a two page summary of their newest book and post it on their blog because those people don't have the time or energy to actually read the book. "Can you just give us the plot? Because that's all we're interested in, we don't really care about your characters or any effort you may have put into good form or pace or any nuance, we just want to know what happened".

Not really. What you're arguing for is more like an author releasing a novel only as a proprietary e-book reader that forces you to stay on each page for 5 minutes, just to make absolutely sure you read it. Or releasing a movie as a standalone executable file that prevents the viewer from fast-forwarding. And prevents you from rewinding a few seconds if you miss a line of dialogue or want to re-watch a part that confused you, but forces you to start over from the beginning of the scene

Video games are the only consumer entertainment product where people will argue that they want less choice. It's totally mystifying.

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It takes virtually zero effort to put an option in the menu that says "invincible mode" that lets people who want to play that way do so. Invincibility cheats have been in games for decades. Why not just make it an option for people who want to play that way? Was id's design process somehow sullied by the existence of IDDQD? Would the game have been tarnished if they just made god mode an option in the menu?

Should devs be obligated or forced to put this option in their games? Of course not, and no one is suggesting that. But it doesn't make sense not to. Saying "just watch a let's play" is insane. If someone wants to give you money to interact with your product, just let them. Getting mad at people who request this feature is elitism, plain and simple, and it's one of the things that's fucked about video game culture.

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Nope, good games will always exist on PC. The future of insanely high budget hyper-realistic games may be screwed, but who cares

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#9  Edited By duke_of_the_bump

An automatic garage door opener makes you feel like you're working in a futuristic wonderworld.

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