eccentrix's forum posts

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#1 Posted by eccentrix (2006 posts) -

When I was really young, first starting out in games, I would just play the first level of games. Not just once and then move on; I'd play the first level over and over again. I found it fun just playing the games and discovering more of it wasn't something that interested me and increasing the challenge would've put me off even more. Donkey Kong Country 2, Wario Land, F-Zero, Tony Hawk. Even stuff like Myth: The Fallen Lords and Populous: The Beginning. The first game I actually remember finishing is Barbie Super Sports.

As I grew older, I always had enough access to new games that I was never spending enough time with any one of them to complete it. There were a few favorites I would finish, but this is really when I found the pace of spending an hour or two with a game before moving onto the next one. I would usually stop whenever I got stuck on a boss or a puzzle. It's not that the games were too difficult, I just lacked the motivation to push through and beat the thing.

Nowadays, the hand-holdiness of mainstream games allows me to get through most of the big triple-A releases I play without too much difficulty. Sometimes I even go back and finish some I never got around to when they were first released. Smaller/indie titles are completed based on length and difficulty and I usually don't spend more than a couple of hours with a game before I pick up the next and never look back. That Last Livestream Of The Year taught me that I have more Steam games than Jeff, so can you blame me if I don't do a deep dive on all of them?

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#2 Edited by eccentrix (2006 posts) -

SWAT 4

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#3 Posted by eccentrix (2006 posts) -

Thanks for the tips! I'm okay at mathematics, but I always tend to take the long route. The formatting is messed up because of how Giant Bomb interprets line breaks, so I'm glad the game still recognizes it.

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#4 Posted by eccentrix (2006 posts) -

This game's really cool and I'm just getting into it and wanted to share my solution to the Maximization Room puzzle, Year 14. It's not optimized at all, but it's what I found to be the easiest solution for me. It was really cool to finally get it working. Feel free to share any tips or insight.

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Jqs;

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#6 Posted by eccentrix (2006 posts) -

SWAT 4

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#7 Posted by eccentrix (2006 posts) -

I wrote a thing to explain my perspective on the game to someone, but I don't know if they'll ever see it, so I'll dump it here. It's basically @theht's narrative.

Coda was making these games just for the sake of making them, with no specific goals or completion objectives, but then he meets Davey, who seems to be a genuine fan of his work and really enjoys what he's doing. So he starts adding in little things for Davey, but he doesn't like the results. He says "Here, if you want me to make playable games, this is the only thing I'm going to be able to come up with." He sends Davey hundreds of empty games and Davey plays them, all of them, looking for some hidden meaning that isn't there. So Davey starts editing Coda's games. He adds lampposts at the end for some semblance of completion and changes things around to make things easier to get to. He has to keep moving to survive.

Coda starts adding in actual objectives to get Davey to admit the problems he sees in him. He tells him to admit the truth that he's lonely and looking for something more. He wants to help.

Eventually, Davey shares Coda's games with other people, which crosses a huge line. He was okay with making games for his biggest fan and even letting some of the design slip into his real games, but this was something he couldn't allow. He sent Davey a game that was unpleasant to play and impossible to complete and when he brute-forced and hacked his way through that, there was a message. "Stop. You need to stop. You're obsessed. You need to work through these issues and not contact me anymore. You're poisoning my work and hurting me and you need help. You're fixated on finding meaning and making some progress that you can't quite grasp, but sometimes three dots are just three dots."

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#8 Posted by eccentrix (2006 posts) -

It's not a new trend, but 2016 should be the year that worldwide release dates become the standard. In a world where I buy all my games digitally, there should be some incentive to not buy games on a US account to get them almost a week early for cheaper than I would on my actual UK account.

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#9 Posted by eccentrix (2006 posts) -

@l1ghtn1n said:

II had assumed it would add or remove options as you went but as Mike my honesty was 0 but I still had the option to confess a few times so...?

From what I've seen, it seems like that stuff judges how the other characters will react. Mike having 0 honesty might mean that nobody trusts him, but if he keeps being honest, his honesty might raise and people will trust him again. I haven't looked into the actual mechanics or anything, though, so I could be wrong.

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#10 Posted by eccentrix (2006 posts) -

@infamousbig: I'm still buying all the DLC without ever playing it. I think I'm just waiting until they're done adding to the game to play a "complete" version of it. I really want to see Vinny get his hands on it properly.