Haven't finished it yet and didn't read the spoiler, but Great article.
DXHR is so awesome in the non-boss fight parts that it's difficult to really hold it against the game. The boss fights (so far for me) are fine, if somewhat uneven. I think I took out Barret with four rockets to the face. I wasn't planning on using non-lethal takedown for that asshole. But from what I've read, a stealth character can use non-lethal means to get through boss fights, and the only problem are the cutscenes that seem to imply that you used lethal force. I guess that bothers me at the core of my being, but I don't mind it. The game can be gamey at times. Big deal.
DXHR's problems and limitations reminds me of old System Shock 2 - at one point I got stuck with just a wrench and two bullets for my pistol in a hall with about five or six abominations. This is, those of you who have played it, nearly impossible to deal with. I eventually worked around it, a combination of stealth and well-placed wrenches to the head. People will figure out work-arounds to game limitations when given the chance. I suppose I could have used tranq darts for Barret, but I didn't really want to. It does not behoove Adam to leave him alive from ANY perspective.
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