Game journalism and The Last of Us.
By durden77 20 Comments
I really like The Last of Us. But it's also helped continue to make me dislike gaming journalism.
I myself have ran into sound glitches, graphical glitches, and other general problems like "super gamey" parts. And even just for a bit, when a game is so strongly designed for a cinematic experience and not much else, those type of things can bring that experience to a screeching halt, and make you remember that you're playing a game.
The problem is though, I shouldn't have to remember that I'm playing a game. I want it to be a game. What I'm saying is, in a game that is very linear and that basically has one purpose, I've had a different experience than what it seems like most of the universal acclaim have had with it. But not because of me, because of the game and the way it's designed.
Games are so special, but not necessarily because of stuff like the way The Last of Us is designed, (although in certain ways, it is very special) but because of the fact that no one else will quite have the same experience you're having because you're pressing the buttons. Gameplay will always be, and should be, the true life blood of games. You don't need direction to create an immersive experience, you just need yourself in control and a game that doesn't get in the way of that, whether they use any sort of direction or not.
The Last of Us was not designed with gameplay in mind. It was designed with immersion in mind, and how to build the gameplay around that. But because of that, the game shoots itself in the foot at times because it breaks it's own illusion with the fact that it still is a video game and still has the problems of one. It's almost as if it hates that it's a game sometimes.
It's still a very awesome game, and I'm not trying to attack it. Not all games should be the same, and it strives for an ambition that not many other games have. Naughty Dog truly has done incredible things with the PS3 hardware, and It deserves a large amount of the praise it's gotten. This is about game journalism, not the game itself, and it's just depressing to see that things like super fancy graphics and gaming constantly trying to chase down and lick Hollywood's scrotum seems to make so many of these major gaming journalist blind to anything else, especially stuff that really matters.
Oh, and this is in no way targeting the Giant Bomb review. To be honest, I haven't even read it yet. I plan to after this.
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